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-rw-r--r--test/test_evas.rb18
1 files changed, 9 insertions, 9 deletions
diff --git a/test/test_evas.rb b/test/test_evas.rb
index b393e82..6ea6266 100644
--- a/test/test_evas.rb
+++ b/test/test_evas.rb
@@ -9,12 +9,12 @@ Evas::init
#
def create_canvas w, h
pixels = FFI::MemoryPointer.new :int, w*h
- e = Evas::Evas.new
+ e = Evas::REvas.new
e.output_method_set Evas::render_method_lookup("buffer")
e.output_viewport_set 0, 0, w, h
e.output_size_set w, h
- einfo = Efl::FFI::EvasEngineInfoBuffer.new e.engine_info_get
- einfo[:info][:depth_type] = Efl::FFI::EVAS_ENGINE_BUFFER_DEPTH_ARGB32
+ einfo = Efl::Evas::EngineInfoBufferStruct.new e.engine_info_get
+ einfo[:info][:depth_type] = Efl::Evas::EVAS_ENGINE_BUFFER_DEPTH_ARGB32
einfo[:info][:dest_buffer] = pixels
einfo[:info][:dest_buffer_row_bytes] = w * FFI::type_size(:int);
einfo[:info][:use_color_key] = 0;
@@ -44,10 +44,10 @@ def draw_scene c
end
#
def save_scene canvas, dest
- einfo = Efl::FFI::EvasEngineInfoBuffer.new canvas.engine_info_get
+ einfo = Efl::Evas::EngineInfoBufferStruct.new canvas.engine_info_get
w, h = canvas.output_size_get
# PPM P6 format is dead simple to write:
- p = ::FFI::Pointer.new :int, einfo[:info][:dest_buffer]
+ p = FFI::Pointer.new :int, einfo[:info][:dest_buffer]
pixels_end = p + (w*h*::FFI.type_size(:int))
open(dest,'w') do |f|
f << "P6\n#{w} #{h}\n255\n"
@@ -73,7 +73,7 @@ w = 320
h = 240
canvas, pixels = create_canvas w, h
#
-bg = Evas::EvasObject.new canvas.object_rectangle_add
+bg = Evas::REvasObject.new canvas.object_rectangle_add
bg.color = 255, 255, 255, 255
bg.move 0, 0
bg.resize w, h
@@ -81,19 +81,19 @@ bg.show
#
draw_scene canvas
#
-r1 = Evas::EvasObject.new canvas.object_rectangle_add
+r1 = Evas::REvasObject.new canvas.object_rectangle_add
r1.color = 255, 0, 0, 255
r1.move 10, 10
r1.resize 100, 100
r1.show
#
-r2 = Evas::EvasObject.new canvas.object_rectangle_add
+r2 = Evas::REvasObject.new canvas.object_rectangle_add
r2.color = 0, 128, 0, 128
r2.move 10, 10
r2.resize 50, 50
r2.show
#
-r3 = Evas::EvasObject.new canvas.object_rectangle_add
+r3 = Evas::REvasObject.new canvas.object_rectangle_add
r3.color = 0, 128, 0, 255
r3.move 60, 60
r3.resize 50, 50