summaryrefslogtreecommitdiffstats
path: root/lib/colonial_twilight/game.rb
blob: 33a30d73c38170238f1e36e8adb52c34ae861ba0 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
#! /usr/bin/env ruby
# -*- coding: UTF-8 -*-

require 'json'

require 'colonial_twilight/board'
require 'colonial_twilight/cards'
require 'colonial_twilight/player'
require 'colonial_twilight/fln_bot'
require 'colonial_twilight/gov_player'

module ColonialTwilight

  class Game

    MAX_CARD = 71

    @scenarios = ['Short:  1960-1962: The End Game',
                  'Medium: 1957-1962: Midgame Development',
                  'Full:   1955-1962: Algérie Francaise!'].freeze
    @rules = ['Standard Rules      - No Support Phase in final Propaganda round',
              'Optional Rule 8.5.1 - Conduct Support Phase in final Propaganda round'].freeze
    @actions = {
      :event        => 'Event:                        execute the Event card',
      :ope_special  => 'Operation & Special Activity: conduct an Operation in any number of spaces with a Special Activity',
      :ope_only     => 'Operation Only:               conduct an Operation in any number of spaces without a Special Activity',
      :ope_limited  => 'Limited Operation:            conduct an Operation in 1 space without a Special Activity',
      :pass         => 'Pass:                         increase your Resources'
    }.freeze
    @swap_actions= [:ope_special, :ope_limited]
    class << self
      attr_reader :scenarios, :rules, :actions
    end
    def rules; Game.rules end
    def scenarios; Game.scenarios end
    def possible_actions used
      ks = Game.actions.keys
      if not used.nil?
        if used == :event
          ks.delete :event
          ks.delete :ope_only
          ks.delete :ope_limited
        elsif used == :ope_special
          ks.delete :ope_special
          ks.delete :ope_only
        elsif used == :ope_limited
          ks.delete :ope_limited
          ks.delete :event
        elsif used == :ope_only
          ks.delete :ope_only
          ks.delete :event
          ks.delete :ope_special
        end
      end
      Game.actions.select { |k,v| ks.include? k }
    end

    attr_reader :options, :scenario, :ruleset, :board, :ui, :cards, :actions
    def initialize options
      @options = options
      @board = ColonialTwilight::Board.new
      @deck = ColonialTwilight::Deck.new
    end

    def start ui, s, rs
      @ui = ui
      @ruleset = rs
      @scenario = s
      @board.load [:short, :medium, :full][s]
      @turn = 0
      @cards = {
        :current => @deck.pull(0),
        :prev => @deck.pull(0)
      }
      @actions = []
      @players = {
        :fln => FLNBot.new(self, :FLN),
        :gov => GOVPlayer.new(self, :GOV),
        :first => :fln,
        :second => :gov
      }
    end

    def current_card
      @cards[:current]
    end

    def first
      @players[@players[:first]]
    end

    def second
      @players[@players[:second]]
    end

    def eligibility_swap
      @players[:first], @players[:second] = @players[:second], @players[:first]
    end

    def eligibility_swap?
      Game.swap_actions.include? @actions[0]
    end

    def play
      while true
        @turn += 1
        ui.turn_start @turn, first, second
        _pull_card

        act = _play first, nil
        @ui.adjust_track  @board.compute_victory_points
        act = _play second, act
        @ui.adjust_track  @board.compute_victory_points

        eligibility_swap if eligibility_swap?
        @actions.clear
      end
    end

    def action_done player, action
      File.open("actions-#{@turn}.json",'r+') do |f|
        data = JSON.load f
        data << action
        f.seek 0
        f << JSON.generate(data)
      end
      @ui.show_player_action player, action
    end

    private

    def _play player, prev_act
      _save prev_act.nil?
      ui.continue? player.instance_of? FLNBot
      ui.player player, prev_act.nil?
      player.play possible_actions prev_act
    end

    def _pull_card
      @cards[:prev] = @cards[:current]
      @cards[:current] = @deck.pull ui.pull_card(MAX_CARD)
      ui.show_card @cards[:current]
    end

    def _save first
      h = {
        :ruleset => @ruleset,
        :scenario => @scenario,
        :turn => @turn,
        :cards => {:current => @cards[:current].num, :prev => @cards[:prev].num},
        :players => {:first => @players[:first], :second => @players[:second]},
        :board => @board.data
      }
      File.open("turn-#{@turn}-#{first ? 0 : 1}.json",'w') { |f| f << JSON.generate(h) }
      File.open("actions-#{@turn}.json",'w') { |f| f << JSON.generate([]) }
    end

  end

  class Sector
    def to_json *args
      name.to_json args
    end
  end

  class Box
    def to_json *args
      name.to_json args
    end
  end

end