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authorSimonIT <simonit.orig@gmail.com>2019-11-26 22:58:08 +0100
committerSimonIT <simonit.orig@gmail.com>2019-11-26 22:58:08 +0100
commit077d0afcaf218db35553dbb4fdf764e276c00ba7 (patch)
treebe5b119502ec9eddec3bc35daeb910106c34e779 /assets
parentc644272e3be0c8e2a3b04595ec2249ed4e76e56e (diff)
downloadgdx-boardgame-077d0afcaf218db35553dbb4fdf764e276c00ba7.zip
gdx-boardgame-077d0afcaf218db35553dbb4fdf764e276c00ba7.tar.gz
make this framework deliver source and javadoc jars, renamed build to generateAssets task because of custom build tasks are not allowed when using the standard Gradle lifecycle plugins
Diffstat (limited to 'assets')
-rw-r--r--assets/build.gradle6
1 files changed, 3 insertions, 3 deletions
diff --git a/assets/build.gradle b/assets/build.gradle
index 4b37476..cf35be1 100644
--- a/assets/build.gradle
+++ b/assets/build.gradle
@@ -6,7 +6,7 @@ dependencies {
texturePacker "com.badlogicgames.gdx:gdx-tools:$gdxVersion"
}
-defaultTasks 'build'
+defaultTasks 'generateAssets'
task packLoading(type: JavaExec) {
main = 'com.badlogic.gdx.tools.texturepacker.TexturePacker'
@@ -20,10 +20,10 @@ task packHexOverlays(type: JavaExec) {
args = ['hex-overlays', 'data', 'hex-overlays']
}
-task build() {
+task generateAssets() {
description "Builds the skin at various DPIs"
}
-build.dependsOn {
+generateAssets.dependsOn {
tasks.findAll { task -> task.name.startsWith('pack') }
}