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author | Jérémy Zurcher <jeremy@asynk.ch> | 2018-07-02 11:18:09 +0200 |
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committer | Jérémy Zurcher <jeremy@asynk.ch> | 2018-07-02 11:18:09 +0200 |
commit | 16b4d05cac5b0b9babf8b22eb3e2e01ece5f6352 (patch) | |
tree | 1dcefac47f235ee8cf48adceac659eeeeab5c049 /assets | |
parent | 7fad3866f825567984dfe60cb75c2ccdb3fcd4cf (diff) | |
download | gdx-boardgame-16b4d05cac5b0b9babf8b22eb3e2e01ece5f6352.zip gdx-boardgame-16b4d05cac5b0b9babf8b22eb3e2e01ece5f6352.tar.gz |
GameScreen : input triggers Screen.zoom instead of Camera.zoom
- let the screen handle the zoom factor change
- it forwards it to the camera
- and then call resize
Diffstat (limited to 'assets')
0 files changed, 0 insertions, 0 deletions