summaryrefslogtreecommitdiffstats
path: root/core/src/ch
diff options
context:
space:
mode:
Diffstat (limited to 'core/src/ch')
-rw-r--r--core/src/ch/asynk/gdx/boardgame/boards/HexBoard.java24
1 files changed, 9 insertions, 15 deletions
diff --git a/core/src/ch/asynk/gdx/boardgame/boards/HexBoard.java b/core/src/ch/asynk/gdx/boardgame/boards/HexBoard.java
index f22b824..35bfac5 100644
--- a/core/src/ch/asynk/gdx/boardgame/boards/HexBoard.java
+++ b/core/src/ch/asynk/gdx/boardgame/boards/HexBoard.java
@@ -453,23 +453,20 @@ public class HexBoard implements Board
v.set(t.cx, t.cy + side);
} else if (o == Orientation.E) {
float x = t.cx - dw;
- float y = from.cy + m * (x - from.cx);
- v.set(x, y);
+ v.set(x, from.cy + m * (x - from.cx));
} else if (o == Orientation.W) {
float x = t.cx + dw;
- float y = from.cy + m * (x - from.cx);
- v.set(x, y);
+ v.set(x, from.cy + m * (x - from.cx));
} else {
if (line) {
- float k = 0;
float p = ((o == Orientation.SE || o == Orientation.NW) ? slope : -slope);
+ float k = t.cy - (p * t.cx);
if (o == Orientation.SE || o == Orientation.SW)
- k = (t.cy + side) - (p * t.cx);
+ k += side;
else
- k = (t.cy - side) - (p * t.cx);
+ k -= side;
float x = (k - c) / (m - p);
- float y = m * x + c;
- v.set(x, y);
+ v.set(x, m * x + c);
} else {
float x = t.cx + ((o == Orientation.NE || o == Orientation.SE) ? -dw : dw);
float y = t.cy + ((o == Orientation.SE || o == Orientation.SW) ? dh : -dh);
@@ -483,12 +480,10 @@ public class HexBoard implements Board
v.set(t.cx + side, t.cy);
} else if (o == Orientation.N) {
float y = t.cy - dw;
- float x = from.cx + (y - from.cy) / m;
- v.set(x, y);
+ v.set(from.cx + (y - from.cy) / m, y);
} else if (o == Orientation.S) {
float y = t.cy + dw;
- float x = from.cx + (y - from.cy) / m;
- v.set(x, y);
+ v.set(from.cx + (y - from.cy) / m, y);
} else {
if (line) {
float k = 0;
@@ -498,8 +493,7 @@ public class HexBoard implements Board
else
k = t.cy - (p * (t.cx - side));
float x = (k - c) / (m - p);
- float y = m * x + c;
- v.set(x, y);
+ v.set(x, m * x + c);
} else {
float x = t.cx + ((o == Orientation.NW || o == Orientation.SW) ? dh: -dh);
float y = t.cy + ((o == Orientation.SE || o == Orientation.SW) ? dw : -dw);