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-rw-r--r--core/src/ch/asynk/zproject/Board.java10
-rw-r--r--core/src/ch/asynk/zproject/Hud.java121
-rw-r--r--core/src/ch/asynk/zproject/screens/GameScreen.java20
3 files changed, 116 insertions, 35 deletions
diff --git a/core/src/ch/asynk/zproject/Board.java b/core/src/ch/asynk/zproject/Board.java
index 22b7e74..b7e20b8 100644
--- a/core/src/ch/asynk/zproject/Board.java
+++ b/core/src/ch/asynk/zproject/Board.java
@@ -4,7 +4,9 @@ import com.badlogic.gdx.graphics.g2d.Batch;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.utils.Disposable;
-public class Board implements Disposable
+import ch.asynk.zproject.engine.Touchable;
+
+public class Board implements Disposable, Touchable
{
private final Texture map;
@@ -18,6 +20,12 @@ public class Board implements Disposable
map.dispose();
}
+ @Override public boolean touch(float x, float y)
+ {
+ ZProject.debug("Board", String.format("touchDown : %f %f", x, y));
+ return true;
+ }
+
public int getWidth()
{
return map.getWidth();
diff --git a/core/src/ch/asynk/zproject/Hud.java b/core/src/ch/asynk/zproject/Hud.java
index d013d7b..fd74ade 100644
--- a/core/src/ch/asynk/zproject/Hud.java
+++ b/core/src/ch/asynk/zproject/Hud.java
@@ -1,59 +1,116 @@
package ch.asynk.zproject;
import com.badlogic.gdx.graphics.g2d.Batch;
-import com.badlogic.gdx.graphics.g2d.BitmapFont;
-import com.badlogic.gdx.graphics.g2d.GlyphLayout;
import com.badlogic.gdx.graphics.g2d.Sprite;
+import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
import com.badlogic.gdx.graphics.Texture;
-import com.badlogic.gdx.math.Rectangle;
import com.badlogic.gdx.utils.Disposable;
+import com.badlogic.gdx.math.Rectangle;
+
+import ch.asynk.zproject.engine.ui.Button;
+import ch.asynk.zproject.engine.ui.Patch;
+import ch.asynk.zproject.engine.ui.Alignment;
+import ch.asynk.zproject.engine.ui.Root;
+import ch.asynk.zproject.engine.Touchable;
-public class Hud implements Disposable
+public class Hud implements Disposable, Touchable
{
private final Rectangle rect;
- private final Sprite hud;
- private final GlyphLayout glyphLayout;
- private final BitmapFont font20;
- private final BitmapFont font25;
+ private final Sprite corner;
+ private final Root root;
+ private final Button hello;
+ private final Button next;
public Hud(final Assets assets)
{
- this.rect = new Rectangle(0, 0, 0, 0);
- this.hud = new Sprite(assets.getTexture(assets.CORNER));
- this.glyphLayout = new GlyphLayout();
- font20 = assets.getFont(assets.FONT_20);
- font25 = assets.getFont(assets.FONT_25);
+ this.corner = new Sprite(assets.getTexture(assets.CORNER));
+ this.rect = new Rectangle(0, 0, 0 ,0);
+
+ this.root = new Root(2);
+ this.root.setPadding(30);
+
+ this.hello = new Button(assets.getFont(assets.FONT_25), assets.getNinePatch(assets.PATCH, 23, 23, 23 ,23), 10, 15);
+ this.hello.write("Hello");
+ this.root.add(this.hello);
+
+ this.next = new Button(assets.getFont(assets.FONT_25), assets.getNinePatch(assets.PATCH, 23, 23, 23 ,23), 20, 0);
+ this.next.write("NEXT");
+ this.next.setPosition(100, 100);
+ this.root.add(this.next);
}
@Override public void dispose()
{
- hud.getTexture().dispose();
+ corner.getTexture().dispose();
+ }
+
+ @Override public boolean touch(float x, float y)
+ {
+ if (rect.contains(x, y)) {
+ if (root.touch(x, y)) {
+ ZProject.debug("Hud", String.format("touchDown : %f %f", x, y));
+ return true;
+ }
+ }
+ return false;
}
public void resize(float width, float height)
{
rect.set(0, 0, width, height);
+ this.root.resize(width, height);
}
public void draw(Batch batch)
{
- float right = rect.x + rect.width - hud.getWidth();
- float top = rect.y + rect.height - hud.getHeight();
- hud.setRotation(0);
- hud.setPosition(rect.x, top);
- hud.draw(batch);
- hud.setRotation(90);
- hud.setPosition(rect.x, rect.y);
- hud.draw(batch);
- hud.setRotation(180);
- hud.setPosition(right, rect.y);
- hud.draw(batch);
- hud.setPosition(right, top);
- hud.setRotation(270);
- hud.draw(batch);
- glyphLayout.setText(font20, "Hello");
- font20.draw(batch, glyphLayout, 60, 30);
- glyphLayout.setText(font25, "worlD");
- font25.draw(batch, glyphLayout, 120, 32);
+ drawButtons(batch);
+ drawCorners(batch);
+ }
+
+ public void drawCorners(Batch batch)
+ {
+ float right = rect.x + rect.width - corner.getWidth();
+ float top = rect.y + rect.height - corner.getHeight();
+ corner.setRotation(0);
+ corner.setPosition(rect.x, top);
+ corner.draw(batch);
+ corner.setRotation(90);
+ corner.setPosition(rect.x, rect.y);
+ corner.draw(batch);
+ corner.setRotation(180);
+ corner.setPosition(right, rect.y);
+ corner.draw(batch);
+ corner.setPosition(right, top);
+ corner.setRotation(270);
+ corner.draw(batch);
+ }
+
+ private void drawButtons(Batch batch)
+ {
+ hello.setAlignment(Alignment.TOP_LEFT);
+ hello.setLabelAlignment(Alignment.BOTTOM_CENTER);
+ hello.update();
+ root.draw(batch);
+ drawHello(batch, Alignment.TOP_CENTER, Alignment.BOTTOM_RIGHT);
+ drawHello(batch, Alignment.TOP_RIGHT, Alignment.TOP_LEFT);
+ drawHello(batch, Alignment.MIDDLE_LEFT, Alignment.TOP_CENTER);
+ drawHello(batch, Alignment.MIDDLE_CENTER, Alignment.TOP_RIGHT);
+ drawHello(batch, Alignment.MIDDLE_RIGHT, Alignment.MIDDLE_LEFT);
+ drawHello(batch, Alignment.BOTTOM_LEFT, Alignment.MIDDLE_CENTER);
+ drawHello(batch, Alignment.BOTTOM_CENTER, Alignment.MIDDLE_RIGHT);
+ drawHello(batch, Alignment.BOTTOM_RIGHT, Alignment.BOTTOM_LEFT);
+ }
+
+ private void drawHello(Batch batch, Alignment alignment1, Alignment alignment2)
+ {
+ hello.setAlignment(alignment1);
+ hello.setLabelAlignment(alignment2);
+ hello.update();
+ hello.draw(batch);
+ }
+
+ public void drawDebug(ShapeRenderer debugShapes)
+ {
+ root.drawDebug(debugShapes);
}
}
diff --git a/core/src/ch/asynk/zproject/screens/GameScreen.java b/core/src/ch/asynk/zproject/screens/GameScreen.java
index 606c7c3..0fe6318 100644
--- a/core/src/ch/asynk/zproject/screens/GameScreen.java
+++ b/core/src/ch/asynk/zproject/screens/GameScreen.java
@@ -4,6 +4,7 @@ import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Screen;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
+import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.Input;
import com.badlogic.gdx.InputAdapter;
@@ -23,11 +24,14 @@ public class GameScreen implements Screen
private static final float ZOOM_SCROLL_FACTOR = .1f;
private static final float ZOOM_GESTURE_FACTOR = .01f;
+ private static final boolean DEBUG = true;
+
private final ZProject zproject;
private final Hud hud;
private final Board board;
private final GameCamera camera;
private final SpriteBatch batch;
+ private ShapeRenderer debugShapes = null;
private final Vector2 dragPos = new Vector2();
private final Vector3 boardTouch = new Vector3();
@@ -48,6 +52,7 @@ public class GameScreen implements Screen
this.paused = false;
this.inputDelay = 0f;
this.inputBlocked = false;
+ if (DEBUG) this.debugShapes = new ShapeRenderer();
}
@Override public void render(float delta)
@@ -74,6 +79,16 @@ public class GameScreen implements Screen
batch.begin();
hud.draw(batch);
batch.end();
+
+ if (DEBUG) {
+ Gdx.gl.glEnable(GL20.GL_BLEND);
+ debugShapes.setAutoShapeType(true);
+ debugShapes.setProjectionMatrix(camera.getHudMatrix());
+ debugShapes.begin();
+ hud.drawDebug(debugShapes);
+ debugShapes.end();
+ }
+
}
@Override public void resize(int width, int height)
@@ -88,6 +103,7 @@ public class GameScreen implements Screen
{
ZProject.debug("GameScreen", "dispose()");
batch.dispose();
+ if (debugShapes != null) debugShapes.dispose();
hud.dispose();
board.dispose();
}
@@ -137,8 +153,8 @@ public class GameScreen implements Screen
dragPos.set(x, y);
camera.unproject(x, y, boardTouch);
camera.unprojectHud(x, y, hudTouch);
- ZProject.debug("touchDown MAP : " + boardTouch);
- ZProject.debug("touchDown HUD : " + hudTouch);
+ if(!hud.touch(hudTouch.x, hudTouch.y))
+ board.touch(boardTouch.x, boardTouch.y);
}
return true;
}