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authorJérémy Zurcher <jeremy@asynk.ch>2018-09-13 16:12:03 +0200
committerJérémy Zurcher <jeremy@asynk.ch>2018-09-13 16:12:03 +0200
commitfa8345b7c6c7c22620117f34ef9fbd63f1004b41 (patch)
tree9e69ebc092f194c261cc73203957c3e48783dd54 /core/src/ch/asynk/zproject/GameScreen.java
parent43147c8440ca5bc0b81e01d14f487811f18d093b (diff)
downloadgdx-boardgame-fa8345b7c6c7c22620117f34ef9fbd63f1004b41.zip
gdx-boardgame-fa8345b7c6c7c22620117f34ef9fbd63f1004b41.tar.gz
Game : add a State, drive board and hud with it
Diffstat (limited to 'core/src/ch/asynk/zproject/GameScreen.java')
-rw-r--r--core/src/ch/asynk/zproject/GameScreen.java37
1 files changed, 34 insertions, 3 deletions
diff --git a/core/src/ch/asynk/zproject/GameScreen.java b/core/src/ch/asynk/zproject/GameScreen.java
index 47c8e5e..02b7db5 100644
--- a/core/src/ch/asynk/zproject/GameScreen.java
+++ b/core/src/ch/asynk/zproject/GameScreen.java
@@ -38,10 +38,29 @@ public class GameScreen implements Screen
private float inputDelay;
private boolean inputBlocked;
+ public enum State
+ {
+ UI, HEX_V, HEX_H;
+ public State next()
+ {
+ switch(this) {
+ case UI:
+ return HEX_V;
+ case HEX_V:
+ return HEX_H;
+ case HEX_H:
+ return UI;
+ default:
+ return UI;
+ }
+ }
+ }
+ private State state;
+
public GameScreen(final ZProject zproject)
{
this.zproject = zproject;
- this.hud = new GameHud(zproject.assets);
+ this.hud = new GameHud(zproject.assets, State.UI, () -> nextState());
this.board = new GameBoard(zproject.assets);
this.batch = new SpriteBatch();
this.camera = new Camera(10, board.getWidth(), board.getHeight(), 1.0f, 0.3f, false);
@@ -49,9 +68,19 @@ public class GameScreen implements Screen
this.paused = false;
this.inputDelay = 0f;
this.inputBlocked = false;
+ this.state = State.UI;
if (DEBUG) this.debugShapes = new ShapeRenderer();
}
+ public State nextState()
+ {
+ this.state = this.state.next();
+ this.board.setState(this.state);
+ this.camera.setDimension(board.getWidth(), board.getHeight());
+ zoom(1);
+ return this.state;
+ }
+
@Override public void render(float delta)
{
if (paused) return;
@@ -150,8 +179,10 @@ public class GameScreen implements Screen
dragPos.set(x, y);
camera.unproject(x, y, boardTouch);
camera.unprojectHud(x, y, hudTouch);
- if(!hud.touch(hudTouch.x, hudTouch.y))
- board.touch(boardTouch.x, boardTouch.y);
+ if (!hud.touch(hudTouch.x, hudTouch.y)) {
+ if (state != State.UI)
+ board.touch(boardTouch.x, boardTouch.y);
+ }
}
return true;
}