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#! /usr/bin/env ruby
# frozen_string_literal: true
module ColonialTwilight
module FLNBotRules
def dbg(msg, ret)
return if @debug.zero?
case @debug
when 1 then puts " #{msg} : YES" if ret
else puts " #{msg} : #{ret ? 'YES' : 'NO'}"
end
end
def pass?(board = @board)
# if resources = 0 && Op Limited as only choice
r = board.fln_resources.zero? && limited_op_only?
dbg 'PASS', r
r
end
def terror1?(board = @board)
# if no FLN base is (pop 0 && 0 FLN underground or pop 1+ && 1- FLN underground)
r = !board.has do |s|
s.fln_bases.positive? && ((s.pop.zero? && s.fln_underground.zero?) || (!s.pop.zero? && s.fln_underground < 2))
end
dbg 'TERROR 1', r
r
end
def terror2?(_board = nil)
# if GOV is first eligible && will be second eligible
r = !first_eligible? && will_be_next_first_eligible?
dbg 'TERROR 2', r
r
end
def rally1?(board = @board)
# rally would place a base (rally 1 or 2)
r = board.available_fln_bases.positive? && board.has { |s| (may_rally_1_in?(s) || may_rally_2_in?(s)) }
dbg 'RALLY 1', r
r
end
def rally2?(board = @board)
# if #FLN bases * 2 > #FLN at FLN bases + 1d6/2
a = board.count(&:fln_bases) * 2
b = board.count { |s| s.fln_bases.zero? ? 0 : s.guerrillas }
r = a > (b + d6 / 2)
dbg 'RALLY 2', r
r
end
# Rally
def may_rally_1_in?(space)
# 3+ FLN and no GOV (unless limited_op_only))
r = may_rally_in?(space) && may_add_base_in?(space) && space.guerrillas >= 3 &&
(limited_op_only? ? true : space.gov_cubes.zero?)
dbg " may_rally_1_in : #{space.name}", r
r
end
def may_rally_2_in?(space)
# 4+ FLN
r = may_rally_in?(space) && may_add_base_in?(space) && space.guerrillas >= 4
dbg " may_rally_2_in : #{space.name}", r
r
end
def may_rally_3_in?(space)
# at FLN bases, with 2- FLN underground or 0 fln_undergroud in country or 0 pop
r = may_rally_in?(space) && !space.fln_bases.zero? &&
(space.country? || space.pop.zero? ? space.fln_underground.zero? : space.fln_underground < 2)
dbg " may_rally_3_in : #{space.name}", r
r
end
def rally_3_priority(spaces)
# Algeria -> with cubes -> pop 1+ -> least FLN underground
f = _filter(spaces) { |s| !s.country? }
f = _filter(f) { |s| s.gov_cubes.positive? }
f = _filter(f) { |s| s.pop.positive? }
_min(f, :fln_underground).shuffle
end
def may_rally_5_in?(space)
# non-city at support with 0 FLN underground
r = may_rally_in?(space) && !space.city? && space.support? && space.fln_underground.zero?
dbg " may_rally_5_in : #{space.name}", r
r
end
def rally_5_priority(spaces)
# highest population
_max(spaces, :pop).shuffle
end
def may_rally_6_in?(space, already_rallied)
# 2+ pop to agitate after rally
r = (already_rallied || may_rally_in?(space)) && space.pop > 1
dbg " may_rally_6_in : #{space.name}", r
r
end
def rally_6_priority(spaces)
# max pop, min terror, support : reference ?
f = _max(spaces, :pop)
f = _min(f, :terror)
f = _filter(f, &:support?)
# FIXME: maybe already selected first, or not
f.shuffle
end
def may_rally_7_in?(space)
r = may_rally_in?(space)
dbg " may_rally_7_in : #{space.name}", r
r
end
def rally_7_priority(spaces)
# highest population
_max(spaces, :pop).shuffle
end
def rally_7_priority_after(spaces)
# in city, least terror
f = _filter(spaces, &:city?)
_min(f, :terror).shuffle
end
def may_rally_8_in?(space)
r = may_rally_in?(space) && !space.guerrillas.zero? && space.fln_bases.zero?
dbg " may_rally_8_in : #{space.name}", r
r
end
def rally_8_priority(spaces)
# Algeria -> most Guerrillas -> no gov cubes
f = _filter(spaces) { |s| !s.country? }
f = _max(f, :guerrillas)
_filter(f) { |s| s.gov_cubes.zero? }.shuffle
end
# 8.1.2 - Procedure Guidelines
def _filter(spaces, &block)
(f = spaces.select(&block)).empty? ? spaces : f
end
def _max(spaces, sym)
v = spaces.max { |a, b| a.send(sym) <=> b.send(sym) }.send(sym)
spaces.select { |s| s.send(sym) == v }
end
def _min(spaces, sym)
v = spaces.min { |a, b| a.send(sym) <=> b.send(sym) }.send(sym)
spaces.select { |s| s.send(sym) == v }
end
def available_fln_bases?(board = @board)
board.available_fln_bases.positive?
end
def may_add_base_in?(space)
space.guerrillas > 2 && (space.fln_bases < (space.country? ? space.max_bases : 1))
end
def max_placable_guerrillas_in?(space)
max_placable_guerrillas(space).clamp(0, space.fln_bases.positive? ? (space.pop + 1 - space.guerrillas) : 666)
end
# 1) place: outofplay -> available | bases -> guerrillas if choice
# 2) place: underground first unless from map then place active first flipped as underground
# 3) march: underground -> active, unless march would activate then move active first
# applied as last filter in FLNBot#_place_fln
def place_guerrillas(spaces)
# 4) support -> with friendly pieces -> random
f = _filter(spaces, &:support?)
_filter(f) { |s| s.guerrillas.positive? }.shuffle
end
# FLNBot#_place_fln_in
def removable_guerrillas(space)
# 5) active only, leave 2 guerrillas at base or support
a = (a = space.fln_underground) > 2 ? 2 : a
n = space.fln_active - (space.support? || space.fln_bases.positive? ? (2 - a) : 0)
n.positive? ? n : 0
end
def not_selected(spaces, steps)
spaces.reject { |s| steps.key?(s) }
end
# FLNBot#_place_fln_in
def remove_guerrillas_priority(spaces, steps)
# 5) #removable_guerrillas then most guerrillas first
return [] if (l = not_selected(spaces, steps).select { |s| removable_guerrillas(s).positive? }).empty?
_max(l, :guerrillas).shuffle
end
# not used yet
def remove_from(space, num = 1)
# 6) remove active -> underground -> base
h = {}
num -= h[:fln_active] = (s = space.fln_active) >= num ? num : s
num -= h[:fln_underground] = (s = space.fln_underground) >= num ? num : s
h[:fln_bases] = (s = space.fln_bases) >= num ? num : s
h
end
# 7) remove gov : map -> availabe (base -> french -> algerian; troops -> police)
# 8) reduce : commitment -> support -> france track -> gov resource
# 9) shift : support -> oppose | best combined; remove terror only if also shift
# 10) random
end
end
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