diff options
Diffstat (limited to 'test/src')
| -rw-r--r-- | test/src/ch/asynk/gdx/boardgame/test/AnimationsScreen.java | 2 | ||||
| -rw-r--r-- | test/src/ch/asynk/gdx/boardgame/test/Assets.java | 3 | 
2 files changed, 4 insertions, 1 deletions
diff --git a/test/src/ch/asynk/gdx/boardgame/test/AnimationsScreen.java b/test/src/ch/asynk/gdx/boardgame/test/AnimationsScreen.java index 372a406..1d913c6 100644 --- a/test/src/ch/asynk/gdx/boardgame/test/AnimationsScreen.java +++ b/test/src/ch/asynk/gdx/boardgame/test/AnimationsScreen.java @@ -71,7 +71,7 @@ public class AnimationsScreen extends AbstractScreen          animations = AnimationSequence.obtain(10);          animations.add(BounceAnimation.obtain(panzer, 2f, 3f, -1));          animations.add(DelayAnimation.obtain(1f)); -        animations.add(MoveAnimation.obtain(panzer, path, 2f, (p,path) -> { +        animations.add(MoveAnimation.obtain(panzer, path, 2f, app.assets.getSound(app.assets.TANK_MOVE_SND), (p,path) -> {              Tile from = path.from();              Tile to = path.to();              System.err.println(String.format("%s -> %s", from, to)); diff --git a/test/src/ch/asynk/gdx/boardgame/test/Assets.java b/test/src/ch/asynk/gdx/boardgame/test/Assets.java index deda5b7..74958a3 100644 --- a/test/src/ch/asynk/gdx/boardgame/test/Assets.java +++ b/test/src/ch/asynk/gdx/boardgame/test/Assets.java @@ -25,6 +25,7 @@ public class Assets extends ch.asynk.gdx.boardgame.Assets      public static final String PATCH                = "ui-patch.png";      public static final String PANZER               = "panzer.png";      public static final String HEX_OVERLAYS         = "hex-overlays.atlas"; +    public static final String TANK_MOVE_SND        = "tank_move.ogg";      public static final String SHELL_FIRE           = "shell_fire.png";      public static final String SHELL_FIRE_SND       = "shell_fire.ogg";      public static final String EXPLOSIONS           = "explosions.png"; @@ -83,6 +84,7 @@ public class Assets extends ch.asynk.gdx.boardgame.Assets          load(EXPLOSION_SND, Sound.class);          load(DICE, Texture.class);          load(DICE_SND, Sound.class); +        load(TANK_MOVE_SND, Sound.class);      }      public void unloadApp() @@ -102,5 +104,6 @@ public class Assets extends ch.asynk.gdx.boardgame.Assets          unload(EXPLOSION_SND);          unload(DICE);          unload(DICE_SND); +        unload(TANK_MOVE_SND);      }  }  | 
