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-rw-r--r--android/proguard-rules.pro45
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diff --git a/android/proguard-rules.pro b/android/proguard-rules.pro
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--- a/android/proguard-rules.pro
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@@ -1,45 +0,0 @@
-# To enable ProGuard in your project, edit project.properties
-# to define the proguard.config property as described in that file.
-#
-# Add project specific ProGuard rules here.
-# By default, the flags in this file are appended to flags specified
-# in ${sdk.dir}/tools/proguard/proguard-android.txt
-# You can edit the include path and order by changing the ProGuard
-# include property in project.properties.
-#
-# For more details, see
-# http://developer.android.com/guide/developing/tools/proguard.html
-
-# Add any project specific keep options here:
-
-# If your project uses WebView with JS, uncomment the following
-# and specify the fully qualified class name to the JavaScript interface
-# class:
-#-keepclassmembers class fqcn.of.javascript.interface.for.webview {
-# public *;
-#}
-
--verbose
-
--dontwarn android.support.**
--dontwarn com.badlogic.gdx.backends.android.AndroidFragmentApplication
--dontwarn com.badlogic.gdx.utils.GdxBuild
--dontwarn com.badlogic.gdx.physics.box2d.utils.Box2DBuild
--dontwarn com.badlogic.gdx.jnigen.BuildTarget*
--dontwarn com.badlogic.gdx.graphics.g2d.freetype.FreetypeBuild
-
--keep class com.badlogic.gdx.controllers.android.AndroidControllers
-
--keepclassmembers class com.badlogic.gdx.backends.android.AndroidInput* {
- <init>(com.badlogic.gdx.Application, android.content.Context, java.lang.Object, com.badlogic.gdx.backends.android.AndroidApplicationConfiguration);
-}
-
--keepclassmembers class com.badlogic.gdx.physics.box2d.World {
- boolean contactFilter(long, long);
- void beginContact(long);
- void endContact(long);
- void preSolve(long, long);
- void postSolve(long, long);
- boolean reportFixture(long);
- float reportRayFixture(long, float, float, float, float, float);
-}