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author | Jérémy Zurcher <jeremy@asynk.ch> | 2020-07-12 17:11:52 +0200 |
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committer | Jérémy Zurcher <jeremy@asynk.ch> | 2020-07-12 17:11:52 +0200 |
commit | 47dac95b9b0cb0606f57a5e7889deb0fe7812346 (patch) | |
tree | eb8f5896a83cc3b875e46877014d72f8f8c5632f /core/src/ch/asynk | |
parent | cb396f3541e4dd1734ec56506abfa47a6b143848 (diff) | |
download | gdx-boardgame-47dac95b9b0cb0606f57a5e7889deb0fe7812346.zip gdx-boardgame-47dac95b9b0cb0606f57a5e7889deb0fe7812346.tar.gz |
HexBoard : fix the mess I made
Diffstat (limited to 'core/src/ch/asynk')
-rw-r--r-- | core/src/ch/asynk/gdx/boardgame/boards/HexBoard.java | 86 |
1 files changed, 43 insertions, 43 deletions
diff --git a/core/src/ch/asynk/gdx/boardgame/boards/HexBoard.java b/core/src/ch/asynk/gdx/boardgame/boards/HexBoard.java index 23b02bd..9b03728 100644 --- a/core/src/ch/asynk/gdx/boardgame/boards/HexBoard.java +++ b/core/src/ch/asynk/gdx/boardgame/boards/HexBoard.java @@ -11,13 +11,13 @@ import ch.asynk.gdx.boardgame.utils.IterableStack; public class HexBoard implements Board { - private final float side; // length of the side of the hex private final float x0; // bottom left x offset private final float y0; // bottom left y offset private final boolean vertical; private final int cols; // # colmuns private final int rows; // # rows + private final float s; // length of the side of the hex private final float w; // side to side orthogonal distance private final float dw; // half hex : w/2 private final float dh; // hex top : s/2 @@ -57,16 +57,16 @@ public class HexBoard implements Board private final Tile[] adjacents; private final TileProvider tileProvider; - public HexBoard(int cols, int rows, float side, float x0, float y0, BoardFactory.BoardOrientation boardOrientation, TileProvider tileProvider) + public HexBoard(int cols, int rows, float s, float x0, float y0, BoardFactory.BoardOrientation boardOrientation, TileProvider tileProvider) { - this.side = side; + this.s = s; this.vertical = (boardOrientation == BoardFactory.BoardOrientation.VERTICAL); this.tileProvider = tileProvider; - this.w = side * 1.73205f; + this.w = s * 1.73205f; this.dw = w / 2.0f; - this.dh = side / 2.0f; - this.h = side + dh; + this.dh = s / 2.0f; + this.h = s + dh; this.m = dh / dw; this.im = dw / dh; @@ -206,8 +206,8 @@ public class HexBoard implements Board if (dx < 0f) col -= 1; // upper rectangle or hex body - if (dy > ((row * this.h) + this.side)) { - dy -= ((row * this.h) + this.side); + if (dy > ((row * this.h) + this.s)) { + dy -= ((row * this.h) + this.s); dx -= (col * this.w); // upper left or right rectangle if (dx < this.dw) { @@ -338,8 +338,9 @@ public class HexBoard implements Board } final Tile t = getTile(x, y); if (losBlocked && !contact) { - Orientation o = Orientation.fromTiles(tiles.get(tiles.size() - 1), t); - computeContact(from, to, o, t, v, true); + final Tile prev = tiles.get(tiles.size() - 1); + Orientation o = Orientation.fromTiles(prev, t); + computeContact(from, to, prev, o, v, true); contact = true; } tiles.add(t); @@ -410,10 +411,11 @@ public class HexBoard implements Board t.blocked = (losBlocked || blocked == 0x03); if (t.blocked && !contact) { Orientation o = computeOrientation(dx, dy, flat); - if (!losBlocked && blocked == 0x03) - computeContact(from, to, o, t, v, false); - else - computeContact(from, to, o.opposite(), tiles.get(tiles.size() - idx), v, false); + if (!losBlocked && blocked == 0x03) { + computeContact(from, to, t, o, v, false); + } else { + computeContact(from, to, tiles.get(tiles.size() - idx), o, v, false); + } contact = true; } losBlocked = (t.blocked || t.blockLos(from, to, d, distance(x0, y0, x, y, Board.Geometry.EUCLIDEAN))); @@ -443,63 +445,61 @@ public class HexBoard implements Board } } - private void computeContact(Tile from, Tile to, Orientation o, Tile t, Vector2 v, boolean line) + private void computeContact(Tile from, Tile to, Tile t, Orientation o, Vector2 v, boolean line) { float dx = to.cx - from.cx; float dy = to.cy - from.cy; - float m = (dx == 0 ? Float.MAX_VALUE : dy / dx); - float c = from.cy - (m * from.cx); + float n = (dx == 0 ? Float.MAX_VALUE : dy / dx); + float c = from.cy - (n * from.cx); if (vertical) { if (o == Orientation.N) { - v.set(t.cx, t.cy - side); + v.set(t.cx, t.cy + s); } else if (o == Orientation.S) { - v.set(t.cx, t.cy + side); + v.set(t.cx, t.cy - s); } else if (o == Orientation.E) { - float x = t.cx - dw; - v.set(x, from.cy + m * (x - from.cx)); - } else if (o == Orientation.W) { float x = t.cx + dw; - v.set(x, from.cy + m * (x - from.cx)); + v.set(x, from.cy + n * (x - from.cx)); + } else if (o == Orientation.W) { + float x = t.cx - dw; + v.set(x, from.cy + n * (x - from.cx)); } else { if (line) { float p = ((o == Orientation.SE || o == Orientation.NW) ? m : -m); float k = t.cy - (p * t.cx); - if (o == Orientation.SE || o == Orientation.SW) - k += side; - else - k -= side; - float x = (k - c) / (m - p); - v.set(x, m * x + c); + if (o == Orientation.SE || o == Orientation.SW) k -= s; + else k += s; + float x = (k - c) / (n - p); + v.set(x, n * x + c); } else { - float x = t.cx + ((o == Orientation.NE || o == Orientation.SE) ? -dw : dw); - float y = t.cy + ((o == Orientation.SE || o == Orientation.SW) ? dh : -dh); + float x = t.cx + ((o == Orientation.NE || o == Orientation.SE) ? dw : -dw); + float y = t.cy + ((o == Orientation.SE || o == Orientation.SW) ? -dh : dh); v.set(x, y); } } } else { if (o == Orientation.E) { - v.set(t.cx - side, t.cy); + v.set(t.cx + s, t.cy); } else if (o == Orientation.W) { - v.set(t.cx + side, t.cy); + v.set(t.cx - s, t.cy); } else if (o == Orientation.N) { - float y = t.cy - dw; - v.set(from.cx + (y - from.cy) / m, y); - } else if (o == Orientation.S) { float y = t.cy + dw; - v.set(from.cx + (y - from.cy) / m, y); + v.set(from.cx + (y - from.cy) / n, y); + } else if (o == Orientation.S) { + float y = t.cy - dw; + v.set(from.cx + (y - from.cy) / n, y); } else { if (line) { float k = 0; float p = ((o == Orientation.SE || o == Orientation.NW) ? im : -im); if (o == Orientation.SW || o == Orientation.NW) - k = t.cy - (p * (t.cx + side)); + k = t.cy - (p * (t.cx - s)); else - k = t.cy - (p * (t.cx - side)); - float x = (k - c) / (m - p); - v.set(x, m * x + c); + k = t.cy - (p * (t.cx + s)); + float x = (k - c) / (n - p); + v.set(x, n * x + c); } else { - float x = t.cx + ((o == Orientation.NW || o == Orientation.SW) ? dh: -dh); - float y = t.cy + ((o == Orientation.SE || o == Orientation.SW) ? dw : -dw); + float x = t.cx + ((o == Orientation.NW || o == Orientation.SW) ? -dh: dh); + float y = t.cy + ((o == Orientation.SE || o == Orientation.SW) ? -dw : dw); v.set(x, y); } } |