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author | Jérémy Zurcher <jeremy@asynk.ch> | 2020-07-08 15:22:17 +0200 |
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committer | Jérémy Zurcher <jeremy@asynk.ch> | 2020-07-08 15:22:17 +0200 |
commit | d7013cbbb335c2a70fd6f48a30d0c48b050f4c43 (patch) | |
tree | 9b768d2f26f35414d02d92b82df99dea15792a2e /core/src/ch/asynk/gdx | |
parent | e2a7408c96c5f03b81d1250161bdf7310258443f (diff) | |
download | gdx-boardgame-d7013cbbb335c2a70fd6f48a30d0c48b050f4c43.zip gdx-boardgame-d7013cbbb335c2a70fd6f48a30d0c48b050f4c43.tar.gz |
HexBoard : fix slope usage on horizontal condition
Diffstat (limited to 'core/src/ch/asynk/gdx')
-rw-r--r-- | core/src/ch/asynk/gdx/boardgame/boards/HexBoard.java | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/core/src/ch/asynk/gdx/boardgame/boards/HexBoard.java b/core/src/ch/asynk/gdx/boardgame/boards/HexBoard.java index cdae57b..8059362 100644 --- a/core/src/ch/asynk/gdx/boardgame/boards/HexBoard.java +++ b/core/src/ch/asynk/gdx/boardgame/boards/HexBoard.java @@ -23,6 +23,7 @@ public class HexBoard implements Board private final float dh; // hex top : s/2 private final float h; // square height : s + dh private final float slope; // dh / dw + private final float islope; // dw / dh private int aOffset; // to fix Orientation computation from adjacents private int searchCount; // to differentiate move computations @@ -66,6 +67,8 @@ public class HexBoard implements Board this.dw = w / 2.0f; this.dh = side / 2.0f; this.h = side + dh; + this.slope = dh / dw; + this.islope = dw / dh; this.searchCount = 0; this.stack = new IterableStack<Tile>(10); @@ -76,14 +79,12 @@ public class HexBoard implements Board this.cols = cols; this.rows = rows; this.aOffset = 0; - this.slope = dh / dw; } else { this.x0 = y0; this.y0 = x0; this.cols = rows; this.rows = cols; this.aOffset = -60; - this.slope = dw / dh; } this.tl = (2 * this.cols - 1); @@ -487,7 +488,7 @@ public class HexBoard implements Board } else { if (line) { float k = 0; - float p = ((o == Orientation.SE || o == Orientation.NW) ? slope : -slope); + float p = ((o == Orientation.SE || o == Orientation.NW) ? islope : -islope); if (o == Orientation.SW || o == Orientation.NW) k = t.cy - (p * (t.cx + side)); else |