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author | Jérémy Zurcher <jeremy@asynk.ch> | 2020-07-03 12:55:43 +0200 |
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committer | Jérémy Zurcher <jeremy@asynk.ch> | 2020-07-03 12:55:43 +0200 |
commit | 52ddb445d7276946eb913ae93444e6ebf144f45c (patch) | |
tree | f38f298db9c85c321a1720a7ac656476ae6f21a4 /core/src | |
parent | 8dbf36540176b3709109d27b81db051e259de268 (diff) | |
download | gdx-boardgame-52ddb445d7276946eb913ae93444e6ebf144f45c.zip gdx-boardgame-52ddb445d7276946eb913ae93444e6ebf144f45c.tar.gz |
HexBoard : code refactoring
Diffstat (limited to 'core/src')
-rw-r--r-- | core/src/ch/asynk/gdx/boardgame/boards/HexBoard.java | 183 |
1 files changed, 86 insertions, 97 deletions
diff --git a/core/src/ch/asynk/gdx/boardgame/boards/HexBoard.java b/core/src/ch/asynk/gdx/boardgame/boards/HexBoard.java index 5cef53f..236c37a 100644 --- a/core/src/ch/asynk/gdx/boardgame/boards/HexBoard.java +++ b/core/src/ch/asynk/gdx/boardgame/boards/HexBoard.java @@ -28,14 +28,14 @@ public class HexBoard implements Board private int searchCount; // to differentiate move computations private IterableStack<Tile> stack; - private final int tl; // tiles in 2 consecutive lines + private final int tl; // # tiles in 2 consecutive columns // BoardOrientation.VERTICAL : 2 vertical sides : 2 vertices pointing up and down // coordinates // \ // \___ - // cols are horizontal - // rows are at -120° + // cols are at 0° + // rows are at 120° // bottom left is the bottom vertice of the most bottom-left vertical hex side of the map // // BoardOrientation.HORIZONTAL : 2 horizontal sides : 2 vertices pointing left and right @@ -44,8 +44,8 @@ public class HexBoard implements Board // | // \ // \ - // cols are at +120° - // rows are vertical° + // cols are at -60° + // rows are at 90° // bottom left is the left vertice of the most bottom-left horizontal hex side of the map // [0] is 0° facing East @@ -58,11 +58,7 @@ public class HexBoard implements Board public HexBoard(int cols, int rows, float side, float x0, float y0, BoardFactory.BoardOrientation boardOrientation, TileProvider tileProvider) { - this.cols = cols; - this.rows = rows; this.side = side; - this.x0 = x0; - this.y0 = y0; this.vertical = (boardOrientation == BoardFactory.BoardOrientation.VERTICAL); this.tileProvider = tileProvider; @@ -75,14 +71,21 @@ public class HexBoard implements Board this.stack = new IterableStack<Tile>(10); if (vertical) { + this.x0 = x0; + this.y0 = y0; + this.cols = cols; + this.rows = rows; this.aOffset = 0; - this.tl = (2 * cols - 1); this.slope = dh / dw; } else { + this.x0 = y0; + this.y0 = x0; + this.cols = rows; + this.rows = cols; this.aOffset = -60; - this.tl = (2 * rows - 1); this.slope = dw / dh; } + this.tl = (2 * this.cols - 1); this.adjacents = new Tile[6]; for (int i = 0; i < 6; i++) @@ -91,11 +94,7 @@ public class HexBoard implements Board @Override public int size() { - if (vertical) { - return (rows / 2) * tl + ((rows % 2) * cols); - } else { - return (cols / 2) * tl + ((cols % 2) * rows); - } + return (rows / 2) * tl + ((rows % 2) * cols); } @Override public Tile getTile(int x, int y) @@ -129,117 +128,107 @@ public class HexBoard implements Board { if (!isOnMap(x, y)) return -1; if (vertical) { - int n = y / 2; - int i = x - n + n * tl; - if ((y % 2) != 0) { - i += (cols - 1); - } - return i; + return _genKey(x, y); } else { - int n = x / 2; - int i = y - n + n * tl; - if ((x % 2) != 0) { - i += (rows - 1); - } - return i; + return _genKey(y, x); + } + } + + private int _genKey(int x, int y) + { + int n = y / 2; + int i = x - n + n * tl; + if ((y % 2) != 0) { + i += (cols - 1); } + return i; } @Override public boolean isOnMap(int x, int y) { if (vertical) { - if ((y < 0) || (y >= rows)) return false; - if ((x < ((y + 1) / 2)) || (x >= (cols + (y / 2)))) return false; + return _isOnMap(x, y); } else { - if ((x < 0) || (x >= cols)) return false; - if ((y < ((x + 1) / 2)) || (y >= (rows + (x / 2)))) return false; + return _isOnMap(y, x); } + } + + private boolean _isOnMap(int x, int y) + { + if ((y < 0) || (y >= rows)) return false; + if ((x < ((y + 1) / 2)) || (x >= (cols + (y / 2)))) return false; return true; } @Override public void centerOf(int x, int y, Vector2 v) { - float cx = this.x0; - float cy = this.y0; - if (vertical) { - cx += (this.dw + (x * this.w) - (y * this.dw)); - cy += (this.dh + (y * this.h)); + _centerOf(x, y, v, false); } else { - cx += (this.dh + (x * this.h)); - cy += (this.dw + (y * this.w) - (x * this.dw)); + _centerOf(y, x, v, true); } + } - v.set(cx, cy); + private void _centerOf(int x, int y, Vector2 v, boolean swap) + { + float cx = this.x0 + (this.dw + (x * this.w) - (y * this.dw)); + float cy = this.y0 + (this.dh + (y * this.h)); + if (swap) { + v.set(cy, cx); + } else { + v.set(cx, cy); + } } @Override public void toBoard(float x, float y, Vector2 v) { + if (vertical) { + _toBoard(x, y, v, false); + } else { + _toBoard(y, x, v, true); + } + } + + private void _toBoard(float x, float y, Vector2 v, boolean swap) + { int col = -1; int row = -1; - if (vertical) { - // compute row - float dy = y - this.y0; - row = (int) (dy / this.h); - if (dy < 0f) row -= 1; - - // compute col - float dx = x - this.x0 + (row * this.dw); - col = (int) (dx / this.w); - if (dx < 0f) col -= 1; - - // upper rectangle or hex body - if (dy > ((row * this.h) + this.side)) { - dy -= ((row * this.h) + this.side); - dx -= (col * this.w); - // upper left or right rectangle - if (dx < this.dw) { - if (dy > (dx * this.slope)) { - // upper left hex - row += 1; - } - } else { - // if (dy > ((2 * this.dh) - (dx * this.slope))) { - if (dy > ((this.w - dx) * this.slope)) { - // upper right hex - row += 1; - col += 1; - } + // compute row + float dy = y - this.y0; + row = (int) (dy / this.h); + if (dy < 0f) row -= 1; + + // compute col + float dx = x - this.x0 + (row * this.dw); + col = (int) (dx / this.w); + if (dx < 0f) col -= 1; + + // upper rectangle or hex body + if (dy > ((row * this.h) + this.side)) { + dy -= ((row * this.h) + this.side); + dx -= (col * this.w); + // upper left or right rectangle + if (dx < this.dw) { + if (dy > (dx * this.slope)) { + // upper left hex + row += 1; } - } - } else { - // compute col - float dx = x - this.x0; - col = (int) (dx / this.h); - if (dx < 0f) col -= 1; - - // compute row - float dy = y - this.y0 + (col * this.dw); - row = (int) (dy / this.w); - if (dy < 0f) row -= 1; - - // right rectangle or hex body - if (dx > ((col * this.h) + this.side)) { - dx -= ((col * this.h) + this.side); - dy -= (row * this.w); - // upper or lower rectangle - if (dy > ((this.dw - dx) * this.slope)) { - if (dy > ((2 * this.dw) - (dx * this.slope))) { - // upper right hex - col += 1; - row += 1; - } - } else { - if (dy < (dx * this.slope)) { - // lower right hex - col += 1; - } + } else { + // if (dy > ((2 * this.dh) - (dx * this.slope))) { + if (dy > ((this.w - dx) * this.slope)) { + // upper right hex + row += 1; + col += 1; } } } - v.set(col, row); + if (swap) { + v.set(row, col); + } else { + v.set(col, row); + } } @Override public float distance(int x0, int y0, int x1, int y1, Geometry geometry) |