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#! /usr/bin/env ruby
# frozen_string_literal: true
require 'colonial_twilight/turn'
module ColonialTwilight
class Player
attr_reader :faction, :game, :turn
def initialize(game, faction)
@game = game
@board = game.board
@faction = faction
@debug = game.options.debug
@turn = Turn.new
end
def resources
@faction == :FLN ? @board.fln_resources : @board.gov_resources
end
def score
@faction == :FLN ? @board.opposition_bases : @board.support_commitment
end
private
def init_turn(prev_action, possible_actions)
@prev_action = prev_action
@possible_actions = possible_actions
@card = @game.current_card
@turn.reset(limited_op_only?)
end
def d6
@game.d6
end
def first_eligible?
@game.first == self
end
def will_be_next_first_eligible?
Game.swap_actions.include? @prev_action
end
def may_play_event?
@possible_actions.include?(:event)
end
def limited_op_only?
@possible_actions.size == 2 && @possible_actions.include?(:op_limited)
end
def limited_op_done?
limited_op_only? && !@turn.operation_done?
end
end
end
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