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authorJérémy Zurcher <jeremy@asynk.ch>2018-10-17 16:01:30 +0200
committerJérémy Zurcher <jeremy@asynk.ch>2018-10-17 16:01:30 +0200
commita74a9fd597b623a343f23f0384c0edd32bf61603 (patch)
treec46c46e33db1e5ce7e890b39bf052c00d088f313 /core/src
parent661b01f18465a1d23953e1bd87ef3d8579637092 (diff)
downloadgdx-boardgame-a74a9fd597b623a343f23f0384c0edd32bf61603.zip
gdx-boardgame-a74a9fd597b623a343f23f0384c0edd32bf61603.tar.gz
Piece : add methods needed for futur MoveAnimation
void getPosOn(Tile tile, Orientation orientation, Vector3 v) void setPosition(float x, float y, float r) boolean isOn(Tile tile) boolean isFacing(Orientation orientation)
Diffstat (limited to 'core/src')
-rw-r--r--core/src/ch/asynk/gdx/boardgame/pieces/Piece.java29
1 files changed, 29 insertions, 0 deletions
diff --git a/core/src/ch/asynk/gdx/boardgame/pieces/Piece.java b/core/src/ch/asynk/gdx/boardgame/pieces/Piece.java
index e896ea6..31ecca3 100644
--- a/core/src/ch/asynk/gdx/boardgame/pieces/Piece.java
+++ b/core/src/ch/asynk/gdx/boardgame/pieces/Piece.java
@@ -1,12 +1,17 @@
package ch.asynk.gdx.boardgame.pieces;
+import java.lang.Math;
+
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.Sprite;
+import com.badlogic.gdx.math.Vector3;
import ch.asynk.gdx.boardgame.Drawable;
+import ch.asynk.gdx.boardgame.Orientation;
import ch.asynk.gdx.boardgame.Positionable;
import ch.asynk.gdx.boardgame.Rotable;
import ch.asynk.gdx.boardgame.Scalable;
+import ch.asynk.gdx.boardgame.Tile;
public class Piece extends Sprite implements Drawable, Positionable, Rotable, Scalable
{
@@ -24,4 +29,28 @@ public class Piece extends Sprite implements Drawable, Positionable, Rotable, Sc
{
setPosition((cx - (getWidth() / 2f)), (cy - (getHeight() / 2f)));
}
+
+ public void getPosOn(Tile tile, Orientation orientation, Vector3 v)
+ {
+ v.set((tile.x - (getWidth() / 2f)), (tile.y- (getHeight() / 2f)), orientation.r());
+ }
+
+ public void setPosition(float x, float y, float r)
+ {
+ setPosition(x, y);
+ setRotation(r);
+ }
+
+ public boolean isOn(Tile tile)
+ {
+ return (
+ (Math.abs(getX() - (tile.x - (getWidth() / 2f))) < 3) &&
+ (Math.abs(getY() - (tile.y- (getHeight() / 2f))) < 3)
+ );
+ }
+
+ public boolean isFacing(Orientation orientation)
+ {
+ return (Orientation.fromR(getRotation()) == orientation);
+ }
}