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author | Jérémy Zurcher <jeremy@asynk.ch> | 2018-10-13 21:35:10 +0200 |
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committer | Jérémy Zurcher <jeremy@asynk.ch> | 2018-10-13 21:35:10 +0200 |
commit | 4d8559eb03abfd918e12c124f1c56df39bd134cb (patch) | |
tree | b40069a9696682ac4e2a7efc061f27fc775a75e8 /test/src/ch/asynk | |
parent | 2c0fdc322557a9d91c694e2a45e1b7a1addc765f (diff) | |
download | gdx-boardgame-4d8559eb03abfd918e12c124f1c56df39bd134cb.zip gdx-boardgame-4d8559eb03abfd918e12c124f1c56df39bd134cb.tar.gz |
AnimationsScreen : get rid of state, use AnimationSequence
Diffstat (limited to 'test/src/ch/asynk')
-rw-r--r-- | test/src/ch/asynk/gdx/boardgame/test/AnimationsScreen.java | 48 |
1 files changed, 16 insertions, 32 deletions
diff --git a/test/src/ch/asynk/gdx/boardgame/test/AnimationsScreen.java b/test/src/ch/asynk/gdx/boardgame/test/AnimationsScreen.java index 010506e..caeabda 100644 --- a/test/src/ch/asynk/gdx/boardgame/test/AnimationsScreen.java +++ b/test/src/ch/asynk/gdx/boardgame/test/AnimationsScreen.java @@ -12,31 +12,17 @@ import ch.asynk.gdx.boardgame.pieces.Piece; import ch.asynk.gdx.boardgame.boards.Board; import ch.asynk.gdx.boardgame.boards.BoardFactory; import ch.asynk.gdx.boardgame.ui.Alignment; -import ch.asynk.gdx.boardgame.animations.Animation; +import ch.asynk.gdx.boardgame.animations.AnimationSequence; import ch.asynk.gdx.boardgame.animations.BounceAnimation; +import ch.asynk.gdx.boardgame.animations.DelayAnimation; public class AnimationsScreen extends AbstractScreen { - public enum State - { - BOUNCE, DONE; - public State next() - { - switch(this) { - case BOUNCE: - return DONE; - default: - return BOUNCE; - } - } - } - private State state; - private final Texture map; private final Piece panzer; private final Camera cam; private final Board board; - private Animation animation; + private final AnimationSequence animations; public AnimationsScreen(final GdxBoardTest app) { @@ -54,18 +40,16 @@ public class AnimationsScreen extends AbstractScreen cam.zoom(-0.3f); cam.centerOnWorld(); - setState(State.BOUNCE); + + animations = AnimationSequence.get(10); + animations.add(BounceAnimation.get(panzer, 2f, 3f, -1)); + animations.add(new DelayAnimation(panzer, 1f)); } - private void setState(State state) + @Override public void dispose() { - switch (state) { - case BOUNCE: - animation = BounceAnimation.get(panzer, 2f, 3f, -1); - case DONE: - app.switchToMenu(); - } - this.state = state; + animations.dispose(); + super.dispose(); } @Override public void draw(SpriteBatch batch) { } @@ -79,6 +63,11 @@ public class AnimationsScreen extends AbstractScreen inputBlocked = false; } + if (animations.animate(delta)) { + app.switchToMenu(); + return; + } + Gdx.gl.glClearColor(0, 0, 0, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); @@ -86,13 +75,8 @@ public class AnimationsScreen extends AbstractScreen batch.setProjectionMatrix(cam.combined); batch.begin(); batch.draw(map, 0, 0); - animation.animate(delta); - animation.draw(batch); + animations.draw(batch); batch.end(); - - if (animation.completed()) { - setState(state.next()); - } } @Override public void resize(int width, int height) |