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author | Jérémy Zurcher <jeremy@asynk.ch> | 2018-10-17 16:03:07 +0200 |
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committer | Jérémy Zurcher <jeremy@asynk.ch> | 2018-10-17 16:03:07 +0200 |
commit | cf85904469c49e881e5a853a1f4d6668c180513d (patch) | |
tree | bb0d32c45afc54a675488b590de049d4e423b7e5 /core/src/ch | |
parent | a74a9fd597b623a343f23f0384c0edd32bf61603 (diff) | |
download | gdx-boardgame-cf85904469c49e881e5a853a1f4d6668c180513d.zip gdx-boardgame-cf85904469c49e881e5a853a1f4d6668c180513d.tar.gz |
add Path
Diffstat (limited to 'core/src/ch')
-rw-r--r-- | core/src/ch/asynk/gdx/boardgame/Path.java | 85 |
1 files changed, 85 insertions, 0 deletions
diff --git a/core/src/ch/asynk/gdx/boardgame/Path.java b/core/src/ch/asynk/gdx/boardgame/Path.java new file mode 100644 index 0000000..5bc46c3 --- /dev/null +++ b/core/src/ch/asynk/gdx/boardgame/Path.java @@ -0,0 +1,85 @@ +package ch.asynk.gdx.boardgame; + +import java.util.Iterator; + +import com.badlogic.gdx.math.Vector3; +import com.badlogic.gdx.utils.Pool; +import com.badlogic.gdx.utils.Disposable; + +import ch.asynk.gdx.boardgame.pieces.Piece; +import ch.asynk.gdx.boardgame.utils.IterableArray; + +public class Path extends IterableArray<Tile> implements Disposable, Pool.Poolable +{ + public static int defaultCapacity = 8; + + private static final Pool<Path> pathPool = new Pool<Path>() + { + @Override protected Path newObject() + { + return new Path(); + } + }; + + public static Path obtain() + { + return pathPool.obtain(); + } + + private Orientation finalOrientation; + + private Path() + { + super(defaultCapacity); + } + + public void setFinalOrientation(Orientation orientation) + { + this.finalOrientation = orientation; + } + + @Override public void reset() + { + clear(); + this.finalOrientation = null; + } + + @Override public void dispose() + { + clear(); + pathPool.free(this); + } + + @Override public String toString() + { + String s = String.format(" o:%s\n", finalOrientation); + for (Tile t : this) + s += String.format(" %s\n", t.toString()); + return s; + } + + public boolean nextVector(Piece piece, Vector3 v) + { + if (hasNext()) { + Tile cur = current(); + if (piece.isOn(cur)) { + // rotation ... + next(); + Orientation o = (hasNext() ? Orientation.fromTiles(cur, current()) : finalOrientation); + // if already facing, transform into a move + if (piece.isFacing(o)) { + cur = current(); + if (cur == null) { + return true; + } + } + piece.getPosOn(cur, o, v); + } else { + // regular move, no rotation + piece.getPosOn(cur, Orientation.fromR(v.z), v); + } + return false; + } + return true; + } +} |