1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
|
#! /usr/bin/env ruby
# frozen_string_literal: true
module ColonialTwilight
module FLNBotRules
def dbg(msg, ret)
return if @debug.zero?
case @debug
when 1 then puts " #{msg} : YES" if ret
else puts " #{msg} : #{ret ? 'YES' : 'NO'}"
end
end
def pass?(board = @board)
# if resources = 0 && Op Limited as only choice
r = board.fln_resources.zero? && limited_op_only?
dbg 'PASS', r
r
end
def terror1?(board = @board)
# if no FLN base is (pop 0 && 0 FLN underground or pop 1+ && 1- FLN underground)
r = !board.has do |s|
s.fln_bases.positive? && ((s.pop.zero? && s.fln_underground.zero?) || (!s.pop.zero? && s.fln_underground < 2))
end
dbg 'TERROR 1', r
r
end
def terror2?(_board = nil)
# if GOV is first eligible && will be second eligible
r = !first_eligible? && will_be_next_first_eligible?
dbg 'TERROR 2', r
r
end
def rally1?(board = @board)
# rally would place a base (rally 1 or 2)
r = board.available_fln_bases.positive? && board.has { |s| (may_rally_1_in?(s) || may_rally_2_in?(s)) }
dbg 'RALLY 1', r
r
end
def rally2?(board = @board)
# if #FLN bases * 2 > #FLN at FLN bases + 1d6/2
a = board.count(&:fln_bases) * 2
b = board.count { |s| s.fln_bases.zero? ? 0 : s.guerrillas }
r = a > (b + d6 / 2)
dbg 'RALLY 2', r
r
end
# Rally
def may_rally_1_in?(space)
# 3+ FLN and no GOV (unless limited_op_only))
r = may_rally_in?(space) && may_add_base_in?(space) && space.guerrillas >= 3 &&
(limited_op_only? ? true : space.gov_cubes.zero?)
dbg " may_rally_1_in : #{space.name}", r
r
end
def may_rally_2_in?(space)
# 4+ FLN
r = may_rally_in?(space) && may_add_base_in?(space) && space.guerrillas >= 4
dbg " may_rally_2_in : #{space.name}", r
r
end
def may_rally_3_in?(space)
# at FLN bases, with 2- FLN underground or 0 fln_underground in country or 0 pop
r = may_rally_in?(space) && !space.fln_bases.zero? &&
(space.country? || space.pop.zero? ? space.fln_underground.zero? : space.fln_underground < 2)
dbg " may_rally_3_in : #{space.name}", r
r
end
def rally_3_priority(spaces)
# Algeria -> with cubes -> pop 1+ -> least FLN underground
f = _filter(spaces) { |s| !s.country? }
f = _filter(f) { |s| s.gov_cubes.positive? }
f = _filter(f) { |s| s.pop.positive? }
_min(f, :fln_underground)
end
def may_rally_5_in?(space)
# non-city at support with 0 FLN underground
r = may_rally_in?(space) && !space.city? && space.support? && space.fln_underground.zero?
dbg " may_rally_5_in : #{space.name}", r
r
end
def rally_5_priority(spaces)
# highest population
_max(spaces, :pop)
end
def may_rally_6_in?(space, already_rallied)
# 2+ pop to agitate after rally
r = (already_rallied || may_rally_in?(space)) && space.pop > 1 && (space.terror.positive? || !space.oppose?)
if r
# may agitate if : FLN base or control after rally
n = already_rallied ? 0 : place_guerrillas_in(space).values.sum
r &= (space.fln_bases.positive? || (space.gov < (space.fln + n)))
end
dbg " may_rally_6_in : #{space.name}", r
r
end
def rally_6_priority(spaces)
# max pop, min terror, support : reference ?
f = _max(spaces, :pop)
f = _min(f, :terror)
_filter(f, &:support?)
# FIXME: maybe already selected first, or not
end
def may_rally_7_in?(space)
r = may_rally_in?(space)
dbg " may_rally_7_in : #{space.name}", r
r
end
def rally_7_priority(spaces)
# highest population -> gain FLN control -> remove Gov control -> city -> least terror
f = _max(spaces, :pop)
f = _filter(f) { |s| s.gov < s.fln + place_guerrillas_in(s).values.sum }
f = _filter(f) { |s| s.gov == s.fln + place_guerrillas_in(s).values.sum }
f = _filter(f, &:city?)
_min(f, :terror)
end
def may_rally_8_in?(space)
r = may_rally_in?(space) && !space.guerrillas.zero? && space.fln_bases.zero?
dbg " may_rally_8_in : #{space.name}", r
r
end
def rally_8_priority(spaces)
# Algeria -> most Guerrillas -> no gov cubes
f = _filter(spaces) { |s| !s.country? }
f = _max(f, :guerrillas)
_filter(f) { |s| s.gov_cubes.zero? }
end
# 8.1.2 - Procedure Guidelines
def _filter(spaces, &block)
(f = spaces.select(&block)).empty? ? spaces : f
end
def _max(spaces, sym)
v = spaces.max { |a, b| a.send(sym) <=> b.send(sym) }.send(sym)
spaces.select { |s| s.send(sym) == v }
end
def _min(spaces, sym)
v = spaces.min { |a, b| a.send(sym) <=> b.send(sym) }.send(sym)
spaces.select { |s| s.send(sym) == v }
end
def available_fln_bases?(board = @board)
board.available_fln_bases.positive?
end
def may_add_base_in?(space)
space.guerrillas > 2 && (space.fln_bases < (space.country? ? space.max_bases : 1))
end
def max_placable_guerrillas_in?(space)
max_placable_guerrillas(space).clamp(0, space.fln_bases.positive? ? (space.pop + 1 - space.guerrillas) : 666)
end
def place_guerrillas_in(space, board = @board)
n = max_placable_guerrillas_in?(space)
h = { space: 0 } # do not select space
n -= h[:available] = (a = board.available_fln_underground) >= n ? n : a
while n.positive? && !(spaces = _remove_guerrillas_priority(board.spaces, h)).empty?
s = spaces.sample
n -= h[s] = (g = _removable_guerrillas(s)) >= n ? n : g
end
h.reject { |_k, v| v.zero? } # FIXME in empty? maybe hide active guerrillas ?
end
# 1) place: outofplay -> available | bases -> guerrillas if choice
# 2) place: underground first unless from map then place active first flipped as underground
# 3) march: underground -> active, unless march would activate then move active first
# applied as last filter in FLNBot#_place_fln
def place_guerrillas(spaces)
# 4) support -> with friendly pieces -> random
f = _filter(spaces, &:support?)
_filter(f) { |s| s.guerrillas.positive? }
end
# place_guerrillas_in
def _removable_guerrillas(space)
# 5) active only, leave 2 guerrillas at base or support
a = (a = space.fln_underground) > 2 ? 2 : a
n = space.fln_active - (space.support? || space.fln_bases.positive? ? (2 - a) : 0)
n.positive? ? n : 0
end
def _not_selected(spaces, selected)
spaces.reject { |s| selected.key?(s) }
end
# place_guerrillas_in
def _remove_guerrillas_priority(spaces, selected)
# 5) #removable_guerrillas then most guerrillas first
return [] if (l = _not_selected(spaces, selected).select { |s| _removable_guerrillas(s).positive? }).empty?
_max(l, :guerrillas).shuffle
end
# not used yet
def remove_from(space, num = 1)
# 6) remove active -> underground -> base
h = {}
num -= h[:fln_active] = (s = space.fln_active) >= num ? num : s
num -= h[:fln_underground] = (s = space.fln_underground) >= num ? num : s
h[:fln_bases] = (s = space.fln_bases) >= num ? num : s
h
end
# 7) remove gov : map -> availabe (base -> french -> algerian; troops -> police)
# 8) reduce : commitment -> support -> france track -> gov resource
# 9) shift : support -> oppose | best combined; remove terror only if also shift
# 10) random
end
end
|