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-// compile: edje_cc edje_example.edc
-collections {
- group {
- name: "my_group"; // must be the same as in edje_example.c
- parts {
- part {
- name: "background";
- type: RECT; // plain boring rectangle
- mouse_events: 0; // we don't need any mouse event on the background
- // just one state "default"
- description {
- state: "default" 0.0; // must always exist
- color: 255 255 255 255; // white
- // define part coordinates:
- rel1 { // top-left point at (0, 0) [WIDTH * 0 + 0, HEIGHT * 0 + 0]
- relative: 0.0 0.0;
- offset: 0 0;
- }
- rel2 { // bottom-right point at (WIDTH * 1.0 - 1, HEIGHT * 1.0 - 1)
- relative: 1.0 1.0;
- offset: -1 -1;
- }
- }
- }
- part {
- name: "text";
- type: TEXT;
- mouse_events: 1; // we want to change the color on mouse-over
- // 2 states, one "default" and another "over" to be used
- // on mouse over effect
- description {
- state: "default" 0.0;
- color: 255 0 0 255; // red
- // define part coordinates:
- rel1 { // top-left at (WIDTH * 0.1 + 5, HEIGHT * 0.2 + 10)
- relative: 0.1 0.2;
- offset: 5 10;
- }
- rel2 { // bottom-right at (WIDTH * 0.9 - 6, HEIGHT * 0.8 - 11)
- relative: 0.9 0.8;
- offset: -6 -11;
- }
- // define text specific state details
- text {
- font: "Sans"; /* using fontconfig name! */
- size: 10;
- text: "hello world";
- }
- }
- description {
- state: "over" 0.0;
- inherit: "default" 0.0; // copy everything from "default" at this point
- color: 0 255 0 255; // override color, now it is green
- }
- }
- // do programs to change color on text mouse in/out (over)
- programs {
- program {
- // what triggers this program:
- signal: "mouse,in";
- source: "text";
- // what this program does:
- action: STATE_SET "over" 0.0;
- target: "text";
- // do the state-set in a nice interpolation animation
- // using linear time in 0.1 second
- transition: LINEAR 0.1;
- }
- program {
- // what triggers this program:
- signal: "mouse,out";
- source: "text";
- // what this program does:
- action: STATE_SET "default" 0.0;
- target: "text";
- // do the state-set in a nice interpolation animation
- // using linear time in 0.1 second
- transition: LINEAR 0.1;
- }
- }
- }
- }
-}
-