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#! /usr/bin/env ruby
# -*- coding: UTF-8 -*-
require 'colonial_twilight/board'
require 'colonial_twilight/cards'
require 'colonial_twilight/player'
require 'colonial_twilight/fln_bot'
module ColonialTwilight
class Game
@scenarios = ['Short: 1960-1962: The End Game',
'Medium: 1957-1962: Midgame Development',
'Full: 1955-1962: Algérie Francaise!'].freeze
@rules = ['Standard Rules - No Support Phase in final Propaganda round',
'Optional Rule 8.5.1 - Conduct Support Phase in final Propaganda round'].freeze
@states = {
:event => 'Event: execute the Event card',
:ope_special => 'Operation & Special Activity: conduct an Operation in any number of spaces with a Special Activity',
:ope_only => 'Operation Only: conduct an Operation in any number of spaces without a Special Activity',
:ope_limited => 'Limited Operation: conduct an Operation in 1 space without a Special Activity',
:pass => 'Pass: increase your Resources'
}.freeze
class << self
attr_reader :scenarios, :rules, :states, :cards
end
def rules; Game.rules end
def scenarios; Game.scenarios end
def possible_actions used=nil
ks = Game.states.keys
if not used.nil?
if used == :event
ks.delete :event
ks.delete :ope_only
ks.delete :ope_limited
elsif used == :ope_special
ks.delete :ope_special
ks.delete :ope_only
elsif used == :ope_limited
ks.delete :ope_limited
ks.delete :event
elsif used == :ope_only
ks.delete :ope_only
ks.delete :event
ks.delete :ope_special
end
end
Game.states.select { |k,v| ks.include? k }
end
attr_reader :scenario, :ruleset, :board, :ui, :cards
def initialize options
@options = options
@board = ColonialTwilight::Board.new
@deck = ColonialTwilight::Deck.new
end
def start ui, s, rs
@ui = ui
@ruleset = rs
@scenario = s
@board.load [:short, :medium, :long][s]
@max_card = 71
@turn = 1
@cards = []
@actions = []
@players = [FLNBot.new(self, :FLN), Player.new(self, :GOV)]
play
end
def play
while true
ui.turn_start @turn, *@players
c = ui.pull_card @max_card
@cards << @deck.pull(1) # FIXME
ui.show_card @cards[-1]
continue? @players[0].instance_of? FLNBot
ui.player @players[0], true
@actions[0] = @players[0].play possible_actions
continue? @players[1].instance_of? FLNBot
ui.player @players[1], false
@actions[1] = @players[1].play possible_actions @actions[0]
@cards.shift if @cards.length > 2
@turn += 1
# TURN END ...
end
end
def continue? bot
l = bot ? ["FLN :\t\tlet the FLN bot play", "Pivotal Event:\tplay a Pivotal Event"] : ["Play:\t\tplay your turn"]
ret = ui.chose('Next action', l, true) { |s| a = s.split(':'); a[0] = a[0].yellow; a.join(':') }
exit(0) if ret < 0
end
end
end
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