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-rw-r--r--core/src/ch/asynk/gdx/boardgame/boards/HexBoard.java8
1 files changed, 4 insertions, 4 deletions
diff --git a/core/src/ch/asynk/gdx/boardgame/boards/HexBoard.java b/core/src/ch/asynk/gdx/boardgame/boards/HexBoard.java
index 2ea1e39..ea01cfe 100644
--- a/core/src/ch/asynk/gdx/boardgame/boards/HexBoard.java
+++ b/core/src/ch/asynk/gdx/boardgame/boards/HexBoard.java
@@ -340,7 +340,7 @@ public class HexBoard implements Board
if (losBlocked && !contact) {
final Tile prev = tiles.get(tiles.size() - 1);
Orientation o = Orientation.fromTiles(prev, t);
- computeContact(from, to, prev, o, v, true);
+ computeContact(from, to, prev, o, v);
contact = true;
}
tiles.add(t);
@@ -412,9 +412,9 @@ public class HexBoard implements Board
if (t.blocked && !contact) {
Orientation o = computeOrientation(dx, dy, flat);
if (!losBlocked && blocked == 0x03) {
- computeContact(from, to, t, o.opposite(), v, false);
+ computeContact(from, to, t, o.opposite(), v);
} else {
- computeContact(from, to, tiles.get(tiles.size() - idx), o, v, false);
+ computeContact(from, to, tiles.get(tiles.size() - idx), o, v);
}
contact = true;
}
@@ -445,7 +445,7 @@ public class HexBoard implements Board
}
}
- private void computeContact(Tile from, Tile to, Tile t, Orientation o, Vector2 v, boolean line)
+ private void computeContact(Tile from, Tile to, Tile t, Orientation o, Vector2 v)
{
float dx = to.cx - from.cx;
float dy = to.cy - from.cy;