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# frozen_string_literal: true
module ColonialTwilight
module FLNBotAttack
def attack
# return false if !available_resources.positive? && !extort
n = 2
ambush_cond = ->(s) { n.positive? && @turn.may_special_activity?(:ambush) && may_ambush_1_in?(s) }
cond = ->(s) { may_attack_1_in?(s) || ambush_cond.call(s) }
until (space = attack_priority(@board.search(&cond)).sample).nil?
break if !available_resources.positive? && !extort
_apply_attack(space, ambush_cond.call(space))
n -= 1
end
until (space = attack_priority(@board.search { |s| may_attack_2_in?(s) }).sample).nil?
break if !available_resources.positive? && !extort
_apply_attack(space, ambush_cond.call(space))
n -= 1
end
@turn.operation_done?
end
def _apply_attack(space, ambush)
apply_action ambush ? _ambush(space) : _attack(space)
end
def _ambush(space)
action = @turn.special_activity_in(:ambush, space, 1).activate(1)
casualties = _casualties(space, action, 1)
_attrition(action, casualties)
end
def _attack(space)
action = @turn.operation_in(:attack, space, 1).activate(space.fln_underground)
return action if (d = d6) > space.guerrillas
casualties = _casualties(space, action, 2)
_attrition(action, casualties)
action.transfer_from(place_from, :fln_underground) if d == 1
action
end
def _casualties(space, action, casualties)
num = 0
FLNAttackRules::CASUALTIES_PRIORITY.each do |sym|
next unless (n = space.send(sym)).positive?
casualties -= (n = (n > casualties ? casualties : n))
num += n
action.transfer_to(:casualties, sym, n)
action.shift(:commitment, -1) if sym == :gov_bases
break if casualties.zero?
end
num
end
def _attrition(action, casualties)
action.transfer_to(:available, :fln_active, (casualties + 1) / 2)
.transfer_to(:casualties, :fln_active, casualties / 2)
end
end
end
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