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author | Jérémy Zurcher <jeremy@asynk.ch> | 2018-10-08 11:18:28 +0200 |
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committer | Jérémy Zurcher <jeremy@asynk.ch> | 2018-10-08 11:18:28 +0200 |
commit | 39a71bad998277f15c99fdc53c2c8673689e6417 (patch) | |
tree | 6e7ce3b8f81fecc3fdfa5529aeecaa88762d7b83 /test | |
parent | b6ae9fddbe9c1d611691257ead8c78a47c41cf0b (diff) | |
download | gdx-boardgame-39a71bad998277f15c99fdc53c2c8673689e6417.zip gdx-boardgame-39a71bad998277f15c99fdc53c2c8673689e6417.tar.gz |
ch.asynk.gdx.boardgame.board -> ch.asynk.gdx.boardgame.boards
Diffstat (limited to 'test')
-rw-r--r-- | test/src/ch/asynk/gdx/boardgame/test/AnimationsScreen.java | 4 | ||||
-rw-r--r-- | test/src/ch/asynk/gdx/boardgame/test/BoardScreen.java | 4 |
2 files changed, 4 insertions, 4 deletions
diff --git a/test/src/ch/asynk/gdx/boardgame/test/AnimationsScreen.java b/test/src/ch/asynk/gdx/boardgame/test/AnimationsScreen.java index 2ecd853..47d2a92 100644 --- a/test/src/ch/asynk/gdx/boardgame/test/AnimationsScreen.java +++ b/test/src/ch/asynk/gdx/boardgame/test/AnimationsScreen.java @@ -7,8 +7,8 @@ import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.math.Vector2; import ch.asynk.gdx.boardgame.Camera; -import ch.asynk.gdx.boardgame.Board; -import ch.asynk.gdx.boardgame.board.BoardFactory; +import ch.asynk.gdx.boardgame.boards.Board; +import ch.asynk.gdx.boardgame.boards.BoardFactory; import ch.asynk.gdx.boardgame.ui.Alignment; import ch.asynk.gdx.boardgame.ui.Button; import ch.asynk.gdx.boardgame.ui.Root; diff --git a/test/src/ch/asynk/gdx/boardgame/test/BoardScreen.java b/test/src/ch/asynk/gdx/boardgame/test/BoardScreen.java index 882e175..7785989 100644 --- a/test/src/ch/asynk/gdx/boardgame/test/BoardScreen.java +++ b/test/src/ch/asynk/gdx/boardgame/test/BoardScreen.java @@ -7,8 +7,8 @@ import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.math.Vector2; import ch.asynk.gdx.boardgame.Camera; -import ch.asynk.gdx.boardgame.Board; -import ch.asynk.gdx.boardgame.board.BoardFactory; +import ch.asynk.gdx.boardgame.boards.Board; +import ch.asynk.gdx.boardgame.boards.BoardFactory; import ch.asynk.gdx.boardgame.ui.Alignment; import ch.asynk.gdx.boardgame.ui.Button; import ch.asynk.gdx.boardgame.ui.Root; |