diff options
| author | Jérémy Zurcher <jeremy@asynk.ch> | 2020-07-15 08:19:11 +0200 | 
|---|---|---|
| committer | Jérémy Zurcher <jeremy@asynk.ch> | 2020-07-15 08:19:11 +0200 | 
| commit | ac78b25bb9ea8d66d84b8477bcce9510eb7555ba (patch) | |
| tree | 11d7cec0a22ad6fe92df554cf95f4e3f9f71ae0c | |
| parent | 047d76a4085fc3a032cd49872385ec0a5cffc225 (diff) | |
| download | gdx-boardgame-master.zip gdx-boardgame-master.tar.gz  | |
| -rw-r--r-- | core/src/ch/asynk/gdx/boardgame/boards/HexBoard.java | 8 | 
1 files changed, 4 insertions, 4 deletions
diff --git a/core/src/ch/asynk/gdx/boardgame/boards/HexBoard.java b/core/src/ch/asynk/gdx/boardgame/boards/HexBoard.java index 2ea1e39..ea01cfe 100644 --- a/core/src/ch/asynk/gdx/boardgame/boards/HexBoard.java +++ b/core/src/ch/asynk/gdx/boardgame/boards/HexBoard.java @@ -340,7 +340,7 @@ public class HexBoard implements Board              if (losBlocked && !contact) {                  final Tile prev = tiles.get(tiles.size() - 1);                  Orientation o = Orientation.fromTiles(prev, t); -                computeContact(from, to, prev, o, v, true); +                computeContact(from, to, prev, o, v);                  contact = true;              }              tiles.add(t); @@ -412,9 +412,9 @@ public class HexBoard implements Board              if (t.blocked && !contact) {                  Orientation o = computeOrientation(dx, dy, flat);                  if (!losBlocked && blocked == 0x03) { -                    computeContact(from, to, t, o.opposite(), v, false); +                    computeContact(from, to, t, o.opposite(), v);                  } else { -                    computeContact(from, to, tiles.get(tiles.size() - idx), o, v, false); +                    computeContact(from, to, tiles.get(tiles.size() - idx), o, v);                  }                  contact = true;              } @@ -445,7 +445,7 @@ public class HexBoard implements Board          }      } -    private void computeContact(Tile from, Tile to, Tile t, Orientation o, Vector2 v, boolean line) +    private void computeContact(Tile from, Tile to, Tile t, Orientation o, Vector2 v)      {          float dx = to.cx - from.cx;          float dy = to.cy - from.cy;  | 
