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# frozen_string_literal: true
module ColonialTwilight
module FLNBotRally
def rally
# return false if !available_resources.positive? && !extort
@reserved_to_agitate = 0
# max 6 spaces
max_selected = (limited_op_only? ? 1 : 6)
# max 2/3 resources unless starts with < 9 resources
max_resources = (@board.fln_resources < 9 ? 0 : @board.fln_resources * 2 / 3)
max_cost = -> { max_resources.zero? ? 0 : max_resources - @turn.cost }
stop_cond = if max_resources.zero?
-> { @turn.selected_spaces >= max_selected }
else
-> { @turn.selected_spaces >= max_selected || (@turn.cost + @reserved_to_agitate) >= max_resources }
end
stop_cond_base = -> { !available_fln_bases? || stop_cond.call }
loop do
break unless _place_base_in(_rally(1, stop_cond_base, ->(s) { may_rally_1_in?(s) }))
end
loop do
break unless _place_base_in(_rally(2, stop_cond_base, ->(s) { may_rally_2_in?(s) }))
end
loop do
break unless _place_fln_in(_rally(3, stop_cond, ->(s) { may_rally_3_in?(s) }, priority: 3))
end
_shift_france_track unless stop_cond.call
loop do
break unless _place_fln_in(_rally(5, stop_cond, ->(s) { may_rally_5_in?(s) }, priority: 5))
end
unless stop_cond.call
printd(' rally 6')
filter = ->(s) { may_rally_6_in?(s, @turn.operation_selected?(s)) }
space = _rally_one_space(filter, priority: 6, reselect: true)
if _reserve_to_agitate_in?(space, max_cost.call)
agitate_in = space
_place_fln_in(space, to_agitate_in: space) unless @turn.operation_selected?(space)
end
end
2.times do
break unless _place_fln_in(_rally(7, stop_cond, ->(s) { may_rally_7_in?(s) }, priority: 7))
end
2.times do
break unless _place_fln_in(_rally(8, stop_cond, ->(s) { may_rally_8_in?(s) }, priority: 8))
end
if agitate_in.nil?
printd ' rally 9'
filter = ->(s) { may_rally_9_in?(s) && (@turn.operation_selected?(s) || @turn.selected_spaces < max_selected) }
spaces = rally_9_priority(@board.search(&filter), max_cost.call) { |s| @turn.operation_selected?(s) }.shuffle
while (space = spaces.pop)
if @turn.operation_selected?(space)
agitate_in = space
elsif _reserve_to_agitate_in?(space, max_cost.call) && _place_fln_in(space, to_agitate_in: space)
agitate_in = space
end
break unless agitate_in.nil?
end
end
_agitate_in(agitate_in, max_cost.call)
@turn.operation_done?
end
def _rally(num, stop_cond, filter, priority: nil, reselect: false)
return nil if stop_cond.call
printd(" rally #{num}")
return nil if (space = _rally_one_space(filter, priority: priority, reselect: reselect)).nil?
printd(" -> #{space.name}")
extort unless available_resources.positive?
available_resources.positive? ? space : nil
end
def _rally_one_space(filter, priority: nil, reselect: false)
spaces = @board.search(&filter)
spaces = spaces.reject(&@turn.method('operation_selected?')) unless reselect
spaces = _place_priority(spaces, priority) unless priority.nil?
spaces.sample
end
def _place_priority(spaces, priority)
return spaces if spaces.size < 2
spaces = case priority
when 3 then rally_3_priority(spaces)
when 5 then rally_5_priority(spaces)
when 6 then rally_6_priority(spaces)
when 7 then rally_7_priority(spaces)
else spaces
end
place_guerrillas_priority(spaces)
end
def _place_base_in(space)
return false if space.nil?
printd " => _place_base_in : #{space.name}"
a, u = (n = space.fln_active) >= 2 ? [2, 0] : [n, 2 - n]
apply_action @turn.operation_in(:rally, space, 1)
.transfer_to(:available, :fln_active, a)
.transfer_to(:available, :fln_underground, u)
.transfer_from(:available, :fln_base)
end
def _place_fln_in(space, to_agitate_in: nil)
return false if space.nil?
printd " => _place_fln_in : #{space.name}"
return false if (steps = place_guerrillas_in(space)).empty?
apply_action @turn.operation_in(:rally, space, 1, to_agitate_in: to_agitate_in).transfer_steps(steps)
end
def _shift_france_track
printd(' rally 4')
return false if @board.france_track.zero?
extort unless available_resources.positive?
apply_action @turn.operation_in(:rally, :france_track, 1).shift(1)
end
def _agitate_in(space, max_cost)
return if space.nil?
printd " => _agitate_in : #{space.name}"
terror = space.terror
oppose = space.oppose? ? 0 : 1
if @reserved_to_agitate.positive?
terror = terror > @reserved_to_agitate ? @reserved_to_agitate : terror
oppose = 0 if terror == @reserved_to_agitate
return apply_action @turn.agitate_in(space, terror, oppose)
end
if max_cost.positive? && (cost = (terror + oppose)) > max_cost
terror -= (cost - oppose - max_cost)
oppose = 0
end
return if terror.zero?
if (cost = terror + oppose) < available_resources
return apply_action @turn.agitate_in(space, terror, oppose)
end
max_rcs = available_resources + extortable.size
if cost > max_rcs
terror -= (cost - oppose - max_rcs)
oppose = 0
end
return if terror.zero?
((terror + oppose) - available_resources).times { extort(to_agitate_in: space) }
apply_action @turn.agitate_in(space, terror, oppose)
end
def _reserve_to_agitate_in?(space, max_cost)
return false if space.nil?
printd " => _reserve_to_agitate_in : #{space.name}"
cost = (rally_cost = (@turn.operation_selected?(space) ? 0 : 1)) + (agitate_cost = max_agitate_cost(space))
agitate_cost -= (cost - max_cost) if max_cost.positive? && cost > max_cost
return false unless agitate_cost.positive?
if (cost = (rally_cost + agitate_cost)) < available_resources
@reserved_to_agitate = agitate_cost
return true
end
max_rcs = available_resources + extortable.size
agitate_cost -= (cost - max_rcs) if cost > max_rcs
return false unless agitate_cost.positive?
((rally_cost + agitate_cost) - available_resources).times { extort(to_agitate_in: space) }
@reserved_to_agitate = agitate_cost
true
end
end
end
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