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authorJérémy Zurcher <jeremy@asynk.ch>2018-10-08 11:18:28 +0200
committerJérémy Zurcher <jeremy@asynk.ch>2018-10-08 11:18:28 +0200
commit39a71bad998277f15c99fdc53c2c8673689e6417 (patch)
tree6e7ce3b8f81fecc3fdfa5529aeecaa88762d7b83 /test
parentb6ae9fddbe9c1d611691257ead8c78a47c41cf0b (diff)
downloadgdx-boardgame-39a71bad998277f15c99fdc53c2c8673689e6417.zip
gdx-boardgame-39a71bad998277f15c99fdc53c2c8673689e6417.tar.gz
ch.asynk.gdx.boardgame.board -> ch.asynk.gdx.boardgame.boards
Diffstat (limited to 'test')
-rw-r--r--test/src/ch/asynk/gdx/boardgame/test/AnimationsScreen.java4
-rw-r--r--test/src/ch/asynk/gdx/boardgame/test/BoardScreen.java4
2 files changed, 4 insertions, 4 deletions
diff --git a/test/src/ch/asynk/gdx/boardgame/test/AnimationsScreen.java b/test/src/ch/asynk/gdx/boardgame/test/AnimationsScreen.java
index 2ecd853..47d2a92 100644
--- a/test/src/ch/asynk/gdx/boardgame/test/AnimationsScreen.java
+++ b/test/src/ch/asynk/gdx/boardgame/test/AnimationsScreen.java
@@ -7,8 +7,8 @@ import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.math.Vector2;
import ch.asynk.gdx.boardgame.Camera;
-import ch.asynk.gdx.boardgame.Board;
-import ch.asynk.gdx.boardgame.board.BoardFactory;
+import ch.asynk.gdx.boardgame.boards.Board;
+import ch.asynk.gdx.boardgame.boards.BoardFactory;
import ch.asynk.gdx.boardgame.ui.Alignment;
import ch.asynk.gdx.boardgame.ui.Button;
import ch.asynk.gdx.boardgame.ui.Root;
diff --git a/test/src/ch/asynk/gdx/boardgame/test/BoardScreen.java b/test/src/ch/asynk/gdx/boardgame/test/BoardScreen.java
index 882e175..7785989 100644
--- a/test/src/ch/asynk/gdx/boardgame/test/BoardScreen.java
+++ b/test/src/ch/asynk/gdx/boardgame/test/BoardScreen.java
@@ -7,8 +7,8 @@ import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.math.Vector2;
import ch.asynk.gdx.boardgame.Camera;
-import ch.asynk.gdx.boardgame.Board;
-import ch.asynk.gdx.boardgame.board.BoardFactory;
+import ch.asynk.gdx.boardgame.boards.Board;
+import ch.asynk.gdx.boardgame.boards.BoardFactory;
import ch.asynk.gdx.boardgame.ui.Alignment;
import ch.asynk.gdx.boardgame.ui.Button;
import ch.asynk.gdx.boardgame.ui.Root;