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authorJérémy Zurcher <jeremy@asynk.ch>2018-10-14 08:29:24 +0200
committerJérémy Zurcher <jeremy@asynk.ch>2018-10-14 08:29:24 +0200
commit94e780a885330797664a09b3a32f4cd809b2395a (patch)
tree621a3829543998428eb118916c8746b47b6e2542 /core/src/ch/asynk/gdx/boardgame/Orientation.java
parent4d8559eb03abfd918e12c124f1c56df39bd134cb (diff)
downloadgdx-boardgame-94e780a885330797664a09b3a32f4cd809b2395a.zip
gdx-boardgame-94e780a885330797664a09b3a32f4cd809b2395a.tar.gz
Orientation : normalize 0° is facing East
Diffstat (limited to 'core/src/ch/asynk/gdx/boardgame/Orientation.java')
-rw-r--r--core/src/ch/asynk/gdx/boardgame/Orientation.java56
1 files changed, 28 insertions, 28 deletions
diff --git a/core/src/ch/asynk/gdx/boardgame/Orientation.java b/core/src/ch/asynk/gdx/boardgame/Orientation.java
index 98d1eda..835afe4 100644
--- a/core/src/ch/asynk/gdx/boardgame/Orientation.java
+++ b/core/src/ch/asynk/gdx/boardgame/Orientation.java
@@ -5,14 +5,14 @@ public enum Orientation
ALL(255, 0),
KEEP( 0, 0),
DEFAULT(0, -1),
- N( 1, -1),
- NW( 2, -1),
- W( 4, -1),
- SW( 8, -1),
- S( 16, -1),
- SE( 32, -1),
- E( 64, -1),
- NE(128, -1);
+ E( 1, -1),
+ NE( 2, -1),
+ N( 4, -1),
+ NW( 8, -1),
+ W( 16, -1),
+ SW( 32, -1),
+ S( 64, -1),
+ SE(128, -1);
private int s;
private int r;
Orientation(int s, int r)
@@ -28,14 +28,14 @@ public enum Orientation
public static void setValues(int [] angles)
{
DEFAULT.r = angles[0];
- N.r = angles[1];
- NW.r = angles[2];
- W.r = angles[3];
- SW.r = angles[4];
- S.r = angles[5];
- SE.r = angles[6];
- E.r = angles[7];
- NE.r = angles[8];
+ E.r = angles[1];
+ NE.r = angles[2];
+ N.r = angles[3];
+ NW.r = angles[4];
+ W.r = angles[5];
+ SW.r = angles[6];
+ S.r = angles[7];
+ SE.r = angles[8];
}
public int allBut()
@@ -50,40 +50,40 @@ public enum Orientation
public Orientation left()
{
- Orientation o = (this == NE) ? N : fromS(this.s << 1);
+ Orientation o = (this == SE) ? E : fromS(this.s << 1);
return (o.r == -1) ? o.left() : o;
}
public Orientation right()
{
- Orientation o = (this == N) ? NE : fromS(this.s >> 1);
+ Orientation o = (this == E) ? SE : fromS(this.s >> 1);
return (o.r == -1) ? o.right() : o;
}
public static Orientation fromS(int s)
{
- if (s == N.s) return N;
+ if (s == E.s) return E;
+ else if (s == NE.s) return NE;
+ else if (s == N.s) return N;
else if (s == NW.s) return NW;
- else if (s == W.s) return W;
+ else if (s == W.s) return W;
else if (s == SW.s) return SW;
- else if (s == S.s) return S;
+ else if (s == S.s) return S;
else if (s == SE.s) return SE;
- else if (s == E.s) return E;
- else if (s == NE.s) return NE;
else return KEEP;
}
public static Orientation fromR(float r)
{
if (r < 0) r += 360f;
- if ((r > (N.r - delta)) && (r < (N.r + delta))) return N;
+ if ((r > ( E.r - delta)) && (r < ( E.r + delta))) return E;
+ else if ((r > (NE.r - delta)) && (r < (NE.r + delta))) return NE;
+ else if ((r > ( N.r - delta)) && (r < ( N.r + delta))) return N;
else if ((r > (NW.r - delta)) && (r < (NW.r + delta))) return NW;
- else if ((r > (W.r - delta)) && (r < (W.r + delta))) return W;
+ else if ((r > ( W.r - delta)) && (r < ( W.r + delta))) return W;
else if ((r > (SW.r - delta)) && (r < (SW.r + delta))) return SW;
- else if ((r > (S.r - delta)) && (r < (S.r + delta))) return S;
+ else if ((r > ( S.r - delta)) && (r < ( S.r + delta))) return S;
else if ((r > (SE.r - delta)) && (r < (SE.r + delta))) return SE;
- else if ((r > (E.r - delta)) && (r < (E.r + delta))) return E;
- else if ((r > (NE.r - delta)) && (r < (NE.r + delta))) return NE;
else return KEEP;
}