diff options
author | Jérémy Zurcher <jeremy@asynk.ch> | 2018-09-13 17:46:26 +0200 |
---|---|---|
committer | Jérémy Zurcher <jeremy@asynk.ch> | 2018-09-13 17:46:26 +0200 |
commit | 94add775a5d1d65667b6786ecf81d0aaff12164e (patch) | |
tree | 8ac73d883018b8c7b166c2b049c4d3eec6d7d5b2 /android/proguard-rules.pro | |
parent | 88188156cfaf037866b5242fc1b06dd9754c2b94 (diff) | |
download | gdx-boardgame-94add775a5d1d65667b6786ecf81d0aaff12164e.zip gdx-boardgame-94add775a5d1d65667b6786ecf81d0aaff12164e.tar.gz |
clean up, remove android, eclipse ...
Diffstat (limited to 'android/proguard-rules.pro')
-rw-r--r-- | android/proguard-rules.pro | 45 |
1 files changed, 0 insertions, 45 deletions
diff --git a/android/proguard-rules.pro b/android/proguard-rules.pro deleted file mode 100644 index b166b1e..0000000 --- a/android/proguard-rules.pro +++ /dev/null @@ -1,45 +0,0 @@ -# To enable ProGuard in your project, edit project.properties -# to define the proguard.config property as described in that file. -# -# Add project specific ProGuard rules here. -# By default, the flags in this file are appended to flags specified -# in ${sdk.dir}/tools/proguard/proguard-android.txt -# You can edit the include path and order by changing the ProGuard -# include property in project.properties. -# -# For more details, see -# http://developer.android.com/guide/developing/tools/proguard.html - -# Add any project specific keep options here: - -# If your project uses WebView with JS, uncomment the following -# and specify the fully qualified class name to the JavaScript interface -# class: -#-keepclassmembers class fqcn.of.javascript.interface.for.webview { -# public *; -#} - --verbose - --dontwarn android.support.** --dontwarn com.badlogic.gdx.backends.android.AndroidFragmentApplication --dontwarn com.badlogic.gdx.utils.GdxBuild --dontwarn com.badlogic.gdx.physics.box2d.utils.Box2DBuild --dontwarn com.badlogic.gdx.jnigen.BuildTarget* --dontwarn com.badlogic.gdx.graphics.g2d.freetype.FreetypeBuild - --keep class com.badlogic.gdx.controllers.android.AndroidControllers - --keepclassmembers class com.badlogic.gdx.backends.android.AndroidInput* { - <init>(com.badlogic.gdx.Application, android.content.Context, java.lang.Object, com.badlogic.gdx.backends.android.AndroidApplicationConfiguration); -} - --keepclassmembers class com.badlogic.gdx.physics.box2d.World { - boolean contactFilter(long, long); - void beginContact(long); - void endContact(long); - void preSolve(long, long); - void postSolve(long, long); - boolean reportFixture(long); - float reportRayFixture(long, float, float, float, float, float); -} |