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-rw-r--r--core/src/ch/asynk/gdx/tabletop/Camera.java218
1 files changed, 218 insertions, 0 deletions
diff --git a/core/src/ch/asynk/gdx/tabletop/Camera.java b/core/src/ch/asynk/gdx/tabletop/Camera.java
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+++ b/core/src/ch/asynk/gdx/tabletop/Camera.java
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+package ch.asynk.gdx.tabletop;
+
+import com.badlogic.gdx.graphics.glutils.HdpiUtils;
+import com.badlogic.gdx.graphics.OrthographicCamera;
+
+import com.badlogic.gdx.math.Rectangle;
+import com.badlogic.gdx.math.Vector3;
+import com.badlogic.gdx.math.MathUtils;
+import com.badlogic.gdx.math.Matrix4;
+
+public class Camera extends OrthographicCamera
+{
+ private static final float ZEROF = 0.01f;
+
+ private int padding;
+ private float boardWidth;
+ private float boardHeight;
+ private float boardAspectRatio;
+ private float zoomMax;
+ private float zoomMin;
+ private int screenWidth;
+ private int screenHeight;
+ private float widthFactor;
+ private float heightFactor;
+ private Rectangle viewport;
+
+ private Rectangle hud;
+ private Matrix4 hudMatrix;
+ private Matrix4 hudInvProjMatrix;
+ private int hudLeft;
+ private int hudBottom;
+ private boolean hudInBoard;
+
+ public Camera(int padding, float boardWidth, float boardHeight, float zoomMax, float zoomMin, boolean hudInBoard)
+ {
+ super(boardWidth, boardHeight);
+ this.boardWidth = boardWidth;
+ this.boardHeight = boardHeight;
+ this.padding = padding;
+ this.boardAspectRatio = (boardWidth / boardHeight);
+ this.zoomMax = zoomMax;
+ this.zoomMin = zoomMin;
+ this.viewport = new Rectangle();
+
+ this.hudInBoard = hudInBoard;
+ this.hud = new Rectangle();
+ this.hudMatrix = new Matrix4();
+ this.hudInvProjMatrix = new Matrix4();
+ }
+
+ public void setDimension(float boardWidth, float boardHeight)
+ {
+ setToOrtho(false, boardWidth, boardHeight);
+ this.boardWidth = boardWidth;
+ this.boardHeight = boardHeight;
+ this.boardAspectRatio = (boardWidth / boardHeight);
+ }
+
+ public void updateViewport(int screenWidth, int screenHeight)
+ {
+ this.screenWidth = screenWidth;
+ this.screenHeight = screenHeight;
+
+ float screenAvailableWidth = screenWidth - (2 * padding);
+ float screenAvailableHeight = screenHeight - (2 * padding);
+ float screenAspectRatio = (screenWidth / (float) screenHeight);
+ float diff = (boardAspectRatio - screenAspectRatio);
+
+ if (diff <= -ZEROF) {
+ // screen wider than board : use max height, width grows up until max available on zooming
+ viewport.height = screenAvailableHeight;
+ viewport.width = java.lang.Math.min((screenAvailableHeight * boardAspectRatio / zoom), screenAvailableWidth);
+ viewport.x = padding + ((screenAvailableWidth - viewport.width) / 2f);
+ viewport.y = padding;
+ // camera aspect ratio must follow viewport aspect ration
+ viewportHeight = boardHeight;
+ viewportWidth = (viewportHeight * (viewport.width / viewport.height));
+ // hud
+ hud.y = 0;
+ hud.x = (hud.y * viewportWidth / viewportHeight);
+ } else if (diff > ZEROF) {
+ // word is wider than screen : use max width, height grows up until max available on zooming
+ viewport.width = screenAvailableWidth;
+ viewport.height = java.lang.Math.min((screenAvailableWidth / boardAspectRatio / zoom), screenAvailableHeight);
+ viewport.y = padding + ((screenAvailableHeight - viewport.height) / 2f);
+ viewport.x = padding;
+ // camera aspect ratio must follow viewport aspect ration
+ viewportWidth = boardWidth;
+ viewportHeight = (viewportWidth * (viewport.height / viewport.width));
+ // hud
+ hud.x = 0;
+ hud.y = (hud.x * viewportHeight / viewportWidth);
+ }
+
+ if (hudInBoard) {
+ hud.x = 0;
+ hud.y = 0;
+ hud.width = screenWidth;
+ hud.height = screenHeight;
+ } else {
+ hud.width = (viewport.width - (2 * hud.x));
+ hud.height = (viewport.height - (2 * hud.y));
+ }
+
+ // ratio viewport -> camera
+ widthFactor = (viewportWidth / viewport.width);
+ heightFactor = (viewportHeight / viewport.height);
+
+ clampPosition();
+ update(true);
+
+ hudMatrix.setToOrtho2D(hud.x, hud.y, hud.width, hud.height);
+ hudInvProjMatrix.set(hudMatrix);
+ Matrix4.inv(hudInvProjMatrix.val);
+ }
+
+ public void applyMapViewport()
+ {
+ HdpiUtils.glViewport((int)viewport.x, (int)viewport.y, (int)viewport.width, (int)viewport.height);
+ }
+
+ public void applyHudViewport()
+ {
+ if (hudInBoard)
+ HdpiUtils.glViewport(0, 0, screenWidth, screenHeight);
+ else
+ applyMapViewport();
+ }
+
+ public void centerOnWorld()
+ {
+ position.set((boardWidth / 2f), (boardHeight / 2f), 0f);
+ }
+
+ public void zoom(float dz)
+ {
+ zoom += dz;
+ clampZoom();
+ }
+
+ public void clampZoom()
+ {
+ zoom = MathUtils.clamp(zoom, zoomMin, zoomMax);
+ }
+
+ public void translate(float dx, float dy)
+ {
+ float deltaX = (dx * zoom * widthFactor);
+ float deltaY = (dy * zoom * heightFactor);
+ translate(deltaX, -deltaY, 0);
+ clampPosition();
+ update(true);
+ }
+
+ public void clampPosition()
+ {
+ float cameraWidth = (viewportWidth * zoom);
+ float cameraHeight = (viewportHeight * zoom);
+
+ // on each axis, clamp on [ cameraDim/2 ; boardDim - cameraDim/2 ]
+
+ if ((boardWidth - cameraWidth) > ZEROF) {
+ cameraWidth /= 2f;
+ position.x = MathUtils.clamp(position.x, cameraWidth, (boardWidth - cameraWidth));
+ } else {
+ position.x = (boardWidth / 2f);
+ }
+
+ if ((boardHeight - cameraHeight) > ZEROF) {
+ cameraHeight /= 2f;
+ position.y = MathUtils.clamp(position.y, cameraHeight, (boardHeight - cameraHeight));
+ } else {
+ position.y = (boardHeight / 2f);
+ }
+ }
+
+ public void unproject(int x, int y, Vector3 v)
+ {
+ unproject(v.set(x, y, 0), viewport.x, viewport.y, viewport.width, viewport.height);
+ }
+
+ public void unprojectHud(float x, float y, Vector3 v)
+ {
+ Rectangle r = (hudInBoard ? hud : viewport);
+ x = x - r.x;
+ y = screenHeight - y - 1;
+ y = y - r.y;
+ v.x = (2 * x) / r.width - 1;
+ v.y = (2 * y) / r.height - 1;
+ v.z = 2 * v.z - 1;
+ v.prj(hudInvProjMatrix);
+ }
+
+ public int getScreenWidth()
+ {
+ return screenWidth;
+ }
+
+ public int getScreenHeight()
+ {
+ return screenHeight;
+ }
+
+ public Matrix4 getHudMatrix()
+ {
+ return hudMatrix;
+ }
+
+ public Rectangle getViewport()
+ {
+ return viewport;
+ }
+
+ public Rectangle getHud()
+ {
+ return hud;
+ }
+}