summaryrefslogtreecommitdiffstats
path: root/spec/fln_bot_spec.rb
blob: ae5a05d0e21f820328b90b317559846896f9e272 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
# frozen_string_literal: true

require './lib/colonial_twilight/fln_bot'
require './spec/mock_board'

class ColonialTwilight::FLNBot
  attr_writer :debug

  def setup(op_limited: true)
    @possible_actions = %i[pass op op_limited] unless op_limited
    @possible_actions = %i[pass op_limited] if op_limited
  end
end

describe ColonialTwilight::FLNBot do
  before do
    @game = Game.new
    @game.board.fln_resources = 1
    @game.board.available_fln_underground = 1
    @bot = ColonialTwilight::FLNBot.new(@game, :FLN)
    @bot.setup
  end

  describe 'Pass' do
    it 'cost' do
      expect(@bot.pass).to be true
      expect(@game.action.cost).to eq(-1)
    end

    it 'steps' do
      expect(@bot.pass).to be true
      expect(@game.action.steps.size).to eq(1)
    end

    it 'kind' do
      expect(@bot.pass).to be true
      expect(@game.action.steps[0][:kind]).to eq(:pass)
    end
  end

  describe 'Extort' do
    it 'nowhere' do
      expect(@bot.extort).to be false
    end

    it 'success' do
      @game.set(pop: 1, fln_underground: 1)
      expect(@bot.extort).to be true
    end

    it 'not if special activity already done' do
      @bot.turn.special_activity_in(:subvert, @game.board.spaces[0], 1)
      @game.set(pop: 1, fln_underground: 1)
      expect(@bot.extort).to be false
    end
  end

  describe 'Terror' do
    it 'nowhere' do
      expect(@bot.terror).to be false
    end

    it 'terror 1' do
      @game.set(pop: 1, fln_underground: 1, support: true)
      expect(@bot.terror).to be true
    end

    it 'terror 2' do
      @game.set(pop: 1, fln_underground: 1, neutral: true, gov_bases: 1)
      expect(@bot.terror).to be true
    end

    it 'terror 1 + extort' do
      @game.board.fln_resources = 0
      @game.set(pop: 1, fln_underground: 2, support: true)
      expect(@bot.terror).to be true
    end

    it 'terror 1 + extort not possible' do
      @game.board.fln_resources = 0
      @game.set(pop: 1, fln_underground: 1, support: true)
      expect(@bot.terror).to be false
    end
  end

  describe 'Attack' do
    def check_transfer(step, what, dst, num)
      expect(step[:kind]).to be :transfer
      expect(step[:what]).to be what
      expect(step[:dst]).to be dst
      expect(step[:num]).to eq num
    end

    def check_activate(step, num)
      expect(step[:kind]).to be :activate
      expect(step[:num]).to eq num
    end

    it 'algerian_police ambush' do
      @game.set(algerian_police: 1, fln_active: 5, fln_underground: 1)
      expect(@bot.attack).to be true
      expect(@game.action.type).to be :ambush
      check_activate(@game.action.steps[0], 1)
      check_transfer(@game.action.steps[1], :algerian_police, :casualties, 1)
      check_transfer(@game.action.steps[2], :fln_active, :available, 1)
    end

    it 'ambush twice then attack' do
      @game.board.fln_resources = 3
      @game.set(french_troops: 1, french_police: 1, algerian_police: 1, fln_active: 3, fln_underground: 3)
      @game.set(gov_bases: 1, algerian_police: 1, fln_active: 4, fln_underground: 2)
      @game.set(algerian_police: 1, fln_active: 1, fln_underground: 5)
      expect(@bot.attack).to be true
      act = @game.actions[0]
      expect(act.type).to be :ambush
      check_activate(act.steps[0], 1)
      check_transfer(act.steps[1], :french_police, :casualties, 1)
      check_transfer(act.steps[2], :fln_active, :available, 1)
      act = @game.actions[1]
      expect(act.type).to be :ambush
      check_activate(act.steps[0], 1)
      check_transfer(act.steps[1], :algerian_police, :casualties, 1)
      check_transfer(act.steps[2], :fln_active, :available, 1)
      act = @game.actions[2]
      expect(act.type).to be :attack
      check_activate(act.steps[0], 5)
      check_transfer(act.steps[1], :algerian_police, :casualties, 1)
      check_transfer(act.steps[2], :fln_active, :available, 1)
    end

    it 'roll to attack' do
      @game.board.fln_resources = 3
      @game.set(algerian_police: 3, fln_active: 2, fln_underground: 1)
      @game.set(algerian_police: 3, fln_active: 2, fln_underground: 1)
      @game.set(algerian_police: 1, fln_active: 2, fln_underground: 2)
      expect(@bot.attack).to be true
      act = @game.actions[2]
      expect(act.type).to be :attack
      check_activate(@game.action.steps[0], 2)
      check_activate(act.steps[0], 2)
      check_transfer(act.steps[1], :algerian_police, :casualties, 1)
      check_transfer(act.steps[2], :fln_active, :available, 1)
    end

    it 'attrition' do
      @game.board.fln_resources = 3
      @game.set(algerian_police: 30, fln_active: 2, fln_underground: 1)
      @game.set(algerian_police: 30, fln_active: 2, fln_underground: 1)
      @game.set(algerian_police: 3, fln_active: 2, fln_underground: 2)
      expect(@bot.attack).to be true
      act = @game.actions[2]
      expect(act.type).to be :attack
      check_activate(@game.action.steps[0], 2)
      check_activate(act.steps[0], 2)
      check_transfer(act.steps[1], :algerian_police, :casualties, 2)
      check_transfer(act.steps[2], :fln_active, :available, 1)
      check_transfer(act.steps[3], :fln_active, :casualties, 1)
    end

    it 'attack + extort' do
      @game.board.fln_resources = 0
      @game.set(algerian_police: 3, fln_active: 2, fln_underground: 1)
      @game.set(name: 'country', pop: 1, fln_underground: 1, independent: true)
      expect(@bot.attack).to be true
    end
  end

  describe 'Subvert' do
    it 'nowhere' do
      expect(@bot.subvert).to be false
    end

    it 'subvert 1' do
      @game.set(fln_underground: 1, algerian_police: 1)
      expect(@bot.subvert).to be true
      expect(@game.actions.size).to be 1
      expect(@game.action.steps.size).to be 1
    end

    it 'subvert 2' do
      @game.set(fln_underground: 1, algerian_police: 1, french_troops: 1)
      expect(@bot.subvert).to be true
      expect(@game.actions.size).to be 1
      expect(@game.action.steps.size).to be 2
    end

    it 'subvert 1 + remove anywhere' do
      @game.set(fln_underground: 1, algerian_police: 1)
      @game.set(fln_underground: 1, algerian_troops: 1, french_troops: 1)
      expect(@bot.subvert).to be true
      expect(@game.actions.size).to be 2
    end

    it 'OP + 2 x remove anywhere' do
      expect(@bot.pass).to be true
      @game.set(name: 'a', fln_underground: 1, algerian_troops: 1, french_troops: 1)
      @game.set(name: 'b', fln_underground: 1, algerian_troops: 1, french_troops: 1)
      expect(@bot.subvert).to be true
      expect(@game.actions.size).to be 3
    end
  end

  describe 'Rally' do
    it 'nowhere' do
      expect(@bot.rally).to be false
    end

    it 'rally 1' do
      @game.set(fln_active: 1, fln_underground: 2)
      expect(@bot.rally).to be true
      expect(@game.action.steps.size).to be 3
    end

    it 'rally 2' do
      @bot.setup(op_limited: false)
      @game.set(fln_active: 2, fln_underground: 2, french_troops: 1)
      expect(@bot.rally).to be true
      expect(@game.action.steps.size).to be 2
    end

    it 'rally 3' do
      @game.set(fln_bases: 1)
      @game.set(fln_bases: 2)
      expect(@bot.rally).to be true
      expect(@game.action.steps.size).to be 1
    end

    it 'rally 4' do
      @game.board.france_track = 2
      expect(@bot.rally).to be true
    end

    it 'rally 5' do
      @game.set(support: true)
      @game.set(support: true)
      expect(@bot.rally).to be true
      expect(@game.action.steps.size).to be 1
    end

    it 'rally 6 + agitate' do
      @game.board.fln_resources = 20
      @game.set(pop: 2, terror: 2)
      @game.set(pop: 2, terror: 3)
      expect(@bot.rally).to be true
      expect(@game.action.cost).to be 3
      expect(@game.actions.size).to be 2
    end

    it 'rally 6 + only reduce terror' do
      @game.board.fln_resources = 9
      @game.set(pop: 2, terror: 8)
      expect(@bot.rally).to be true
      expect(@bot.turn.cost).to be 6
      expect(@game.action.cost).to be 5
      expect(@game.actions.size).to be 2
    end

    it 'rally 6 + extort + agitate' do
      @game.board.fln_resources = 1
      @game.set(pop: 2, terror: 1)
      @game.set(name: 'country', pop: 1, fln_underground: 1, independent: true)
      @game.set(name: 'country', pop: 1, fln_underground: 1, independent: true)
      expect(@bot.rally).to be true
      expect(@game.actions.size).to be 4
    end

    it 'rally 6 + cannot extort => rally 7' do
      @game.board.fln_resources = 1
      @game.set(pop: 2, terror: 1)
      expect(@bot.rally).to be true
      expect(@game.actions.size).to be 1
    end

    it 'rally 7 + limited agitate' do
      @game.keep = true
      @game.board.fln_resources = 9
      @game.set(fln_active: 1, terror: 10)
      expect(@bot.rally).to be true
      expect(@game.actions.size).to be 2
      expect(@game.actions[1].cost).to be 5
    end

    it 'rally 7 + extort + agitate' do
      @game.keep = true
      @game.board.fln_resources = 1
      @game.set(pop: 1, french_police: 3, fln_active: 1, fln_bases: 1, terror: 10)
      @game.set(name: 'country', pop: 1, fln_underground: 1, independent: true)
      @game.set(name: 'country', pop: 1, fln_underground: 1, independent: true)
      @game.set(name: 'country', pop: 1, fln_underground: 1, independent: true)
      expect(@bot.rally).to be true
      expect(@game.actions.size).to be 5
      expect(@game.actions[4].type).to eq :agitate
      expect(@game.actions[4].cost).to be 3
    end

    it 'agitate unselected' do
      @game.keep = true
      @game.board.fln_resources = 3
      @game.set(fln_active: 0, fln_bases: 1, terror: 1)
      expect(@bot.rally).to be true
      expect(@game.actions.size).to be 2
      expect(@game.actions[1].type).to eq :agitate
      expect(@game.actions[1].cost).to be 2
    end

    it '2 rally 7 + rally 8' do
      @bot.setup(op_limited: false)
      @game.board.fln_resources = 3
      @game.set(fln_active: 1, oppose: 1)
      @game.set(fln_active: 1, oppose: 1)
      @game.set(fln_active: 1, oppose: 1)
      @game.set(fln_active: 1, oppose: 1)
      expect(@bot.rally).to be true
      expect(@game.actions.size).to be 3
    end
  end
end