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|
#! /usr/bin/env ruby
# frozen_string_literal: true
module ColonialTwilight
module FLNBotRules
def dbg(msg, ret)
return if @debug.zero?
case @debug
when 1 then puts " #{msg}" if ret
else puts " #{msg} : #{ret ? 'YES' : 'NO'}"
end
end
def pass?(board = @board)
# if resources = 0 && Op Limited as only choice
r = board.fln_resources.zero? && limited_op_only?
dbg 'PASS', r
r
end
def terror1?(board = @board)
# if no FLN base is (pop 0 && 0 FLN underground or pop 1+ && 1- FLN underground)
r = !board.has do |s|
s.fln_bases.positive? && ((s.pop.zero? && s.fln_underground.zero?) || (!s.pop.zero? && s.fln_underground < 2))
end
dbg 'TERROR 1', r
r
end
def terror2?(_board = nil)
# if GOV is first eligible && will be second eligible
r = !first_eligible? && will_be_next_first_eligible?
dbg 'TERROR 2', r
r
end
def rally1?(board = @board)
# rally would place a base (rally 1 or 2)
r = board.available_fln_bases.positive? && board.has { |s| (may_rally_1_in?(s) || may_rally_2_in?(s)) }
dbg 'RALLY 1', r
r
end
def rally2?(board = @board)
# if #FLN bases * 2 > #FLN at FLN bases + 1d6/2
a = board.count(&:fln_bases) * 2
b = board.count { |s| s.fln_bases.zero? ? 0 : s.guerrillas }
r = a > (b + d6 / 2)
dbg 'RALLY 2', r
r
end
# Rally
def may_rally_1_in?(space)
# 3+ FLN and no GOV (unless limited_op_only))
r = may_rally_in?(space) && may_add_base_in?(space) && space.guerrillas >= 3 &&
(limited_op_only? ? true : space.gov_cubes.zero?)
dbg " may_rally_1_in : #{space.name}", r
r
end
def may_rally_2_in?(space)
# 4+ FLN
r = may_rally_in?(space) && may_add_base_in?(space) && space.guerrillas >= 4
dbg " may_rally_2_in : #{space.name}", r
r
end
def may_rally_3_in?(space)
# at FLN bases, with 2- FLN underground or 0 fln_underground in country or 0 pop
r = may_rally_in?(space) && !space.fln_bases.zero? &&
(space.country? || space.pop.zero? ? space.fln_underground.zero? : space.fln_underground < 2)
dbg " may_rally_3_in : #{space.name}", r
r
end
def rally_3_priority(spaces)
# Algeria -> with cubes -> pop 1+ -> least FLN underground
f = _filter(spaces) { |s| !s.country? }
f = _filter(f) { |s| s.gov_cubes.positive? }
f = _filter(f) { |s| s.pop.positive? }
_min(f, :fln_underground)
end
def may_rally_5_in?(space)
# non-city at support with 0 FLN underground
r = may_rally_in?(space) && !space.city? && space.support? && space.fln_underground.zero?
dbg " may_rally_5_in : #{space.name}", r
r
end
def rally_5_priority(spaces)
# highest population
_max(spaces, :pop)
end
def may_rally_6_in?(space, already_rallied)
# 2+ pop to agitate after rally
r = (already_rallied || may_rally_in?(space)) && space.pop > 1 && (space.terror.positive? || !space.oppose?)
if r
# may agitate if : FLN base or control after rally
n = already_rallied ? 0 : place_guerrillas_in(space).values.sum
r &= (space.fln_bases.positive? || (space.gov < (space.fln + n)))
end
dbg " may_rally_6_in : #{space.name}", r
r
end
def rally_6_priority(spaces)
# max pop, min terror, support : reference ?
f = _max(spaces, :pop)
f = _min(f, :terror)
_filter(f, &:support?)
# FIXME: maybe already selected first, or not
end
def may_rally_7_in?(space)
r = may_rally_in?(space)
dbg " may_rally_7_in : #{space.name}", r
r
end
def rally_7_priority(spaces)
# highest population -> gain FLN control -> remove Gov control -> city -> least terror
f = _max(spaces, :pop)
f = _filter(f) { |s| s.gov >= s.fln && s.gov < s.fln + place_guerrillas_in(s).values.sum }
f = _filter(f) { |s| s.gov >= s.fln && s.gov == s.fln + place_guerrillas_in(s).values.sum }
f = _filter(f, &:city?)
_min(f, :terror)
end
def may_rally_8_in?(space)
r = may_rally_in?(space) && !space.guerrillas.zero? && space.fln_bases.zero?
dbg " may_rally_8_in : #{space.name}", r
r
end
def rally_8_priority(spaces)
# Algeria -> most Guerrillas -> no gov cubes
f = _filter(spaces) { |s| !s.country? }
f = _max(f, :guerrillas)
_filter(f) { |s| s.gov_cubes.zero? }
end
def may_rally_9_in?(space)
r = may_agitate_in?(space)
dbg " may_rally_9_in : #{space.name}", r
r
end
def rally_9_priority(spaces, resources)
f = _filter(spaces) { |s| s.support? && resources > s.terror }
_filter(f) { |s| s.neutral? && resources > s.terror }
end
# Extort
def may_extort_0_in?(space)
r = may_extort_in?(space) && space.fln_underground > (space.fln_bases.zero? ? 0 : 1)
dbg " may_extort_0_in : #{space.name}", r
r
end
def extort_priority(spaces)
# 2+ guerrillas, 3+ if gov cubes and fln base -> Country -> anywhere if still at 0
f = _filter(spaces) { |s| s.guerrillas > (s.gov_cubes.positive? && s.fln_bases.positive? ? 2 : 1) }
_filter(f, &:country?)
end
# Subvert
def may_subvert_1_in?(space, num)
# to remove last cubes
r = may_subvert_in?(space) && (space.french_cubes.zero? && space.algerian_cubes <= num)
dbg " may_subvert_1_in : #{space.name}", r
r
end
def subvert_1_priority(spaces)
# Police -> Troop
_max(spaces, :algerian_police)
end
def may_subvert_2_in?(space)
# to replace 1 Algerian Police
r = may_subvert_in?(space) && space.algerian_police.positive?
dbg " may_subvert_2_in : #{space.name}", r
r
end
# Terror
def may_terror_1_in?(space)
# to remove support, do not active last underground at bases
r = may_terror_in?(space) && space.support? && space.fln_underground > (space.fln_bases.positive? ? 1 : 0)
dbg " may_terror_1_in : #{space.name}", r
r
end
def terror_1_priority(spaces)
# highest population
_max(spaces, :pop)
end
def may_terror_2_in?(space, de_gaule: false)
# neutral and no terror and pacifiable, do not active last underground at bases
r = may_terror_in?(space) && space.neutral? && !space.terror? && _pacifiable(space, de_gaule) &&
space.fln_underground > (space.fln_bases.positive? ? 1 : 0)
dbg " may_terror_2_in : #{space.name}", r
r
end
def _pacifiable(space, de_gaule)
# in a city or sector with gov base OR
# if Recall de Gaulle in a sector with troops and police and gov control
(!space.country? && space.gov_bases.positive?) ||
(de_gaule && space.sector? && space.troops.positive? && space.police.positive? && space.gov_control?)
end
# Attack
def may_attack_1_in?(space)
# attack will remove 1+ GOV piece, do not expose a base
r = may_attack_in?(space) && space.guerrillas > 5 && space.fln_bases.zero?
dbg " may_attack_1_in : #{space.name}", r
r
end
def may_ambush_1_in?(space)
# do not expose a base
r = may_ambush_in?(space) && (space.fln_bases.zero? ? true : space.guerrillas > 1)
dbg " may_ambush_1_in : #{space.name}", r
r
end
def may_attack_2_in?(space)
# 4+ guerrillas, do not expose a base
r = may_attack_in?(space) && space.guerrillas > 3 && space.fln_bases.zero?
dbg " may_attack_2_in : #{space.name}", r
r
end
def attack_priority(spaces)
# remove priority GOV bases -> French Troops -> French Police -> most pieces
f = _filter(spaces) { |s| s.gov_bases.positive? && s.troops.zero? && s.police.zero? }
f = _filter(f) { |s| s.french_troops.positive? && s.police.zero? }
f = _filter(f) { |s| s.french_police.positive? }
_max(f, :gov)
end
# 8.1.2 - Procedure Guidelines
def _filter(spaces, &block)
return spaces if spaces.empty?
(f = spaces.select(&block)).empty? ? spaces : f
end
def _max(spaces, sym)
return spaces if spaces.empty?
v = spaces.max { |a, b| a.send(sym) <=> b.send(sym) }.send(sym)
spaces.select { |s| s.send(sym) == v }
end
def _min(spaces, sym)
return spaces if spaces.empty?
v = spaces.min { |a, b| a.send(sym) <=> b.send(sym) }.send(sym)
spaces.select { |s| s.send(sym) == v }
end
def available_fln_bases?(board = @board)
board.available_fln_bases.positive?
end
def may_add_base_in?(space)
space.guerrillas > 2 && (space.fln_bases < (space.country? ? space.max_bases : 1))
end
def placeable_guerrillas?(board = @board)
return true if board.available_fln_underground.positive?
board.spaces.map(&method(:_removable_guerrillas)).inject(0, :+).positive?
end
def placeable_guerrillas(board = @board)
board.available_fln_underground + board.spaces.map(&method(:_removable_guerrillas)).inject(0, :+)
end
def max_placable_guerrillas_in?(space)
max_placable_guerrillas(space).clamp(0, space.fln_bases.positive? ? (space.pop + 1 - space.guerrillas) : 666)
end
def place_guerrillas_in(space, board = @board)
n = max_placable_guerrillas_in?(space)
h = { space: 0 } # do not select space
n -= h[:available] = (a = board.available_fln_underground) >= n ? n : a
while n.positive? && !(spaces = _remove_guerrillas_priority(board.spaces, h)).empty?
s = spaces.sample
n -= h[s] = (g = _removable_guerrillas(s)) >= n ? n : g
end
h.reject { |_k, v| v.zero? } # FIXME: in empty? maybe hide active guerrillas ?
end
def pick_guerrillas_from(board = @board)
return :available if board.available_fln_underground.positive?
_remove_guerrillas_priority(board.spaces).sample
end
# 1) place: outofplay -> available | bases -> guerrillas if choice
# 2) place: underground first unless from map then place active first flipped as underground
# 3) march: underground -> active, unless march would activate then move active first
# applied as last filter in FLNBot#_priority
def place_guerrillas_priority(spaces)
# 4) support -> with friendly pieces -> random
f = _filter(spaces, &:support?)
_filter(f) { |s| s.guerrillas.positive? }
end
# place_guerrillas_in
def _removable_guerrillas(space)
# 5) active only, leave 2 guerrillas at base or support
a = (a = space.fln_underground) > 2 ? 2 : a
n = space.fln_active - (space.support? || space.fln_bases.positive? ? (2 - a) : 0)
n.positive? ? n : 0
end
def _not_selected(spaces, selected)
spaces.reject { |s| selected.key?(s) }
end
# place_guerrillas_in
def _remove_guerrillas_priority(spaces, selected = {})
# 5) #removable_guerrillas then most guerrillas first
return [] if (l = _not_selected(spaces, selected).select { |s| _removable_guerrillas(s).positive? }).empty?
_max(l, :guerrillas)
end
# not used yet
def remove_from(space, num = 1)
# 6) remove active -> underground -> base
h = {}
num -= h[:fln_active] = (s = space.fln_active) >= num ? num : s
num -= h[:fln_underground] = (s = space.fln_underground) >= num ? num : s
h[:fln_bases] = (s = space.fln_bases) >= num ? num : s
h
end
# 7) remove gov : map -> availabe (base -> french -> algerian; troops -> police)
# 8) reduce : commitment -> support -> france track -> gov resource
# 9) shift : support -> oppose | best combined; remove terror only if also shift
# 10) random
end
end
|