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authorJérémy Zurcher <jeremy@asynk.ch>2018-10-14 13:06:27 +0200
committerJérémy Zurcher <jeremy@asynk.ch>2018-10-14 13:06:27 +0200
commit9bd9fb592a3daaab1033e63b2202403da9517e4e (patch)
treed2c9a8ef92b9e771c3a0f165309ebb5ce59142be /test
parent035e3825c8c9b0679e753b6e4ec3650777381f36 (diff)
downloadgdx-boardgame-9bd9fb592a3daaab1033e63b2202403da9517e4e.zip
gdx-boardgame-9bd9fb592a3daaab1033e63b2202403da9517e4e.tar.gz
animations : clean up
TimedAnimation does not implement Pool.Poolable, BounceAnimation and DelayAnnimation do. remove all drawDebug stuff
Diffstat (limited to 'test')
-rw-r--r--test/src/ch/asynk/gdx/boardgame/test/AnimationsScreen.java2
1 files changed, 1 insertions, 1 deletions
diff --git a/test/src/ch/asynk/gdx/boardgame/test/AnimationsScreen.java b/test/src/ch/asynk/gdx/boardgame/test/AnimationsScreen.java
index caeabda..fc8f0c1 100644
--- a/test/src/ch/asynk/gdx/boardgame/test/AnimationsScreen.java
+++ b/test/src/ch/asynk/gdx/boardgame/test/AnimationsScreen.java
@@ -43,7 +43,7 @@ public class AnimationsScreen extends AbstractScreen
animations = AnimationSequence.get(10);
animations.add(BounceAnimation.get(panzer, 2f, 3f, -1));
- animations.add(new DelayAnimation(panzer, 1f));
+ animations.add(DelayAnimation.get(panzer, 1f));
}
@Override public void dispose()