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-rw-r--r--core/src/ch/asynk/zproject/GameHud.java2
-rw-r--r--core/src/ch/asynk/zproject/GameScreen.java4
-rw-r--r--core/src/ch/asynk/zproject/LoadingScreen.java2
3 files changed, 0 insertions, 8 deletions
diff --git a/core/src/ch/asynk/zproject/GameHud.java b/core/src/ch/asynk/zproject/GameHud.java
index 2bb361b..631a53c 100644
--- a/core/src/ch/asynk/zproject/GameHud.java
+++ b/core/src/ch/asynk/zproject/GameHud.java
@@ -3,11 +3,9 @@ package ch.asynk.zproject;
import com.badlogic.gdx.graphics.g2d.Batch;
import com.badlogic.gdx.graphics.g2d.Sprite;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
-import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.utils.Disposable;
import ch.asynk.zproject.engine.ui.Button;
-import ch.asynk.zproject.engine.ui.Patch;
import ch.asynk.zproject.engine.ui.Alignment;
import ch.asynk.zproject.engine.ui.Root;
import ch.asynk.zproject.engine.Touchable;
diff --git a/core/src/ch/asynk/zproject/GameScreen.java b/core/src/ch/asynk/zproject/GameScreen.java
index 0280d41..47c8e5e 100644
--- a/core/src/ch/asynk/zproject/GameScreen.java
+++ b/core/src/ch/asynk/zproject/GameScreen.java
@@ -5,7 +5,6 @@ import com.badlogic.gdx.Screen;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
-import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.Input;
import com.badlogic.gdx.InputAdapter;
import com.badlogic.gdx.InputMultiplexer;
@@ -14,9 +13,6 @@ import com.badlogic.gdx.input.GestureDetector.GestureAdapter;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.math.Vector3;
-import ch.asynk.zproject.ZProject;
-import ch.asynk.zproject.GameHud;
-import ch.asynk.zproject.GameBoard;
import ch.asynk.zproject.engine.Camera;
public class GameScreen implements Screen
diff --git a/core/src/ch/asynk/zproject/LoadingScreen.java b/core/src/ch/asynk/zproject/LoadingScreen.java
index a856c97..6a778a1 100644
--- a/core/src/ch/asynk/zproject/LoadingScreen.java
+++ b/core/src/ch/asynk/zproject/LoadingScreen.java
@@ -9,8 +9,6 @@ import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
import com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion;
-import ch.asynk.zproject.ZProject;
-
public class LoadingScreen implements Screen
{
private final ZProject zproject;