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authorJérémy Zurcher <jeremy@asynk.ch>2018-11-20 05:56:13 +0100
committerJérémy Zurcher <jeremy@asynk.ch>2018-11-20 05:56:13 +0100
commitea06841f1bfff624f6e5f1266c7398292664d3e3 (patch)
tree1b53a1ee4d80c2946bff737e25d4b6fd072e0756 /core/src/ch/asynk
parent97f7916dc13e63e990496f31de511d6654a62f75 (diff)
downloadgdx-boardgame-ea06841f1bfff624f6e5f1266c7398292664d3e3.zip
gdx-boardgame-ea06841f1bfff624f6e5f1266c7398292664d3e3.tar.gz
add ShellFireAnimation
Diffstat (limited to 'core/src/ch/asynk')
-rw-r--r--core/src/ch/asynk/gdx/boardgame/animations/ShellFireAnimation.java246
1 files changed, 246 insertions, 0 deletions
diff --git a/core/src/ch/asynk/gdx/boardgame/animations/ShellFireAnimation.java b/core/src/ch/asynk/gdx/boardgame/animations/ShellFireAnimation.java
new file mode 100644
index 0000000..e2f0f59
--- /dev/null
+++ b/core/src/ch/asynk/gdx/boardgame/animations/ShellFireAnimation.java
@@ -0,0 +1,246 @@
+package ch.asynk.gdx.boardgame.animations;
+
+import java.util.Hashtable;
+import java.util.Map;
+import java.util.Random;
+
+import com.badlogic.gdx.utils.Pool;
+import com.badlogic.gdx.graphics.Texture;
+import com.badlogic.gdx.graphics.g2d.Batch;
+import com.badlogic.gdx.graphics.g2d.TextureRegion;
+import com.badlogic.gdx.math.Vector2;
+import com.badlogic.gdx.math.MathUtils;
+
+import ch.asynk.gdx.boardgame.FramedSprite;
+import ch.asynk.gdx.boardgame.Piece;
+
+public class ShellFireAnimation extends TimedAnimation implements Pool.Poolable
+{
+ private static class Config
+ {
+ public float maxFireDelay;
+ public float maxShootScattering;
+ public float shellSpeed;
+ public float smokeDuration;
+ public float explosionDuration;
+ public FramedSprite shellSprites;
+ public FramedSprite explosionSprites;
+ public Config(float maxFireDelay, float maxShootScattering, float shellSpeed,
+ float smokeDuration, float explosionDuration, FramedSprite shellSprites, FramedSprite explosionSprites)
+ {
+ this.maxFireDelay = maxFireDelay;
+ this.maxShootScattering = maxShootScattering;
+ this.shellSpeed = shellSpeed;
+ this.smokeDuration = smokeDuration;
+ this.explosionDuration = explosionDuration;
+ this.shellSprites = shellSprites;
+ this.explosionSprites = explosionSprites;
+ }
+ }
+
+ private static Map<String, Config> configs = new Hashtable<String, Config>();
+
+ public static void register(final String name,
+ float maxFireDelay,
+ float maxShootScattering,
+ float shellSpeed,
+ float smokeDuration,
+ float explosionDuration,
+ final Texture shellTexture, int shellC, int shellR,
+ final Texture explosionTexture, int explosionC, int explosionR
+ )
+ {
+ Config cfg = new Config(maxFireDelay, maxShootScattering, shellSpeed, smokeDuration, explosionDuration,
+ new FramedSprite(shellTexture, shellC, shellR),
+ new FramedSprite(explosionTexture, explosionC, explosionR)
+ );
+ configs.put(name, cfg);
+ }
+
+ public static void free()
+ {
+ // for(String key : configs.keySet()) {
+ // Config cfg = configs.get(key);
+ // }
+ configs.clear();
+ }
+
+ private static Random random = new Random();
+
+ private static final Pool<ShellFireAnimation> shellFireAnimationPool = new Pool<ShellFireAnimation>()
+ {
+ @Override protected ShellFireAnimation newObject()
+ {
+ return new ShellFireAnimation();
+ }
+ };
+
+ public static Vector2 sv = new Vector2();
+ public static Vector2 tv = new Vector2();
+ public static ShellFireAnimation obtain(final String configName, Piece shooter, Piece target)
+ {
+ shooter.getShootingPoint(sv, target);
+ target.getImpactPoint(tv);
+ return obtain(configName, sv.x, sv.y, tv.x, tv.y);
+ }
+
+ public static ShellFireAnimation obtain(final String configName, float x0, float y0, float x1, float y1)
+ {
+ ShellFireAnimation a = shellFireAnimationPool.obtain();
+
+ Config cfg = configs.get(configName);
+ if (cfg == null) {
+ throw new RuntimeException(String.format("ShellFireAnimation : no configuration named : '%s'", configName));
+ }
+ a.cfg = cfg;
+ a.compute(x0, y0, x1, y1);
+
+ return a;
+ }
+
+ private Config cfg;
+
+ private boolean fired;
+ private boolean hit;
+ private boolean drawFire;
+ private boolean drawExplosion;
+ private float fireTime;
+ private float hitTime;
+ private float smokeEndTime;
+ private float explosionEndTime;
+
+ private TextureRegion fireRegion;
+ private float fireX;
+ private float fireY;
+ private float fireA;
+ private float fireW;
+ private float fireDx;
+ private float fireDy;
+ private float fireDw;
+
+ private int smokeFrame;
+ private float smokeDf;
+
+ private int explosionStart;
+ private int explosionFrame;
+ private float explosionX;
+ private float explosionY;
+ private float explosionDf;
+
+ private ShellFireAnimation()
+ {
+ }
+
+ @Override public void dispose()
+ {
+ shellFireAnimationPool.free(this);
+ }
+
+ private void compute(float x0, float y0, float x1, float y1)
+ {
+ // scattering
+ x1 = (x1 + (random.nextFloat() * cfg.maxShootScattering) - (cfg.maxShootScattering / 2f));
+ y1 = (y1 + (random.nextFloat() * cfg.maxShootScattering) - (cfg.maxShootScattering / 2f));
+
+ // geometry
+ float dx = (x1 - x0);
+ float dy = (y1 - y0);
+ float a = (float) (MathUtils.atan2(y0 - y1, x0 - x1)) * MathUtils.radiansToDegrees;
+ float w = (float) Math.sqrt((dx * dx) + (dy * dy));
+
+ // timing
+ float fireDuration = (w / cfg.shellSpeed);
+ float smokeDuration = cfg.smokeDuration;
+ float explosionDuration = cfg.explosionDuration;
+ this.fireTime = (random.nextFloat() * cfg.maxFireDelay);
+ this.hitTime = this.fireTime + fireDuration;
+ this.smokeEndTime = this.hitTime + smokeDuration;
+ this.explosionEndTime = this.hitTime + explosionDuration;
+ float endTime = (this.smokeEndTime > this.explosionEndTime ? this.smokeEndTime : this.explosionEndTime);
+
+ // fire vars
+ this.fireX = x0;
+ this.fireY = y0;
+ this.fireA = a;
+ this.fireW = 0f;
+ this.fireDw = (w / fireDuration);
+ this.fireDx = (dx / fireDuration);
+ this.fireDy = (dy / fireDuration);
+ this.fireRegion = new TextureRegion(cfg.shellSprites.frames[0]);
+
+ // smoke vars
+ this.smokeFrame = 0;
+ this.smokeDf = (cfg.shellSprites.rows / smokeDuration);
+
+ // explosion vars
+ this.explosionX = (x1 - (cfg.explosionSprites.width / 2.0f));
+ this.explosionY = (y1 - (cfg.explosionSprites.height / 2.0f));
+ this.explosionDf = (cfg.explosionSprites.cols / explosionDuration);
+ this.explosionStart = (random.nextInt(cfg.explosionSprites.rows) * cfg.explosionSprites.cols);
+ this.explosionFrame = this.explosionStart;
+
+ this.fired = false;
+ this.hit = false;
+ this.drawFire = false;
+ this.drawExplosion = false;
+ setDuration(endTime);
+ }
+
+ @Override public void begin() { }
+ @Override public void end() { }
+
+ @Override public void update(float delta)
+ {
+ if (!fired && (elapsed < fireTime)) {
+ return;
+ }
+
+ if (!fired) {
+ fired = true;
+ drawFire = true;
+ }
+
+ if (!hit && (elapsed < hitTime)) {
+ fireW += (fireDw * delta);
+ fireX += (fireDx * delta);
+ fireY += (fireDy * delta);
+ fireRegion.setRegionWidth((int) fireW);
+ return;
+ }
+
+ if (!hit) {
+ hit = true;
+ drawExplosion = true;
+ }
+
+ float dt = (elapsed - hitTime);
+
+ if (elapsed < smokeEndTime) {
+ int frame = (int) (dt * smokeDf);
+ if (frame != smokeFrame) {
+ smokeFrame = frame;
+ fireRegion.setRegion(cfg.shellSprites.frames[smokeFrame]);
+ fireRegion.setRegionWidth((int) fireW);
+ }
+ } else {
+ drawFire = false;
+ }
+
+ if (elapsed < explosionEndTime) {
+ explosionFrame = (explosionStart + (int) (dt * explosionDf));
+ } else {
+ drawExplosion = false;
+ }
+ }
+
+ @Override public void draw(Batch batch)
+ {
+ if (drawFire) {
+ batch.draw(fireRegion, fireX, fireY, 0, 0, fireRegion.getRegionWidth(), fireRegion.getRegionHeight(), 1f, 1f, fireA);
+ }
+
+ if (drawExplosion) {
+ batch.draw(cfg.explosionSprites.frames[explosionFrame], explosionX, explosionY);
+ }
+ }
+}