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authorJérémy Zurcher <jeremy@asynk.ch>2019-12-17 16:22:28 +0100
committerJérémy Zurcher <jeremy@asynk.ch>2019-12-17 16:22:28 +0100
commitbc6b9374d9eb228bbc3d66ed6f77ea4e6ff084fe (patch)
tree829e1f7b008c5262e4dd777015732582e26009c4 /core/src/ch
parent36d827659b54b04c90722eb2e431f622b33c047c (diff)
downloadgdx-boardgame-bc6b9374d9eb228bbc3d66ed6f77ea4e6ff084fe.zip
gdx-boardgame-bc6b9374d9eb228bbc3d66ed6f77ea4e6ff084fe.tar.gz
core : implement drawDebug(ShapeRenderer)
Diffstat (limited to 'core/src/ch')
-rw-r--r--core/src/ch/asynk/gdx/boardgame/FramedSprite.java15
-rw-r--r--core/src/ch/asynk/gdx/boardgame/Overlays.java15
-rw-r--r--core/src/ch/asynk/gdx/boardgame/Piece.java8
-rw-r--r--core/src/ch/asynk/gdx/boardgame/Tile.java8
-rw-r--r--core/src/ch/asynk/gdx/boardgame/animations/AnimationBatch.java10
-rw-r--r--core/src/ch/asynk/gdx/boardgame/animations/AnimationSequence.java8
-rw-r--r--core/src/ch/asynk/gdx/boardgame/animations/FireAnimation.java12
-rw-r--r--core/src/ch/asynk/gdx/boardgame/animations/ShotAnimation.java12
8 files changed, 88 insertions, 0 deletions
diff --git a/core/src/ch/asynk/gdx/boardgame/FramedSprite.java b/core/src/ch/asynk/gdx/boardgame/FramedSprite.java
index 1f60f9c..8fc2e80 100644
--- a/core/src/ch/asynk/gdx/boardgame/FramedSprite.java
+++ b/core/src/ch/asynk/gdx/boardgame/FramedSprite.java
@@ -3,6 +3,7 @@ package ch.asynk.gdx.boardgame;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.Batch;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
+import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
public class FramedSprite implements Drawable, Positionable
{
@@ -101,4 +102,18 @@ public class FramedSprite implements Drawable, Positionable
{
batch.draw(frame, x, y, 0, 0, frame.getRegionWidth(), frame.getRegionHeight(), 1f, 1f, r);
}
+
+ @Override public void drawDebug(ShapeRenderer shapeRenderer)
+ {
+ shapeRenderer.end();
+ shapeRenderer.begin(ShapeRenderer.ShapeType.Line);
+ shapeRenderer.identity();
+ shapeRenderer.translate(x, y, 0);
+ shapeRenderer.rotate(0, 0, 1, r);
+ shapeRenderer.translate(-x, -y, 0);
+ shapeRenderer.rect(x, y, frame.getRegionWidth(), frame.getRegionHeight());
+ shapeRenderer.end();
+ shapeRenderer.begin(ShapeRenderer.ShapeType.Line);
+ shapeRenderer.identity();
+ }
}
diff --git a/core/src/ch/asynk/gdx/boardgame/Overlays.java b/core/src/ch/asynk/gdx/boardgame/Overlays.java
index 392d1cd..5746630 100644
--- a/core/src/ch/asynk/gdx/boardgame/Overlays.java
+++ b/core/src/ch/asynk/gdx/boardgame/Overlays.java
@@ -3,6 +3,7 @@ package ch.asynk.gdx.boardgame;
import com.badlogic.gdx.graphics.g2d.Sprite;
import com.badlogic.gdx.graphics.g2d.Batch;
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
+import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
import com.badlogic.gdx.utils.Array;
import ch.asynk.gdx.boardgame.Drawable;
@@ -120,4 +121,18 @@ public class Overlays implements Drawable, Positionable, Rotable, Scalable
}
}
}
+
+ @Override public void drawDebug(ShapeRenderer shapeRenderer)
+ {
+ if (!isEnabled) return;
+ for (int i = 0, n = sprites.size; i < n; i++) {
+ if (enabled[i]) {
+ final Sprite sprite = sprites.get(i);
+ float w = sprite.getWidth();
+ float h = sprite.getHeight();
+ shapeRenderer.rect(sprite.getX(), sprite.getY(), (w / 2f), (h / 2f), w, h, sprite.getScaleX(), sprite.getScaleY(), sprite.getRotation());
+ return;
+ }
+ }
+ }
}
diff --git a/core/src/ch/asynk/gdx/boardgame/Piece.java b/core/src/ch/asynk/gdx/boardgame/Piece.java
index 5008d9a..275ea58 100644
--- a/core/src/ch/asynk/gdx/boardgame/Piece.java
+++ b/core/src/ch/asynk/gdx/boardgame/Piece.java
@@ -4,6 +4,7 @@ import java.lang.Math;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.Sprite;
+import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
import com.badlogic.gdx.math.Vector3;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.math.MathUtils;
@@ -69,4 +70,11 @@ public class Piece extends Sprite implements Drawable, Positionable, Rotable, Sc
{
v.set(getX()+ (getWidth() / 2f), getY() + (getHeight() / 2f));
}
+
+ @Override public void drawDebug(ShapeRenderer shapeRenderer)
+ {
+ float w = getWidth();
+ float h = getHeight();
+ shapeRenderer.rect(getX(), getY(), (w / 2f), (h / 2f), w, h, getScaleX(), getScaleY(), getRotation());
+ }
}
diff --git a/core/src/ch/asynk/gdx/boardgame/Tile.java b/core/src/ch/asynk/gdx/boardgame/Tile.java
index dda0307..d051cef 100644
--- a/core/src/ch/asynk/gdx/boardgame/Tile.java
+++ b/core/src/ch/asynk/gdx/boardgame/Tile.java
@@ -2,6 +2,7 @@ package ch.asynk.gdx.boardgame;
import com.badlogic.gdx.graphics.g2d.Batch;
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
+import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
import ch.asynk.gdx.boardgame.Overlays;
@@ -41,4 +42,11 @@ public class Tile implements Drawable
{
return "[" + x + ", " + y + "]";
}
+
+ @Override public void drawDebug(ShapeRenderer shapeRenderer)
+ {
+ if (overlays != null) {
+ overlays.drawDebug(shapeRenderer);
+ }
+ }
}
diff --git a/core/src/ch/asynk/gdx/boardgame/animations/AnimationBatch.java b/core/src/ch/asynk/gdx/boardgame/animations/AnimationBatch.java
index 9fdcfb9..1bc047f 100644
--- a/core/src/ch/asynk/gdx/boardgame/animations/AnimationBatch.java
+++ b/core/src/ch/asynk/gdx/boardgame/animations/AnimationBatch.java
@@ -2,6 +2,7 @@ package ch.asynk.gdx.boardgame.animations;
import com.badlogic.gdx.utils.Pool;
import com.badlogic.gdx.graphics.g2d.Batch;
+import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
import ch.asynk.gdx.boardgame.utils.IterableArray;
@@ -78,4 +79,13 @@ public class AnimationBatch implements Animation, Pool.Poolable
}
}
}
+
+ @Override public void drawDebug(ShapeRenderer shapeRenderer)
+ {
+ if (!completed()) {
+ for (Animation animation : animations) {
+ animation.drawDebug(shapeRenderer);
+ }
+ }
+ }
}
diff --git a/core/src/ch/asynk/gdx/boardgame/animations/AnimationSequence.java b/core/src/ch/asynk/gdx/boardgame/animations/AnimationSequence.java
index 0569a40..08091d2 100644
--- a/core/src/ch/asynk/gdx/boardgame/animations/AnimationSequence.java
+++ b/core/src/ch/asynk/gdx/boardgame/animations/AnimationSequence.java
@@ -2,6 +2,7 @@ package ch.asynk.gdx.boardgame.animations;
import com.badlogic.gdx.utils.Pool;
import com.badlogic.gdx.graphics.g2d.Batch;
+import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
import ch.asynk.gdx.boardgame.utils.IterableArray;
@@ -75,4 +76,11 @@ public class AnimationSequence implements Animation, Pool.Poolable
animations.get(0).draw(batch);
}
}
+
+ @Override public void drawDebug(ShapeRenderer shapeRenderer)
+ {
+ if (!completed()) {
+ animations.get(0).drawDebug(shapeRenderer);
+ }
+ }
}
diff --git a/core/src/ch/asynk/gdx/boardgame/animations/FireAnimation.java b/core/src/ch/asynk/gdx/boardgame/animations/FireAnimation.java
index a8b4546..6e44d40 100644
--- a/core/src/ch/asynk/gdx/boardgame/animations/FireAnimation.java
+++ b/core/src/ch/asynk/gdx/boardgame/animations/FireAnimation.java
@@ -3,6 +3,7 @@ package ch.asynk.gdx.boardgame.animations;
import com.badlogic.gdx.audio.Sound;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.Batch;
+import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.utils.ObjectMap;
import com.badlogic.gdx.utils.Pool;
@@ -187,4 +188,15 @@ public class FireAnimation implements Animation, Pool.Poolable
}
}
}
+
+ @Override public void drawDebug(ShapeRenderer shapeRenderer)
+ {
+ if (single) {
+ this.shot.drawDebug(shapeRenderer);
+ } else {
+ for (ShotAnimation shot : this.shots) {
+ shot.drawDebug(shapeRenderer);
+ }
+ }
+ }
}
diff --git a/core/src/ch/asynk/gdx/boardgame/animations/ShotAnimation.java b/core/src/ch/asynk/gdx/boardgame/animations/ShotAnimation.java
index 890b6a4..ad2d198 100644
--- a/core/src/ch/asynk/gdx/boardgame/animations/ShotAnimation.java
+++ b/core/src/ch/asynk/gdx/boardgame/animations/ShotAnimation.java
@@ -4,6 +4,7 @@ import java.util.Random;
import com.badlogic.gdx.audio.Sound;
import com.badlogic.gdx.graphics.g2d.Batch;
+import com.badlogic.gdx.graphics.glutils.ShapeRenderer;
import com.badlogic.gdx.math.MathUtils;
import com.badlogic.gdx.utils.Pool;
@@ -183,4 +184,15 @@ public class ShotAnimation extends TimedAnimation implements Drawable, Pool.Pool
this.explosionSprites.draw(batch);
}
}
+
+ @Override public void drawDebug(ShapeRenderer shapeRenderer)
+ {
+ if (drawFire) {
+ this.shellSprites.drawDebug(shapeRenderer);
+ }
+
+ if (drawExplosion) {
+ this.explosionSprites.drawDebug(shapeRenderer);
+ }
+ }
}