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author | Jérémy Zurcher <jeremy@asynk.ch> | 2018-11-23 15:43:24 +0100 |
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committer | Jérémy Zurcher <jeremy@asynk.ch> | 2018-11-23 15:43:24 +0100 |
commit | e62c838c3da5cd091c86844d3e8649ba4c3fe5dd (patch) | |
tree | cfa8823479e5fdf7189077bfec675f747501ec2a /core/src/ch/asynk/gdx/boardgame/FramedSprite.java | |
parent | 5591bf3f826eff842e019bc82db5ae53aacba416 (diff) | |
download | gdx-boardgame-e62c838c3da5cd091c86844d3e8649ba4c3fe5dd.zip gdx-boardgame-e62c838c3da5cd091c86844d3e8649ba4c3fe5dd.tar.gz |
FramedSprite : add x,y,a .. vars
Diffstat (limited to 'core/src/ch/asynk/gdx/boardgame/FramedSprite.java')
-rw-r--r-- | core/src/ch/asynk/gdx/boardgame/FramedSprite.java | 60 |
1 files changed, 41 insertions, 19 deletions
diff --git a/core/src/ch/asynk/gdx/boardgame/FramedSprite.java b/core/src/ch/asynk/gdx/boardgame/FramedSprite.java index 33ca5ce..33a6eb2 100644 --- a/core/src/ch/asynk/gdx/boardgame/FramedSprite.java +++ b/core/src/ch/asynk/gdx/boardgame/FramedSprite.java @@ -1,31 +1,53 @@ package ch.asynk.gdx.boardgame; import com.badlogic.gdx.graphics.Texture; +import com.badlogic.gdx.graphics.g2d.Batch; import com.badlogic.gdx.graphics.g2d.TextureRegion; -public class FramedSprite +public class FramedSprite implements Drawable { - public Texture texture; - public TextureRegion[] frames; - public final int width; - public final int height; - public final int cols; + private TextureRegion[][] frames; + private TextureRegion frame; public final int rows; + public final int cols; + public float x; + public float y; + public float a; - public FramedSprite(Texture texture, int cols, int rows) + public FramedSprite(Texture texture, int rows, int cols) { - this.cols = cols; + this.frames = TextureRegion.split(texture, (texture.getWidth() / cols), (texture.getHeight() / rows)); + this.frame = frames[0][0]; this.rows = rows; - this.width = (texture.getWidth() / cols); - this.height = (texture.getHeight() / rows); - this.texture = texture; - TextureRegion[][] tmp = TextureRegion.split(texture, width, height); - frames = new TextureRegion[cols * rows]; - int idx = 0; - for (int i = 0; i < rows; i++) { - for (int j = 0; j < cols; j++) { - frames[idx++] = tmp[i][j]; - } - } + this.cols = cols; + this.x = 0; + this.y = 0; + this.a = 0; + } + + public FramedSprite(FramedSprite other) + { + this.frames = other.frames; + this.frame = other.frame; + this.rows = other.rows; + this.cols = other.cols; + this.x = other.x; + this.y = other.y; + this.a = other.a; + } + + public void setFrame(int row, int col) + { + this.frame = frames[row][col]; + } + + public TextureRegion getFrame() + { + return frame; + } + + @Override public void draw(Batch batch) + { + batch.draw(frame, x, y, 0, 0, frame.getRegionWidth(), frame.getRegionHeight(), 1f, 1f, a); } } |