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-rw-r--r--core/src/ch/asynk/zproject/engine/Board.java9
-rw-r--r--core/src/ch/asynk/zproject/engine/board/BoardFactory.java38
-rw-r--r--core/src/ch/asynk/zproject/engine/board/HexBoard.java148
3 files changed, 195 insertions, 0 deletions
diff --git a/core/src/ch/asynk/zproject/engine/Board.java b/core/src/ch/asynk/zproject/engine/Board.java
new file mode 100644
index 0000000..b43f87e
--- /dev/null
+++ b/core/src/ch/asynk/zproject/engine/Board.java
@@ -0,0 +1,9 @@
+package ch.asynk.zproject.engine;
+
+import com.badlogic.gdx.math.Vector2;
+
+public interface Board
+{
+ public void centerOf(int x, int y, Vector2 v);
+ public void toBoard(float x, float y, Vector2 v);
+}
diff --git a/core/src/ch/asynk/zproject/engine/board/BoardFactory.java b/core/src/ch/asynk/zproject/engine/board/BoardFactory.java
new file mode 100644
index 0000000..a81e963
--- /dev/null
+++ b/core/src/ch/asynk/zproject/engine/board/BoardFactory.java
@@ -0,0 +1,38 @@
+package ch.asynk.zproject.engine.board;
+
+import ch.asynk.zproject.engine.Board;
+
+public class BoardFactory
+{
+ public enum BoardType
+ {
+ HEX,
+ }
+
+ public enum BoardOrientation
+ {
+ VERTICAL,
+ HORIZONTAL,
+ }
+
+ public static Board getBoard(BoardType boardType, int cols, int rows, float side)
+ {
+ return getBoard(boardType, cols, rows, side, 0f, 0f, BoardOrientation.VERTICAL);
+ }
+
+ public static Board getBoard(BoardType boardType, int cols, int rows, float side, float x0, float y0)
+ {
+ return getBoard(boardType, cols, rows, side, x0, y0, BoardOrientation.VERTICAL);
+ }
+
+ public static Board getBoard(BoardType boardType, int cols, int rows, float side, float x0, float y0, BoardOrientation boardOrientation)
+ {
+ switch(boardType)
+ {
+ case HEX:
+ return new HexBoard(cols, rows, side, x0, y0, boardOrientation);
+ default:
+ throw new RuntimeException( String.format("%s board type is not implemented yet.", boardType) );
+ }
+ }
+}
diff --git a/core/src/ch/asynk/zproject/engine/board/HexBoard.java b/core/src/ch/asynk/zproject/engine/board/HexBoard.java
new file mode 100644
index 0000000..24ce535
--- /dev/null
+++ b/core/src/ch/asynk/zproject/engine/board/HexBoard.java
@@ -0,0 +1,148 @@
+package ch.asynk.zproject.engine.board;
+
+import com.badlogic.gdx.math.Vector2;
+
+import ch.asynk.zproject.engine.Board;
+
+public class HexBoard implements Board
+{
+ private int cols; // # columns
+ private int rows; // # rows
+ private float side; // length of the side of the hex
+ private float x0; // bottom left x offset
+ private float y0; // bottom left y offset
+ private BoardFactory.BoardOrientation orientation;
+
+ private float w; // side to side orthogonal distance
+ private float dw; // half hex : w/2
+ private float dh; // hex top : s/2
+ private float h; // square height : s + dh
+ private float slope; // dh / dw
+
+ // BoardOrientation.VERTICAL : 2 vertical sides : 2 vertices pointing up and down
+ // coordinates
+ // \
+ // \___
+ // cols are horizontal
+ // rows are at -120°
+ // bottom left is the bottom vertice of the most bottom-left vertical hex side of the map
+ //
+ // BoardOrientation.HORIZONTAL : 2 horizontal sides : 2 vertices pointing left and right
+ // coordinates
+ // |
+ // |
+ // \
+ // \
+ // cols are at +120°
+ // rows are vertical°
+ // bottom left is the left vertice of the most bottom-left horizontal hex side of the map
+
+ public HexBoard(int cols, int rows, float side, float x0, float y0, BoardFactory.BoardOrientation boardOrientation)
+ {
+ this.cols = cols;
+ this.rows = rows;
+ this.side = side;
+ this.x0 = x0;
+ this.y0 = y0;
+ this.orientation = boardOrientation;
+
+ this.w = side * 1.73205f;
+ this.dw = w / 2.0f;
+ this.dh = side / 2.0f;
+ this.h = side + dh;
+ this.slope = dh / dw;
+ }
+
+ @Override public void centerOf(int x, int y, Vector2 v)
+ {
+ float cx = this.x0;
+ float cy = this.y0;
+
+ if (this.orientation == BoardFactory.BoardOrientation.VERTICAL) {
+ cx += (this.dw + (x * this.w) - (y * this.dw));
+ cy += (this.dh + (y * this.h));
+ } else {
+ cx += (this.dh + (x * this.h));
+ cy += (this.dw + (y * this.w) - (x * this.dw));
+ }
+
+ v.set(cx, cy);
+ }
+
+ @Override public void toBoard(float x, float y, Vector2 v)
+ {
+ int col = -1;
+ int row = -1;
+
+ if (this.orientation == BoardFactory.BoardOrientation.VERTICAL) {
+ // compute row
+ float dy = y - this.y0;
+ row = (int) (dy / this.h);
+ if (dy < 0.f) {
+ row -= 1;
+ }
+
+ // compute col
+ float dx = x - this.x0 + (row * this.dw);
+ col = (int) (dx / this.w);
+ if (dx < 0f) {
+ col -= 1;
+ }
+
+ // upper rectangle or hex body
+ if (dy > ((row * this.h) + this.side)) {
+ dy -= ((row * this.h) + this.side);
+ dx -= (col * this.w);
+ // upper left or right rectangle
+ if (dx < this.dw) {
+ if (dy > (dx * this.slope)) {
+ // upper left hex
+ row += 1;
+ }
+ } else {
+ // if (dy > ((2 * this.dh) - (dx * this.slope))) {
+ if (dy > ((this.w - dx) * this.slope)) {
+ // upper right hex
+ row += 1;
+ col += 1;
+ }
+ }
+ }
+ } else {
+ // compute col
+ float dx = x - this.x0;
+ col = (int) (dx / this.h);
+ if (dx < 0.f) {
+ col -= 1;
+ }
+
+ // compute row
+ float dy = y - this.y0 + (col * this.dw);
+ row = (int) (dy / this.w);
+ if (dy < 0f) {
+ row -= 1;
+ }
+
+ // right rectangle or hex body
+ if (dx > ((col * this.h) + this.side)) {
+ dx -= ((col * this.h) + this.side);
+ dy -= (row * this.w);
+ // upper or lower rectangle
+ if (dy > ((this.dw - dx) / this.slope)) {
+ if (dy > ((2 * this.dw) - (dx / this.slope))) {
+ // upper right hex
+ col += 1;
+ row += 1;
+ }
+ } else {
+ if (dy < (dx / this.slope)) {
+ // lower right hex
+ col += 1;
+ }
+ }
+ }
+ }
+
+ v.set(col, row);
+ }
+}