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#! /usr/bin/env ruby
# frozen_string_literal: true
require 'colonial_twilight/player'
require 'colonial_twilight/fln_rules'
require 'colonial_twilight/fln_bot_rules'
module ColonialTwilight
class FLNBot < Player
include ColonialTwilight::FLNRules
include ColonialTwilight::FLNBotRules
def play_turn(prev_action, possible_actions)
init_turn prev_action, possible_actions
_start_turn
end
def printd(msg)
return if @debug.zero?
puts msg
end
############################################################################
def apply_action(action)
@game.apply(:FLN, action)
end
def available_resources
resources - (@reserved_to_agitate || 0)
end
def event_playable?
# FIXME: event is FLN playable
false
end
def event_more_effective_than_terror?
# FIXME: event would reduce GOV victory margin by as much or more than terror
false
end
def last_campaign?
# FIXME: the next Propaganda Card will be the last one of the game
true
end
# PASS #####################################################################
def pass
apply_action @turn.pass(1)
end
# EXTORT ###################################################################
def extort(except: nil, to_agitate_in: nil)
return false if available_resources > 4
return false unless @turn.may_special_activity?(:extort)
return false if (space = extort_priority(extortable(except: except)).sample).nil?
apply_action @turn.special_activity_in(:extort, space, -1, to_agitate_in: to_agitate_in).extort
end
def extortable(except: nil)
@board.search { |s| may_extort_0_in?(s) }.reject { |s| @turn.special_activity_selected?(s) || s == except }
end
# TERROR ###################################################################
def terror
# return false if !available_resources.positive? && !extort
return false if event_playable? && event_more_effective_than_terror?
until (space = terror_1_priority(@board.search { |s| may_terror_1_in?(s) }).sample).nil?
exc = space.fln_underground == 1 ? space : nil
break if !available_resources.positive? && !extort(except: exc)
apply_action @turn.operation_in(:terror, space, 1).terror
end
if last_campaign?
until (space = @board.search { |s| may_terror_2_in?(s) }.sample).nil?
exc = space.fln_underground == 1 ? space : nil
break if !available_resources.positive? && !extort(except: exc)
apply_action @turn.operation_in(:terror, space, 1).terror
end
end
@turn.operation_done?
end
# ATTACK ###################################################################
def attack
# return false if !available_resources.positive? && !extort
n = 2
ambush_cond = ->(s) { n.positive? && @turn.may_special_activity?(:ambush) && may_ambush_1_in?(s) }
cond = ->(s) { may_attack_1_in?(s) || ambush_cond.call(s) }
until (space = attack_priority(@board.search(&cond)).sample).nil?
break if !available_resources.positive? && !extort
_apply_attack(space, ambush_cond.call(space))
n -= 1
end
until (space = attack_priority(@board.search { |s| may_attack_2_in?(s) }).sample).nil?
break if !available_resources.positive? && !extort
_apply_attack(space, ambush_cond.call(space))
n -= 1
end
@turn.operation_done?
end
def _apply_attack(space, ambush)
apply_action ambush ? _ambush(space) : _attack(space)
end
def _ambush(space)
action = @turn.special_activity_in(:ambush, space, 1).activate(1)
casualties = _casualties(space, action, 1)
_attrition(action, casualties)
end
def _attack(space)
action = @turn.operation_in(:attack, space, 1).activate(space.fln_underground)
return action if (d = d6) > space.guerrillas
casualties = _casualties(space, action, 2)
_attrition(action, casualties)
action.transfer_from(place_from, :fln_underground) if d == 1
action
end
def _casualties(space, action, casualties)
num = 0
CASUALTIES_PRIORITY.each do |sym|
next unless (n = space.send(sym)).positive?
casualties -= (n = (n > casualties ? casualties : n))
num += n
action.transfer_to(:casualties, sym, n)
action.shift(:commitment, -1) if sym == :gov_bases
break if casualties.zero?
end
num
end
def _attrition(action, casualties)
action.transfer_to(:available, :fln_active, (casualties + 1) / 2)
.transfer_to(:casualties, :fln_active, casualties / 2)
end
# SUBVERT ##################################################################
def subvert
return false if (spaces = subvert_spaces(@board)).empty?
n = 2
while n.positive?
printd(' subvert 1')
break if (space = subvert_1_priority(spaces.select { |s| may_subvert_1_in?(s, n) }).sample).nil?
n -= space.algerian_cubes
apply_action _subvert_remove(space, space.algerian_police, space.algerian_troops)
spaces.delete(space)
end
return true if n.zero? || spaces.empty?
if n == 2 && placeable_guerrillas?
printd(' subvert 2')
unless (space = spaces.select { |s| may_subvert_2_in?(s) }.sample).nil?
apply_action _subvert_replace(space, pick_guerrillas_from)
return true
end
end
return false if n == 2 && !@turn.operation_done?
spaces.shuffle!
while n.positive? && !(space = spaces.pop).nil?
printd(' subvert 3')
n -= (p = (p = space.algerian_police) > n ? n : p)
n -= (t = (t = space.algerian_troops) > n ? n : t)
apply_action _subvert_remove(space, p, t)
end
n != 2
end
def _subvert_remove(space, police, troops)
@turn.special_activity_in(:subvert, space, 0)
.transfer_to(:available, :algerian_police, police)
.transfer_to(:available, :algerian_troops, troops)
end
def _subvert_replace(space, place_from)
@turn.special_activity_in(:subvert, space, 0)
.transfer_to(:available, :algerian_police, 1)
.transfer_from(place_from, :fln_underground, 1)
end
# RALLY ####################################################################
def rally
# return false if !available_resources.positive? && !extort
@reserved_to_agitate = 0
# max 6 spaces
max_selected = (limited_op_only? ? 1 : 6)
# max 2/3 resources unless starts with < 9 resources
max_resources = (@board.fln_resources < 9 ? 0 : @board.fln_resources * 2 / 3)
max_cost = -> { max_resources.zero? ? 0 : max_resources - @turn.cost }
stop_cond = if max_resources.zero?
-> { @turn.selected_spaces >= max_selected }
else
-> { @turn.selected_spaces >= max_selected || (@turn.cost + @reserved_to_agitate) >= max_resources }
end
stop_cond_base = -> { !available_fln_bases? || stop_cond.call }
loop do
break unless _place_base_in(_rally(1, stop_cond_base, ->(s) { may_rally_1_in?(s) }))
end
loop do
break unless _place_base_in(_rally(2, stop_cond_base, ->(s) { may_rally_2_in?(s) }))
end
loop do
break unless _place_fln_in(_rally(3, stop_cond, ->(s) { may_rally_3_in?(s) }, priority: 3))
end
_shift_france_track unless stop_cond.call
loop do
break unless _place_fln_in(_rally(5, stop_cond, ->(s) { may_rally_5_in?(s) }, priority: 5))
end
unless stop_cond.call
printd(' rally 6')
filter = ->(s) { may_rally_6_in?(s, @turn.operation_selected?(s)) }
space = _rally_one_space(filter, priority: 6, reselect: true)
if _reserve_to_agitate_in?(space, max_cost.call)
agitate_in = space
_place_fln_in(space, to_agitate_in: space) unless @turn.operation_selected?(space)
end
end
2.times do
break unless _place_fln_in(_rally(7, stop_cond, ->(s) { may_rally_7_in?(s) }, priority: 7))
end
2.times do
break unless _place_fln_in(_rally(8, stop_cond, ->(s) { may_rally_8_in?(s) }, priority: 8))
end
if agitate_in.nil?
printd ' rally 9'
filter = ->(s) { may_rally_9_in?(s) && (@turn.operation_selected?(s) || @turn.selected_spaces < max_selected) }
spaces = rally_9_priority(@board.search(&filter), max_cost.call) { |s| @turn.operation_selected?(s) }.shuffle
while (space = spaces.pop)
if @turn.operation_selected?(space)
agitate_in = space
elsif _reserve_to_agitate_in?(space, max_cost.call) && _place_fln_in(space, to_agitate_in: space)
agitate_in = space
end
break unless agitate_in.nil?
end
end
_agitate_in(agitate_in, max_cost.call)
@turn.operation_done?
end
def _rally(num, stop_cond, filter, priority: nil, reselect: false)
return nil if stop_cond.call
printd(" rally #{num}")
return nil if (space = _rally_one_space(filter, priority: priority, reselect: reselect)).nil?
printd(" -> #{space.name}")
extort unless available_resources.positive?
available_resources.positive? ? space : nil
end
def _rally_one_space(filter, priority: nil, reselect: false)
spaces = @board.search(&filter)
spaces = spaces.reject(&@turn.method('operation_selected?')) unless reselect
spaces = _place_priority(spaces, priority) unless priority.nil?
spaces.sample
end
def _place_priority(spaces, priority)
return spaces if spaces.size < 2
spaces = case priority
when 3 then rally_3_priority(spaces)
when 5 then rally_5_priority(spaces)
when 6 then rally_6_priority(spaces)
when 7 then rally_7_priority(spaces)
else spaces
end
place_guerrillas_priority(spaces)
end
def _place_base_in(space)
return false if space.nil?
printd " => _place_base_in : #{space.name}"
a, u = (n = space.fln_active) >= 2 ? [2, 0] : [n, 2 - n]
apply_action @turn.operation_in(:rally, space, 1)
.transfer_to(:available, :fln_active, a)
.transfer_to(:available, :fln_underground, u)
.transfer_from(:available, :fln_base)
end
def _place_fln_in(space, to_agitate_in: nil)
return false if space.nil?
printd " => _place_fln_in : #{space.name}"
return false if (steps = place_guerrillas_in(space)).empty?
apply_action @turn.operation_in(:rally, space, 1, to_agitate_in: to_agitate_in).transfer_steps(steps)
end
def _shift_france_track
printd(' rally 4')
return false if @board.france_track.zero?
extort unless available_resources.positive?
apply_action @turn.operation_in(:rally, :france_track, 1).shift(1)
end
def _agitate_in(space, max_cost)
return if space.nil?
printd " => _agitate_in : #{space.name}"
terror = space.terror
oppose = space.oppose? ? 0 : 1
if @reserved_to_agitate.positive?
terror = terror > @reserved_to_agitate ? @reserved_to_agitate : terror
oppose = 0 if terror == @reserved_to_agitate
return apply_action @turn.agitate_in(space, terror, oppose)
end
if max_cost.positive? && (cost = (terror + oppose)) > max_cost
terror -= (cost - oppose - max_cost)
oppose = 0
end
return if terror.zero?
if (cost = terror + oppose) < available_resources
return apply_action @turn.agitate_in(space, terror, oppose)
end
max_rcs = available_resources + extortable.size
if cost > max_rcs
terror -= (cost - oppose - max_rcs)
oppose = 0
end
return if terror.zero?
((terror + oppose) - available_resources).times { extort(to_agitate_in: space) }
apply_action @turn.agitate_in(space, terror, oppose)
end
def _reserve_to_agitate_in?(space, max_cost)
return false if space.nil?
printd " => _reserve_to_agitate_in : #{space.name}"
cost = (rally_cost = (@turn.operation_selected?(space) ? 0 : 1)) + (agitate_cost = max_agitate_cost(space))
agitate_cost -= (cost - max_cost) if max_cost.positive? && cost > max_cost
return false unless agitate_cost.positive?
if (cost = (rally_cost + agitate_cost)) < available_resources
@reserved_to_agitate = agitate_cost
return true
end
max_rcs = available_resources + extortable.size
agitate_cost -= (cost - max_rcs) if cost > max_rcs
return false unless agitate_cost.positive?
((rally_cost + agitate_cost) - available_resources).times { extort(to_agitate_in: space) }
@reserved_to_agitate = agitate_cost
true
end
# MARCH# ###################################################################
def march
return false if event_playable? && event_more_effective_than_terror?
# FIXME
end
end
end
|