diff options
-rw-r--r-- | core/src/ch/asynk/zproject/GameHud.java | 22 |
1 files changed, 8 insertions, 14 deletions
diff --git a/core/src/ch/asynk/zproject/GameHud.java b/core/src/ch/asynk/zproject/GameHud.java index 4d0cc01..2bb361b 100644 --- a/core/src/ch/asynk/zproject/GameHud.java +++ b/core/src/ch/asynk/zproject/GameHud.java @@ -5,7 +5,6 @@ import com.badlogic.gdx.graphics.g2d.Sprite; import com.badlogic.gdx.graphics.glutils.ShapeRenderer; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.utils.Disposable; -import com.badlogic.gdx.math.Rectangle; import ch.asynk.zproject.engine.ui.Button; import ch.asynk.zproject.engine.ui.Patch; @@ -15,7 +14,6 @@ import ch.asynk.zproject.engine.Touchable; public class GameHud implements Disposable, Touchable { - private final Rectangle rect; private final Sprite corner; private final Root root; private final Button hello; @@ -24,7 +22,6 @@ public class GameHud implements Disposable, Touchable public GameHud(final Assets assets) { this.corner = new Sprite(assets.getTexture(assets.CORNER)); - this.rect = new Rectangle(0, 0, 0 ,0); this.root = new Root(2); this.root.setPadding(30); @@ -48,18 +45,15 @@ public class GameHud implements Disposable, Touchable @Override public boolean touch(float x, float y) { - if (rect.contains(x, y)) { - if (root.touch(x, y)) { - ZProject.debug("GameHud", String.format("touchDown : %f %f", x, y)); - return true; - } + if (root.touch(x, y)) { + ZProject.debug("GameHud", String.format("touchDown : %f %f", x, y)); + return true; } return false; } public void resize(float width, float height) { - rect.set(0, 0, width, height); this.root.resize(width, height); } @@ -71,16 +65,16 @@ public class GameHud implements Disposable, Touchable public void drawCorners(Batch batch) { - float right = rect.x + rect.width - corner.getWidth(); - float top = rect.y + rect.height - corner.getHeight(); + float right = root.getX() + root.getWidth() - corner.getWidth(); + float top = root.getY() + root.getHeight() - corner.getHeight(); corner.setRotation(0); - corner.setPosition(rect.x, top); + corner.setPosition(root.getX(), top); corner.draw(batch); corner.setRotation(90); - corner.setPosition(rect.x, rect.y); + corner.setPosition(root.getX(), root.getY()); corner.draw(batch); corner.setRotation(180); - corner.setPosition(right, rect.y); + corner.setPosition(right, root.getY()); corner.draw(batch); corner.setPosition(right, top); corner.setRotation(270); |