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#! /usr/bin/env ruby
# frozen_string_literal: true
module ColonialTwilight
OPERATIONS = {
pass: 'Pass',
rally: 'Rally',
march: 'March',
attack: 'Attack',
terror: 'Terror'
}.freeze
SPECIAL_ACTIVITIES = {
extort: 'Extort',
subvert: 'Subvert',
ambush: 'Ambush',
oas: 'OAS'
}.freeze
class Action
attr_reader :type, :space, :cost, :steps, :to_agitate_in
attr_accessor :resources
def initialize(type, space, cost, to_agitate_in: nil)
@type = type
@space = space
@cost = cost
@steps = []
@resources = 0
@to_agitate_in = to_agitate_in
end
def sanitize!
map = { src_control: :src, dst_control: :dst }
control = _collect_indexes(map)
control.each do |k, v|
v.pop
v.each do |i|
step = steps[i]
step.delete(step[:src] == k ? :src_control : :dst_control)
end
end
end
def _collect_indexes(map)
hash = {}
steps.each_with_index do |step, i|
map.each do |k, v|
if step.key?(k)
hash[step[v]] ||= []
hash[step[v]] << i
end
end
end
hash
end
def name
return 'Agitate' if @type == :agitate
operation? ? OPERATIONS[@type] : SPECIAL_ACTIVITIES[@type]
end
def operation?
OPERATIONS.keys.include? @type
end
def special_activity?
SPECIAL_ACTIVITIES.keys.include? @type
end
def transfer_steps(steps)
steps.each do |k, v|
transfer_from(k, :fln_underground, v)
end
self
end
def pass
@steps << { kind: :pass }
self
end
def activate(num = 1)
@steps << { kind: :activate, src: @space, num: num } if num.positive?
self
end
def transfer_to(dst, what, num = 1, flip: false)
@steps << { kind: :transfer, src: @space, dst: dst, what: what, num: num, flip: flip } if num.positive?
self
end
def transfer_from(src, what, num = 1, flip: false)
@steps << { kind: :transfer, src: src, dst: @space, what: what, num: num, flip: flip } if num.positive?
self
end
def shift(num)
@steps << { kind: :shift, dst: @space, num: num } unless num.zero?
self
end
def extort
@steps << { kind: :extort, src: @space, what: :fln_underground, flip: true }
self
end
def terror
@steps << { kind: :set, src: @space, what: :terror, terror: 1 }
@steps << { kind: :set, src: @space, what: :alignment, alignment: :neutral }
self
end
def agitate(terror, oppose)
@steps << { kind: :agitate, src: @space, terror: terror, shift: oppose }
self
end
def inspect
"action #{@type} in '#{@space}' cost: #{@cost} #{_to_agitate} : #{_steps}"
end
def _to_agitate
@to_agitate_in.nil? ? '' : " - to agitate in #{@to_agitate_in}"
end
def _steps
@steps.inject('') { |r, s| r + "\n #{s.inspect}" }
end
end
class Turn
attr_reader :actions, :operation, :special_activity
def initialize
reset(false)
end
def reset(limited_op_only)
@operation = nil
@special_activity = nil
@actions = []
@limited_op_only = limited_op_only
end
def operation_done?
!@operation.nil?
end
def special_activity_done?
!@special_activity.nil?
end
def may_special_activity?(special_activity)
@special_activity.nil? || @special_activity == special_activity
end
def operation_spaces
@actions.select(&:operation?).size
end
alias selected_spaces operation_spaces
def special_activity_spaces
@actions.select(&:special_activity?).size
end
def operation_selected?(space)
!@actions.select(&:operation?).find { |a| a.space == space }.nil?
end
def special_activity_selected?(space)
!@actions.select(&:special_activity?).find { |a| a.space == space }.nil?
end
def cost
@actions.inject(0) { |s, a| s + a.cost }
end
def operation_cost
@actions.select(&:operation?).inject(0) { |s, a| s + a.cost }
end
def special_activity_cost
@actions.select(&:special_activity?).inject(0) { |s, a| s + a.cost }
end
def pass(cost)
operation_in(:pass, nil, -cost).pass
end
def agitate_in(space, terror, oppose)
raise "illegal Agitate in #{@operation}" if @operation != :rally
raise "not already selected : #{space.name}" unless operation_selected?(space)
add Action.new(:agitate, space, terror + oppose).agitate(terror, oppose)
end
def operation_in(operation, space, cost, to_agitate_in: nil)
raise "unknown operation : #{operation}" unless OPERATIONS.keys.include? operation
unless @operation.nil?
raise "illegal #{operation} in #{@operation}" if @operation != operation
raise "illegal #{operation} in limited operation #{@operation}" if @limited_op_only
end
raise "already selected : #{space.name}" if operation_selected?(space)
@operation = operation
add Action.new(operation, space, cost, to_agitate_in: to_agitate_in)
end
def special_activity_in(special_activity, space, cost, to_agitate_in: nil)
raise "unknown special activity : #{special_activity}" unless SPECIAL_ACTIVITIES.keys.include? special_activity
raise "illegal #{special_activity} in #{@special_activity}" if !@special_activity.nil? && @special_activity != special_activity
raise "illegal #{special_activity} in limited operation #{@operation}" if @limited_op_only
raise "already selected : #{space.name}" if special_activity_selected?(space)
@special_activity = special_activity
@operation = :attack if special_activity == :ambush
add Action.new(special_activity, space, cost, to_agitate_in: to_agitate_in)
end
def add(action)
@actions << action
action
end
def inspect
"Operation : #{@operation} - in #{selected_spaces} spaces => #{operation_cost} Resources\
\nSpecial Activity : #{@special_activity} - in #{special_activity_spaces}\
spaces => #{special_activity_cost} Resources\
\nactions : #{_actions_to_s}"
end
def _actions_to_s
@actions.inject('') { |s, a| s + "\n - #{a.inspect}" }
end
end
end
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