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#! /usr/bin/env ruby
# frozen_string_literal: true
require 'colonial_twilight/forces'
module ColonialTwilight
class Track
attr_accessor :v
def initialize(max)
@v = 0
@max = max
end
def shift(val)
@v += val
raise "out of track #{@v}" if @v.negative? || @v > @max
@v
end
def clamp(val)
@v = (@v + val).clamp(0, @max)
end
def data
@v
end
end
class Box < Forces
end
class Sector
MOUNTAIN = 1
COASTAL = 2
BORDER = 4
attr_reader :wilaya, :sector, :name, :resettled
attr_accessor :pop, :terror, :adjacents, :alignment
def initialize(name, wilaya, sector, pop, attrs = 0)
@name = name
@wilaya = wilaya
@sector = sector
@pop = pop
@attrs = attrs
@alignment = :neutral
@resettled = false
@terror = 0
@forces = Forces.new self.class.name.split('::')[-1].to_sym
_compute_strings
end
private
def _compute_strings
@terrain = %i[mountain coastal border].map { |s| send("#{s}?") ? s : nil }.reject(&:nil?).join('/')
@descr = "#{@name} #{self.class.name.split('::')[-1]}#{number}"
end
def number
return '' if @wilaya.nil? && @sector.nil?
@descr = "(#{@wilaya}-#{@sector})"
end
public
def to_s
@name
end
def inspect
"\n#{@descr} : #{@terrain}
population : #{@pop}#{@resettled ? ' resettled' : ''}
control : #{control}
alignment : #{@alignment}
terror : #{@terror}
#{@forces}
adjs : #{@adjacents}"
end
def data
{ name: @name, alignment: @alignment, terror: @terror, pop: @pop, resettled: @resettled }.merge(@forces.data)
end
%i[gov gov_bases gov_cubes french_cubes algerian_cubes troops police
french_troops french_police algerian_troops algerian_police
fln fln_bases guerrillas fln_underground fln_active max_bases control].each do |sym|
define_method(sym) { @forces.send(sym) }
end
def sector?
true
end
def city?
false
end
def country?
false
end
def border?
(@attrs & BORDER) == BORDER
end
def coastal?
(@attrs & COASTAL) == COASTAL
end
def mountain?
(@attrs & MOUNTAIN) == MOUNTAIN
end
def terror?
@terror.positive?
end
def support?
@alignment == :support
end
def oppose?
@alignment == :oppose
end
def neutral?
@alignment == :neutral
end
def uncontrolled?
control == :uncontrolled
end
def fln_control?
control == :FLN
end
def gov_control?
control == :GOV
end
def add(type, num = 1)
@forces.add(type, num)
end
def shift_terror(num = 1)
raise "terror cant be negative" if @terror.zero? and num.negative?
@terror += num
end
def resettled?
@resettled
end
def resettle!
raise "can't resettle a country " if country?
raise "can't resettle a sector with a population =! 1" if @pop != 1
@pop = 0
@resettled = true
end
def shift(towards)
if towards == :oppose
raise "can't shift towards oppose" if oppose?
@alignment = (support? ? :neutral : :oppose)
elsif towards == :support
raise "can't shift towards support" if support?
@alignment = (oppose? ? :neutral : :support)
else
raise "unknown shift direction : #{towards}"
end
end
def activate(num)
@forces.activate(num)
end
end
class City < Sector
def initialize(name, wilaya, pop, attrs = 0)
super name, wilaya, 0, pop, attrs
end
def sector?
false
end
def city?
true
end
end
# if independent, FLN may Rally, March and Extort in these Countries,
# but their Population is never counted in the total Opposition
class Country < Sector
attr_reader :independent
def initialize(name)
super(name, nil, nil, 1, MOUNTAIN | BORDER | COASTAL)
@independent = false
@descr += ' : French'
end
def sector?
false
end
def country?
true
end
def independent?
@independent
end
def independent!
@independent = true
@descr.gsub!(/French/, 'Independent')
@independent
end
end
end
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