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-rw-r--r--core/src/ch/asynk/gdx/boardgame/boards/HexBoard.java20
1 files changed, 10 insertions, 10 deletions
diff --git a/core/src/ch/asynk/gdx/boardgame/boards/HexBoard.java b/core/src/ch/asynk/gdx/boardgame/boards/HexBoard.java
index 236c37a..800953a 100644
--- a/core/src/ch/asynk/gdx/boardgame/boards/HexBoard.java
+++ b/core/src/ch/asynk/gdx/boardgame/boards/HexBoard.java
@@ -471,9 +471,9 @@ public class HexBoard implements Board
float c = from.cy - (m * from.cx);
if (vertical) {
if (o == Orientation.N) {
- v.set(t.cx, t.cy - dh - side / 2);
+ v.set(t.cx, t.cy - side);
} else if (o == Orientation.S) {
- v.set(t.cx, t.cy + dh + side / 2);
+ v.set(t.cx, t.cy + side);
} else if (o == Orientation.E) {
float x = t.cx - dw;
float y = from.cy + m * (x - from.cx);
@@ -487,23 +487,23 @@ public class HexBoard implements Board
float k = 0;
float p = ((o == Orientation.SE || o == Orientation.NW) ? slope : -slope);
if (o == Orientation.SE || o == Orientation.SW)
- k = (t.cy + dh + side / 2) - (p * t.cx);
+ k = (t.cy + side) - (p * t.cx);
else
- k = (t.cy - dh - side / 2) - (p * t.cx);
+ k = (t.cy - side) - (p * t.cx);
float x = (k - c) / (m - p);
float y = m * x + c;
v.set(x, y);
} else {
float x = t.cx + ((o == Orientation.NE || o == Orientation.SE) ? -dw : dw);
- float y = t.cy + ((o == Orientation.SE || o == Orientation.SW) ? side : -side) / 2;
+ float y = t.cy + ((o == Orientation.SE || o == Orientation.SW) ? dh : -dh);
v.set(x, y);
}
}
} else {
if (o == Orientation.E) {
- v.set(t.cx - dh - side / 2, t.cy);
+ v.set(t.cx - side, t.cy);
} else if (o == Orientation.W) {
- v.set(t.cx + dh + side / 2, t.cy);
+ v.set(t.cx + side, t.cy);
} else if (o == Orientation.N) {
float y = t.cy - dw;
float x = from.cx + (y - from.cy) / m;
@@ -517,14 +517,14 @@ public class HexBoard implements Board
float k = 0;
float p = ((o == Orientation.SE || o == Orientation.NW) ? slope : -slope);
if (o == Orientation.SW || o == Orientation.NW)
- k = t.cy - (p * (t.cx + dh + side / 2));
+ k = t.cy - (p * (t.cx + side));
else
- k = t.cy - (p * (t.cx - dh - side / 2));
+ k = t.cy - (p * (t.cx - side));
float x = (k - c) / (m - p);
float y = m * x + c;
v.set(x, y);
} else {
- float x = t.cx + ((o == Orientation.NW || o == Orientation.SW) ? side : -side) / 2;
+ float x = t.cx + ((o == Orientation.NW || o == Orientation.SW) ? dh: -dh);
float y = t.cy + ((o == Orientation.SE || o == Orientation.SW) ? dw : -dw);
v.set(x, y);
}