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|
#! /usr/bin/env ruby
# -*- coding: UTF-8 -*-
module ColonialTwilight
# Country.independant
class FLNBot < Player
def play possible_actions
@possible_actions = possible_actions
_init
_start
end
private
def _start
# resources = 0 && Ope Limited as only choice
if @board.fln_resources == 0 and limited_ope_only?
puts ' => PASS' if @debug
h = get_action :pass, -1, :pass, false
apply_action h
return conducted_action
end
# GOV is first eligible && will be second eligible
if not first_eligible? and @game.eligibility_swap?
puts ' => TERROR 1' if @debug
return terror
end
# exists no FLN base with (POP 1+ && 1- FLN undeground OR POP 0 && 0 FLN underground)
if not @board.has(:sectors) {|s| s.fln_bases_1m? and ((not s.pop0? and s.fln_u_1l?) or (s.pop0? and s.fln_u_0?)) }
puts ' => TERROR 2' if @debug
return terror
end
return _march_or_rally
end
def _march_or_rally
# rally would place base : see rally first 2 bullets
if @board.available_fln_bases > 0 and @board.has {|s| may_add_fln_base?(s) and ((s.guerrillas >= 3 and (limited_ope_only? ? true : s.gov_cubes_0?)) or s.guerrillas >= 4) }
puts ' => RALLY 1' if @debug
return rally
end
# #FLN bases * 2 > #FLN at FLN bases + 1d6/2
if (@board.count() {|s| s.fln_bases } * 2) > (@board.count() {|s| s.fln_bases_0? ? 0 : s.guerrillas } + rand(7)/2)
puts ' => RALLY 2' if @debug
return rally
end
puts ' => MARCH 1' if @debug
return march
end
##### TERROR OPERATION #####
def terror
# not POP 0 && 1+ FLN underground && (no FLN bases || 2+ FLN underground)
spaces = @board.search(:sectors) {|s| not s.pop0? and s.fln_u_1m? and (s.fln_bases_0? or s.fln_u_2m?) }
# play event if more profitable
vpts = 0
(@board.fln_resources + possible_extort).clamp(0, spaces.length).times {|n| vpts += spaces[n].pop }
return event if spaces.empty? or (may_play_event? and vpts <= @card.fln_effectiveness)
# to remove support, highest POP first
sort_filter(spaces.select{|s| s.support? }, :pop).each do |selected|
break if not may_continue?
_terror selected
spaces.delete selected
end
# if last campaign, neutral with no terror and pacifiable, highest POP first
sort_filter(spaces.select{|s| s.neutral? and not s.has_terror? and pacifiable?(s) and not_selected s }, :pop).each do |selected|
break if not may_continue?
_terror selected
spaces.delete selected
end if last_campaign?
subvert if may_conduct_special_activity? :subvert
extort if may_conduct_special_activity? :extort
return conducted_action
end
def _terror selected
h = get_action :terror, 1, selected
transfer h, 1, :fln_underground, selected, selected, :fln_active
mks = []
mks << [:terror, 1, nil, 0, 1] if not selected.terror?
mks << [:alignment, 1, :support, :oppose, :neutral] if selected.oppose?
mks << [:alignment, 1, :oppose, :support, :neutral] if selected.support?
h[:markers] = mks
apply_action h
end
##### EVENT #####
def event
if may_play_event? and @card.fln_effective? and ((@card.fln_marked? or @card.capability?) or (rand(7) < 4 and @card.fln_playable?))
raise "FIXME event not implemented yet"
return conducted_action
end
return attack
end
##### SUBVERT SPECIAL ACTIVITY #####
def subvert
puts ' => SUBVERT' if @debug
puts ':: 1+ FLN underground && 1+ algerian cubes' if @debug
spaces = @board.search(:sectors) {|s| s.fln_u_1m? and s.algerian_cubes >= 1 }
# in up to 2 spaces, to remove last cube
tmp = spaces.select{|s| s.french_cubes == 0 and s.algerian_cubes < 3 }
tmp.shuffle!
tmp.sort! {|a,b|
r = b.algerian_police <=> a.algerian_police # police first
r = b.algerian_troops <=> a.algerian_troops if r == 0 # troops then
r
}
# up to 2 spaces and 2 cubes
n = 0
2.times do
selected = tmp.shift
break if selected.nil? or n >= 2
n += _remove selected
spaces.delete selected
end
# only place FLN from available
if n == 0 and @board.available_fln_underground > 0 and not spaces.empty?
n += _replace spaces[rand(spaces.length)]
end
# randomly if one piece was removed or GOV is first eligible
if n == 1 or not first_eligible? and not spaces.empty?
n += _remove spaces[rand(spaces.length)]
end
end
def _replace selected
h = get_action :subvert, 0, selected
transfer h, 1, :algerian_police, selected, :available
transfer h, 1, :fln_underground, :available, selected
apply_action h
2
end
def _remove selected
h = get_action :subvert, 0, selected
ap = selected.algerian_police.clamp(0, 2)
transfer h, ap, :algerian_police, selected, :available if ap > 0
at = selected.algerian_troops.clamp(0, 2 - ap)
transfer h, at, :algerian_troops, selected, :available if at > 0
apply_action h
ap + at
end
##### EXTORT SPECIAL_ACTIVITY #####
def extort
# 1+ POP && (FLN control or country) && (1+ FLN underground or 2+ FLN if 1+ FLN bases and not country)
spaces = @board.search() {|s| not s.pop0? and (s.fln_control? or s.country?) and s.fln_u_1m? and (s.country? or s.fln_bases_0? or s.fln_u_2m?) }
# 3+ FLN or 2+ FLN if (0 GOV cubes or 0 FLN base)
spaces.select{|s| s.guerrillas > 3 or (s.guerrillas > 2 and (s.gov_cubes_0? or s.fln_bases_0?)) }.each do |selected|
_extort selected
spaces.delete selected
end
# Morocco and Tunisia
spaces.select{|s| s.country? }.each do |selected|
_extort selected
spaces.delete selected
end
# if still at 0 resources, everywhere possible
spaces.each do |selected| _extort selected end if @board.fln_resources == 0
end
def _extort selected
h = get_action :extort, -1, selected
transfer h, 1, :fln_underground, selected, selected, :fln_active
apply_action h
end
##### ATTACK OPERATION #####
PIECES = [:gov_base,:french_troops,:french_police,:algerian_troops,:algerian_police].freeze
def attack
spaces = nil
if not may_conduct_special_activity? :ambush
# GOV pieces && no FLN bases && 6+ FLN
spaces = @board.search(:sectors) {|s| s.has_gov? and s.fln_bases_0? and s.guerrillas > 5 }
else
# GOV pieces && ((no FLN bases && (6+ FLN or 1+ FLN underground)) || (FLN bases and 2+ FLN underground))
spaces = @board.search(:sectors) {|s| s.has_gov? and ((s.fln_bases_0? and (s.guerrillas > 5 or s.fln_u_1m?)) or (not s.fln_bases_0? and s.fln_u_2m?)) }
end
casualties = _compute_casualties spaces
if casualties.inject(0){|n,c| n + c[:french_police] + c[:french_troops] + c[:gov_base] } > 2
casualties.each {|c| puts spaces[c[:i]].name; puts c.inspect } if @debug
ambushes = 0
casualties.each do |c|
break if not may_continue?
a = c[:n] < 5
next if a and ambushes == 2 # only 2 ambushes
selected = spaces[c[:i]]
h = get_action :attack, 1, selected
if a
ambushes += 1
h[:action] = :ambush
transfer h, 1, :fln_underground, selected, selected, :fln_active
else
transfer h, selected.fln_underground, :fln_underground, selected, selected, :fln_active if selected.fln_underground > 0
end
PIECES.each {|k| transfer h, c[k], k, selected, :casualties if c[k] != 0 }
if !a
fc = c[:french_police] + c[:french_troops] + c[:gov_base]
fc.times {|t| transfer h, 1, :fln_active, selected, (t%2 == 0 ? :available : :casualties), :fln_underground }
end
apply_action h
end
if may_continue?
# GOV pieces && 3+ FLN underground
spaces = @board.search(:sectors) {|s| s.has_gov? and s.guerrillas > 3 }.select{|s| not_selected s }
if not spaces.empty?
c = _compute_casualties(spaces)[0]
selected = spaces[c[:i]]
h = get_action :attack, 1, selected
transfer h, selected.fln_underground, :fln_underground, selected, selected, :fln_active if selected.fln_underground > 0
if rand(7) <= selected.fln
PIECES.each {|k| transfer h, c[k], k, selected, :casualties if c[k] != 0 }
fc = c[:french_police] + c[:french_troops] + c[:gov_base]
fc.times {|t| transfer h, 1, :fln_active, selected, (t%2 == 0 ? :available : :casualties), :fln_underground }
end
apply_action h
end
end
extort if may_conduct_special_activity? :extort
return conducted_action
end
return _march_or_rally
end
def _compute_casualties spaces
casualties = spaces.inject([]) {|n,s|
h = {:i=>n.length, :n=>s.fln, :u=>s.fln_underground}
PIECES.each {|k| h[k] = 0 }
t = 0
if s.guerrillas > 5 # auto succes -> 2 casualties
t = h[:french_police] = s.french_police.clamp(0, 2)
t += h[:algerian_police] = s.algerian_police.clamp(0, 2 - t) if t < 2
t += h[:french_troops] = s.french_troops.clamp(0, 2 - t) if t < 2
t += h[:algerian_troops] = s.algerian_troops.clamp(0, 2 - t) if t < 2
t += h[:gov_base] = s.gov_bases.clamp(0, 2 - t) if t < 2
else # ambush 1 casualty
t = h[:french_police] = 1 if s.french_police > 0
t = h[:algerian_police] = 1 if s.algerian_police > 0 and t == 0
t = h[:french_troops] = 1 if s.french_troops > 0 and t == 0
t = h[:algerian_troops] = 1 if s.algerian_troops > 0 and t == 0
t = h[:gov_base] = 1 if s.fln_bases > 0 and t == 0
end
h[:t] = t
n << h
}
casualties.shuffle!
casualties.sort!{|a,b|
r = b[:gov_base] <=> a[:gov_base] # bases
r = b[:french_troops] <=> a[:french_troops] if r == 0 # french troops
r = b[:french_police] <=> a[:french_police] if r == 0 # french police
r = b[:t] <=> a[:t] if r == 0 # most pieces
r
}
casualties
end
##### MARCH OPERATION #####
def march
# up to 2/3 resources expended unless 8 or less resources
rcs_max = (@board.fln_resources <= 8 ? @board.fln_resources : @board.fln_resources * 2 / 3)
stop_cond = -> { @expended_resources == rcs_max or not may_continue? }
# FIXME
# @board.spaces_h['Tlemcen'].add :fln_underground, -1
# @board.spaces_h['Tlemcen'].add :fln_base, 1
# @board.spaces_h['Mascara'].add :fln_underground, 2
# @board.spaces_h['Mascara'].add :fln_active, 2
# @board.spaces_h['Saida'].add :fln_base
# @board.spaces_h['Saida'].add :fln_underground, 1
# @board.spaces_h['Saida'].add :fln_active, 2
# @board.spaces_h['Sidi Bel Abbes'].add :algerian_police, 1
@board.spaces_h['Bordj Bou Arreridj'].add :fln_base, 1
@board.spaces_h['Oum El Bouaghi'].add :fln_base, 1
# @board.spaces_h['Biskra'].add :fln_base, 1
@board.spaces_h['Tebessa'].add :fln_active, 1
@board.spaces_h['Negrine'].add :fln_active, 1
@board.spaces_h['Negrine'].add :fln_underground, 1
#
spaces = @board.search {|s| not s.fln_bases_0? and s.fln_underground == 0 }
puts "spaces :: " + spaces.collect(){|s| s.is_a?(Symbol) ? s.to_s : s.name}.join(' :: ')
selected = spaces[0]
selected = @board.spaces[11]
puts "DEST : #{selected.name}"
d = _paths(selected, {:fln_underground=>1}) {|h| h[:fln_underground] > 0 }
puts "FIXME : march is not implemented yet"
exit 1
# DEAD ZONE => no multiple march
# march with underground -> unless march will trigger active
#
# unless limited ope can march again untill cross wilaya or border
#
# pay per destination
#
########
# march 1 underground FLN to each base that does not have 1
# - lowest cost
# while not stop_cond.call
# spaces = @board.search {|s| not s.fln_bases_0? and s.fln_underground == 0 }
# break if spaces.empty?
# end
########
# march 1 FLN to each spaces at Support if 0 FLN
# march 2 FLN in up to 1 city if Amateur Bombers in effect
# - to stay underground : unless last Campaign
# - lowest cost
########
# march to remove GOV control in 1 POP+ not at Oppose
# - mountain
# - highest POP
# - lowest cost
########
# march 3 FLN to non-resettled POP0 with room for a base
# - fewest GOV cubes
# - mountain
# - lowest cost
# - at least 1 FLN stays underground
# selected = @board.spaces[11]
# puts "DEST : #{selected.name}"
# d = _paths(selected, {:fln_underground=>1}) {|h| h[:fln_underground] > 0 }
return conducted_action
end
def _paths dst, want, &cond
ws = dst.adjacents.map {|s| @board.spaces[s].wilaya }.uniq! # adjacent Wilayas allowed
puts ws.inspect
spaces = @board.search{|s| s != dst and ws.include? s.wilaya } # in tree spaces
puts spaces.collect{|s| s.name }.join(' :: ')
tree = build_tree dst, spaces, want
tree.sort{|(x,a),(y,b)| a[:d]<=>b[:d]}.each{|k,v| puts "\t#{v[:d]} #{v[:fln][:max]}:#{v[:fln][:ok]} #{k.name} :: #{v[:adjs].map{|s| s.name}.join(' - ')}" }
end
##### RALLY OPERATION #####
def rally
# max 6 spaces unless ope_only => 1
selected_max = (limited_ope_only? ? 1 : 6)
# up to 2/3 resources expended unless 8 or less resources
rcs_max = (@board.fln_resources <= 8 ? @board.fln_resources : @board.fln_resources * 2 / 3)
stop_cond = -> { @selected_spaces.length == selected_max or @expended_resources == rcs_max or not may_continue? }
while not stop_cond.call and @board.available_fln_bases > 0
puts ':: may add fln && 3+ FLN && 0 GOV cubes (unless Limited OP)' if @debug
break if not _place_base @board.search {|s| may_add_fln_base?(s) and s.guerrillas >= 3 and (limited_ope_only? ? true : s.gov_cubes_0?) and not_selected s }
end
while not stop_cond.call and @board.available_fln_bases > 0
puts ':: may add fln && 4+ FLN' if @debug
break if not _place_base @board.search {|s| may_add_fln_base?(s) and s.guerrillas >= 4 and not_selected s }
end
while not stop_cond.call or not has_fln_to_place?
puts ':: FLN base && ((1+ pop && 1- underground FLN) or ((0 pop || country) && 0 underground FLN))' if @debug
spaces = @board.search(:sectors) {|s| s.fln_bases_1m? and ((not s.pop0? and s.fln_u_1l?) or ((s.pop0? or s.country?) and s.fln_u_0?)) and not_selected s }
break if not _place_fln_1 spaces
end
if not stop_cond.call
puts ':: only once : shift France track towards F' if @debug
_shift_france_track
end
while not stop_cond.call and has_fln_to_place?
puts ':: non City && Support && 0 underground FLN' if @debug
break if not _place_fln_2 @board.search(:sectors) {|s| not (s.city? and s.support?) and s.fln_u_0? and not_selected s }
end
if not @expended_resources == rcs_max and may_continue?
puts ':: (FLN control or Base) and 2+ pop && not oppose' if @debug
rcs = (rcs_max - @expended_resources)
@expended_resources += _reserve_agitate rcs, @board.search(:sectors) {|s| may_agitate? s and s.pop >= 2 and not_selected s }
end
2.times do
break if stop_cond.call or not has_fln_to_place?
puts ':: anywhere' if @debug
break if not _place_fln_3 @board.search() {|s| not_selected s }
end
2.times do
break if stop_cond.call or not has_fln_to_place?
puts ':: no FLN base but 1+ FLN' if @debug
break if not _place_fln_4 @board.search() {|s| s.fln_bases_0? and s.guerrillas >= 1 and not_selected s }
end
if @agitate.nil? and may_continue?
puts ':: (FLN control or Base) && not oppose' if @debug
rcs = (rcs_max - @expended_resources)
@expended_resources += _reserve_agitate rcs, @board.search(:sectors) {|s| may_agitate? s }
end
_agitate @agitate if not @agitate.nil? and may_continue?
if @debug
puts "=> Rally done :\n\texpended resources : #{@expended_resources} #{}"
debug_selected_spaces
end
subvert if may_conduct_special_activity? :subvert
extort if may_conduct_special_activity? :extort
return conducted_action
# FIXME if NONE => MARCH
end
def _place_base spaces
return false if spaces.empty?
puts ' => place_base' if @debug
selected = spaces[rand(spaces.length)]
a = selected.fln_active.clamp(0,2)
u = a < 2 ? 2 - a : 0
h = get_action :rally, 1, selected
transfer h, a, :fln_active, selected, :available, :fln_underground if a != 0
transfer h, u, :fln_underground, selected, :available if u != 0
transfer h, 1, :fln_base, :available, selected
apply_action h
end
def _reserve_agitate max_cost, spaces
spaces.select!{|s| not not_selected s } if not has_fln_to_place?
spaces.select!{|s| (s.terror + 1 + (not_selected(s) ? 1 : 0)) <= max_cost }
return 0 if spaces.empty?
spaces.shuffle!
spaces.sort! {|a,b|
r = b.pop <=> a.pop # most population
r = a.terror <=> b.terror if r == 0 # less terror
r = (a.support? ? 0 : 1) <=> (b.support? ? 0 : 1) if r == 0 # support
r = (not_selected(a) ? 1 : 0) <=> (not_selected(b) ? 1 : 0) if r == 0 # already selected
r
}
@agitate = spaces[0]
_place_fln [@agitate] if not_selected @agitate
@agitate.terror + 1
end
def _agitate selected
puts ' => agitate' if @debug
h = get_action :agitate, selected.terror + 1, selected, false
h[:already_expended] = true
h[:markers] =[ [:alignment, 1, :oppose, selected.alignment, (selected.support? ? :neutral : :oppose)] ]
if selected.terror > 0
h[:markers].insert(0, [:terror, -selected.terror, nil, selected.terror, 0])
@board.terror selected, -selected.terror
end
@board.shift selected, :oppose
apply_action h
end
def _place_fln_1 spaces
return false if spaces.empty?
puts ' => place_fln_1' if @debug
spaces = try_filter(spaces) {|s| not s.country? } # in Algeria
spaces = try_filter(spaces) {|s| not s.gov_cubes_0? } # with GOV cubes
spaces = try_filter(spaces) {|s| not s.pop0? } # POP 1+
spaces.shuffle!
spaces.sort! do |a,b|
r = a.fln_underground <=> b.fln_underground # least underground FLN
r = b.fln_active <=> b.fln_active if r == 0 # most active FLN
r
end
a = spaces[0].fln_underground
b = spaces[0].fln_active
spaces.select!{|s| s.fln_underground==a and s.fln_active==b }
_place_fln spaces
end
def _place_fln_2 spaces
return false if spaces.empty?
puts ' => place_fln_2' if @debug
spaces = sort_filter(spaces, :pop) # highest POP
_place_fln spaces
end
def _place_fln_3 spaces
return false if spaces.empty?
puts ' => place_fln_3' if @debug
spaces = try_filter(spaces) {|s| s.uncontrolled? and (s.pop + 1).clamp(0, n) > (s.gov_cubes + s.gov_bases) } # may gain FLN control
spaces = try_filter(spaces) {|s| s.gov_control? and (s.pop + 1).clamp(0, n) > (s.gov_cubes + s.gov_bases) } # may remove GOV control
spaces = try_filter(spaces) {|s| ['II','IV','V'].include? s.wilaya } # Wilaya with a city
spaces = sort_filter(spaces, :terror, :asc) # least terror markers
_place_fln spaces
end
def _place_fln_4 spaces
return false if spaces.empty?
puts ' => place_fln_4' if @debug
spaces = try_filter(spaces) {|s| not s.country? } # in Algeria
spaces = sort_filter(spaces, :fln) # most FLN
spaces = try_filter(spaces) {|s| s.gov_cubes_0? } # no Government cubes
_place_fln spaces
end
def _place_fln spaces
puts "\t spaces :: " + spaces.collect(){|s| s.is_a?(Symbol) ? s.to_s : s.name}.join(' - ') if @debug
spaces = try_filter(spaces) {|s| s.support? } # Support spaces 8.1.2#4
spaces = try_filter(spaces) {|s| s.guerrillas > 0 } # friendly 8.1.2#4
spaces.shuffle!
while not spaces.empty?
selected = spaces.shift
n = fln_to_place.clamp(0, (selected.pop + 1 - selected.fln)) # at most POP + 1
if n == 0 # will only flip underground if #FLN at POP + 1
next if selected.fln_active == 0 # will not flip 0 active FLN
transfer h, selected.fln_active, :fln_active, selected, selected, :fln_underground
return apply_action h
end
m = n.clamp(0, @board.available_fln_underground)
h = get_action :rally, 1, selected
transfer h, m, :fln_underground, :available, selected
while m < n
# leave at least 2 FLN at FLN base or support
actives = @board.search(:sectors) {|s| (not s.fln_bases_0? or s.support?) ? s.fln_active > 2 : s.fln_active > 0 }
actives = sort_filter(actives, :fln) # the most active
space = actives.shift
q = space.fln_active
q -= 2 if not space.fln_bases_0? or space.support?
q = q.clamp(1, n)
transfer h, q, :fln_active, space, selected, :fln_underground
m += q
end
return apply_action h
end
false
end
def _shift_france_track
h = get_action :rally, 1, :france_track, false
return false if not @board.shift_track :france_track, 1
puts ' => shift_france_track' if @debug
h[:france_track] = @board.france_track
apply_action h
end
##### ACTIONS #####
def get_action action, cost, selected, t=true
h = { :action => action,
:fln_resources => cost,
:selected => selected,
:controls => {}
}
h[:transfers] = [] if t
h
end
def transfer h, n, what, from, to, towhat=nil
h[:controls][from] ||= from.control unless from.is_a? Symbol
h[:controls][to] ||= to.control unless to.is_a? Symbol
h[:transfers] << @board.transfer( n, what, from, to, towhat)
# puts h[:transfers][-1] if @debug
end
# def revert_transfers h
# h[:transfers].each do |tr|
# @board.transfer tr[:n], tr[:towhat], tr[:to], tr[:from], tr[:what]
# end
# end
OPERATIONS = [:rally, :march, :attack, :terror].freeze
SPECIAL_ACTIVITIES = [:extort, :subvert, :ambush, :oas].freeze
IGNORE = [:pass, :event, :agitate].freeze
def apply_action h
selected = h[:selected]
action = h[:action]
if OPERATIONS.include? action
operation_done action
raise "already selected #{selected.name}" if @selected_spaces.include? selected
@selected_spaces << selected
debug_selected_spaces
elsif SPECIAL_ACTIVITIES.include? action
special_activity_done action
@selected_spaces << selected if action == :ambush
elsif not IGNORE.include? action
raise "apply unknown action #{h[:action]}"
else
# :pass, :event, :agitate
end
cost = h[:fln_resources]
@board.shift_track :fln_resources, -cost
@expended_resources += cost unless h.has_key? :already_expended # _reserve_agitate
h[:resources] = {:cost=>cost, :value=>@board.fln_resources}
h[:controls] = h[:controls].inject({}){|ch,(k,v)| ch[k] = [v, k.control] if v != k.control; ch}
@game.action_done self, h
true
end
#### HELPERS ####
def may_continue?
return false if limited_ope_done?
return true if @board.fln_resources > 0
return false if not may_conduct_special_activity? :extort
puts "\t=> pause to extort" if @debug
extort
return @board.fln_resources > 0
end
def has_fln_to_place?
fln_to_place > 0
end
def fln_to_place
(@board.available_fln_underground + @board.count() {|s| s.fln_active })
end
def may_agitate? s
(s.fln_control? or s.fln_bases_1m?) and not s.oppose?
end
def may_add_fln_base? s
# return false if (s.support? and s.city?) coltwi ?
# max 1 base in Algeria AND at least 1 underground FLN
(s.fln_bases < (s.country? ? s.max_bases : 1)) and (s.fln_underground > 0)
end
def activate to, from, flns
# goes active if moved into Support or crossed International Border && #FLN + GOV cubes (+border) > 3
( (to.support? or from.country?) and (flns + to.gov_cubes + (from.country? ? @board.border_zone_track : 0)) > 3 )
end
def build_tree dst, spaces, want
tree = ([dst] + spaces).inject({}) do |h,s|
# filter out adjacents : dst OR adjacent to dst OR same wilaya
a = s.adjacents.map{|n| @board.spaces[n]}.select{|a| a == dst or (spaces.include?(a) and (s.wilaya == a.wilaya or s == dst))}
h[s] = { :adjs=> a, :fln => can_march_from(s, want), :d => 0}
h
end
q = [dst]
while not q.empty?
s = q.shift
h = tree[s]
d = h[:d] + 1
h[:adjs].each do |a|
next if a == dst
p = tree[a][:d]
if p == 0 or d < p
tree[a][:d] = d
q << a
end
end
end
tree
end
def can_march_from s, want, with={}
u = s.fln_underground + (with[:fln_underground]||0)
a = s.fln_active + (with[:fln_active]||0)
d = 0
if not s.fln_bases_0?
# at bases, leave last underground FLN, leave 2 FLN
if u > 0
u -= 1
d = 1
else
a = (a > 2 ? a - 2 : 0)
end
end
if (s.fln_bases_0? and s.support?) or d == 1
# march with underground FLN, that could be swaped with an active FLN
d = ((a > 0 and u > 0) ? 1 : 0)
if a > 0
a -= 1
elsif u > 0
u -= 1
end
end
# never trigger GOV Control on populated spaces
max = [(not s.country? and not s.pop0? and not s.gov_control?) ? (s.fln - s.gov) : 666, u + a].min
# does it satisfy want conditions
ok = (u >= (want[:fln_underground]||0) and a >= (want[:fln_active]||0) and max >= (want[:fln]||1))
{ :fln_underground=>u, :fln_active=>a, :delta=>d, :max=>max, :ok=>ok }
end
def last_campaign?
false # FIXME
end
def possible_extort
# FIXME : if resources at 0 and no spaces
# 1+ POP && (FLN control or country) && (1+ FLN underground or 2+ FLN if 1+ FLN bases)
spaces = @board.search() {|s| not s.pop0? and (s.fln_control? or s.country?) and s.fln_u_1m? and (s.country? or s.fln_bases_0? or s.fln_u_2m?) }
spaces.inject(0) {|n,s| n + s.fln_underground - ((not s.fln_bases_0? and not s.country?) ? 1 : 0) }
end
def pacifiable? s
# FIXME if Recall de Gaulle 8.4.2 third bullet point
not s.country? and (not s.gov_bases_0? or (s.troop >= 1 and s.police >= 1 and s.gov_control?))
end
##### FILTERS #####
def not_selected s
not @selected_spaces.include? s
end
def try_filter list, &block
filtered = list.select &block
(filtered.empty? ? list : filtered)
end
def sort_filter spaces, sym, order=:desc
spaces.shuffle!
if order == :desc
spaces.sort! {|a,b| b.send(sym) <=> a.send(sym) }
else
spaces.sort! {|a,b| a.send(sym) <=> b.send(sym) }
end
v = spaces[0].send(sym)
spaces.select {|s| s.send(sym) == v }
end
end
end
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