diff options
Diffstat (limited to 'core/src/ch/asynk/gdx')
-rw-r--r-- | core/src/ch/asynk/gdx/boardgame/animations/MoveAnimation.java | 20 |
1 files changed, 18 insertions, 2 deletions
diff --git a/core/src/ch/asynk/gdx/boardgame/animations/MoveAnimation.java b/core/src/ch/asynk/gdx/boardgame/animations/MoveAnimation.java index 27de101..45b355e 100644 --- a/core/src/ch/asynk/gdx/boardgame/animations/MoveAnimation.java +++ b/core/src/ch/asynk/gdx/boardgame/animations/MoveAnimation.java @@ -11,6 +11,12 @@ import ch.asynk.gdx.boardgame.Path; public class MoveAnimation implements Animation, Pool.Poolable { + @FunctionalInterface + public interface MoveAnimationCb + { + void onTileChange(Piece piece, Path path); + } + private static final Pool<MoveAnimation> moveAnimationPool = new Pool<MoveAnimation>() { @Override protected MoveAnimation newObject() @@ -19,13 +25,14 @@ public class MoveAnimation implements Animation, Pool.Poolable } }; - public static MoveAnimation obtain(Piece piece, Path path, float speed) + public static MoveAnimation obtain(Piece piece, Path path, float speed, MoveAnimationCb cb) { MoveAnimation a = moveAnimationPool.obtain(); a.piece = piece; a.path = path; a.speed = speed; + a.cb = cb; a.init(); @@ -34,9 +41,11 @@ public class MoveAnimation implements Animation, Pool.Poolable private Piece piece; private Path path; + private MoveAnimationCb cb; private float speed; private float dp; private float percent; + private boolean notify; private Vector3 dst = new Vector3(); private Vector3 dt = new Vector3(); @@ -54,7 +63,7 @@ public class MoveAnimation implements Animation, Pool.Poolable private boolean setNextMove() { - boolean done = path.nextVector(piece, dst); + boolean done = path.nextPosition(piece, dst); float dr = (dst.z - piece.getRotation()); if (dr > 180) { @@ -68,6 +77,7 @@ public class MoveAnimation implements Animation, Pool.Poolable (dst.y - piece.getY()) * speed, (dr) * speed ); + notify = (dr == 0 ? true : false); return done; } @@ -94,6 +104,12 @@ public class MoveAnimation implements Animation, Pool.Poolable piece.rotate(dt.z * delta); percent += (dp * delta); + if (notify && percent >= 0.5) { + if (cb != null) { + cb.onTileChange(piece, path); + } + notify = false; + } if (percent >= 1f) { piece.setPosition(dst.x, dst.y, dst.z); if (!setNextMove()) { |