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author | Jérémy Zurcher <jeremy@asynk.ch> | 2018-06-27 00:18:54 +0200 |
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committer | Jérémy Zurcher <jeremy@asynk.ch> | 2018-06-28 16:24:42 +0200 |
commit | b6f07387af85687bf957e3e75e664be5ce972bd4 (patch) | |
tree | d80d10fd85e911d1a633e5b59735ec6a8532223f /core/src/ch/asynk/zproject/ZProject.java | |
parent | fb5a31554b5dc909d5de25eae306d6033d25c907 (diff) | |
download | gdx-boardgame-b6f07387af85687bf957e3e75e664be5ce972bd4.zip gdx-boardgame-b6f07387af85687bf957e3e75e664be5ce972bd4.tar.gz |
implement LoadingScreen
Diffstat (limited to 'core/src/ch/asynk/zproject/ZProject.java')
-rw-r--r-- | core/src/ch/asynk/zproject/ZProject.java | 16 |
1 files changed, 12 insertions, 4 deletions
diff --git a/core/src/ch/asynk/zproject/ZProject.java b/core/src/ch/asynk/zproject/ZProject.java index 12dc982..7afca28 100644 --- a/core/src/ch/asynk/zproject/ZProject.java +++ b/core/src/ch/asynk/zproject/ZProject.java @@ -5,6 +5,7 @@ import com.badlogic.gdx.Gdx; import com.badlogic.gdx.Screen; import ch.asynk.zproject.screens.GameScreen; +import ch.asynk.zproject.screens.LoadingScreen; public class ZProject extends Game { @@ -13,7 +14,8 @@ public class ZProject extends Game private enum State { NONE, - GAME + LOADING, + GAME, } private State state; @@ -24,7 +26,7 @@ public class ZProject extends Game this.state = State.NONE; Gdx.app.setLogLevel(Gdx.app.LOG_DEBUG); debug(String.format("create() [%d;%d] %f", Gdx.graphics.getWidth(), Gdx.graphics.getHeight(), Gdx.graphics.getDensity())); - switchToGame(); + switchToLoading(); } @Override public void dispose() @@ -55,6 +57,7 @@ public class ZProject extends Game return; } switch(state) { + case LOADING: assets.unloadLoading(); break; case GAME: assets.unloadGame(); break; } if (state != State.NONE) { @@ -69,10 +72,15 @@ public class ZProject extends Game switchTo(null, State.NONE); } - public void switchToGame() + public void switchToLoading() { - assets.loadGame(); + assets.loadLoading(); assets.finishLoading(); + switchTo(new LoadingScreen(this, () -> assets.loadGame(), () -> switchToGame()), State.LOADING); + } + + public void switchToGame() + { switchTo(new GameScreen(this), State.GAME); } } |