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author | Jérémy Zurcher <jeremy@asynk.ch> | 2018-06-26 02:06:32 +0200 |
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committer | Jérémy Zurcher <jeremy@asynk.ch> | 2018-06-26 02:06:32 +0200 |
commit | ccbec710375ddab05e60d893851e57f7ee743d19 (patch) | |
tree | d22eb9f39093e4a15113b4f29ff7eaf8f4562cfb /android/proguard-rules.pro | |
download | gdx-boardgame-ccbec710375ddab05e60d893851e57f7ee743d19.zip gdx-boardgame-ccbec710375ddab05e60d893851e57f7ee743d19.tar.gz |
bare bone libgdx project
generated with https://libgdx.badlogicgames.com/nightlies/dist/gdx-setup.jar
Diffstat (limited to 'android/proguard-rules.pro')
-rw-r--r-- | android/proguard-rules.pro | 45 |
1 files changed, 45 insertions, 0 deletions
diff --git a/android/proguard-rules.pro b/android/proguard-rules.pro new file mode 100644 index 0000000..b166b1e --- /dev/null +++ b/android/proguard-rules.pro @@ -0,0 +1,45 @@ +# To enable ProGuard in your project, edit project.properties +# to define the proguard.config property as described in that file. +# +# Add project specific ProGuard rules here. +# By default, the flags in this file are appended to flags specified +# in ${sdk.dir}/tools/proguard/proguard-android.txt +# You can edit the include path and order by changing the ProGuard +# include property in project.properties. +# +# For more details, see +# http://developer.android.com/guide/developing/tools/proguard.html + +# Add any project specific keep options here: + +# If your project uses WebView with JS, uncomment the following +# and specify the fully qualified class name to the JavaScript interface +# class: +#-keepclassmembers class fqcn.of.javascript.interface.for.webview { +# public *; +#} + +-verbose + +-dontwarn android.support.** +-dontwarn com.badlogic.gdx.backends.android.AndroidFragmentApplication +-dontwarn com.badlogic.gdx.utils.GdxBuild +-dontwarn com.badlogic.gdx.physics.box2d.utils.Box2DBuild +-dontwarn com.badlogic.gdx.jnigen.BuildTarget* +-dontwarn com.badlogic.gdx.graphics.g2d.freetype.FreetypeBuild + +-keep class com.badlogic.gdx.controllers.android.AndroidControllers + +-keepclassmembers class com.badlogic.gdx.backends.android.AndroidInput* { + <init>(com.badlogic.gdx.Application, android.content.Context, java.lang.Object, com.badlogic.gdx.backends.android.AndroidApplicationConfiguration); +} + +-keepclassmembers class com.badlogic.gdx.physics.box2d.World { + boolean contactFilter(long, long); + void beginContact(long); + void endContact(long); + void preSolve(long, long); + void postSolve(long, long); + boolean reportFixture(long); + float reportRayFixture(long, float, float, float, float, float); +} |