diff options
author | Jérémy Zurcher <jeremy@asynk.ch> | 2020-07-09 14:10:31 +0200 |
---|---|---|
committer | Jérémy Zurcher <jeremy@asynk.ch> | 2020-07-09 14:10:31 +0200 |
commit | 1891f67ce9325ea8511301658b003ee4cc68301d (patch) | |
tree | 83d7cd1081081ac2b81724bf077a2db2a1976c0e /README.md | |
parent | 05c76772de7db306cab01eebb248810665547504 (diff) | |
download | gdx-boardgame-1891f67ce9325ea8511301658b003ee4cc68301d.zip gdx-boardgame-1891f67ce9325ea8511301658b003ee4cc68301d.tar.gz |
update README
Diffstat (limited to 'README.md')
-rw-r--r-- | README.md | 5 |
1 files changed, 4 insertions, 1 deletions
@@ -4,7 +4,10 @@ is a [libgdx](https://libgdx.badlogicgames.com/) based framework to build 2D boardgames. -code is mainly extracted from https://github.com/jeremyz/rustanddust +code is mainly extracted from [rustanddust](https://github.com/jeremyz/rustanddust). +check [godot-hexgrid](https://github.com/jeremyz/godot-hexgrid) for the [godot](https://godotengine.org/)/gdscript implementation. + +base map made with [gimp](https://www.gimp.org) and my plugin [hexmap](https://github.com/jeremyz/hexmap) ## features |