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# frozen_string_literal: true
require_relative 'deck/card_attributes'
module ColonialTwilight
class Card
include ColonialTwilight::CardAttributes
attr_reader :num, :title
def set(num)
raise "card #{num} is out of range [1; #{MAX_CARD_NUM}]" if !num.positive? || num > MAX_CARD_NUM
@num = num
card = ColonialTwilight::CardAttributes.cards[num] || [nil, nil]
@title = card[0]
@attributes = card[1]
self
end
def propaganda?
@num >= 67
end
def dual?
!single?
end
def single?
(@attributes & SINGLE) == SINGLE
end
def fln_marked?
(@attributes & FLN_MARKED) == FLN_MARKED
end
def special?
(@attributes & FLN_SPECIAL) == FLN_SPECIAL
end
def capability?
fln_capability? || gov_capability? || dual_capability?
end
def fln_capability?
(@attributes & FLN_CAPABILITY) == FLN_CAPABILITY
end
def gov_capability?
(@attributes & GOV_CAPABILITY) == GOV_CAPABILITY
end
def dual_capability?
(@attributes & DUAL_CAPABILITY) == DUAL_CAPABILITY
end
def fln_momentum?
(@attributes & FLN_MOMENTUM) == FLN_MOMENTUM
end
def gov_momentum?
(@attributes & GOV_MOMENTUM) == GOV_MOMENTUM
end
def dual_momentum?
(@attributes & DUAL_MOMENTUM) == DUAL_MOMENTUM
end
def fln_effective?
fln_efficiency.positive?
end
def fln_efficiency
# FIXME: called from Terror, how much it would reduce the Government victory margin
# (support / resources / commitment)
0
end
def fln_playable?
# may_play_event && fln_effective?
# if fln_marked? -> Yes
# or any_capability? -> Yes
# or 1d6 1-4 && (
# reduce Govt support or resources or commitment
# or shift France Track toward F
# or place FLN base or increase FLN resources
# ) -> Yes
#
# when playing Event : FLN always selects itself for a benefit first, then to inflict disadvantage on the Government.
false
end
def inspect
s = @num < 10 ? ' ' : ''
t = title + ' ' * (38 - title.size)
s += "#{@num} - #{single? ? 'Single' : 'Dual '} : #{t} : #{_capability} : #{_momentum}"
s
end
alias to_s inspect
def _capability
s = ''
s += ' FLN-capability' if fln_capability?
s += ' GOV-capability' if gov_capability?
s += 'DUAL-capability' if dual_capability?
s = ' ' * 15 if s.empty?
s
end
def _momentum
s = ''
s += ' FLN-momentum ' if fln_momentum?
s += ' GOV-momentum ' if gov_momentum?
s += 'DUAL-momentum ' if dual_momentum?
s
end
end
# class CardAction
# def initialize(txt, cond)
# @txt = txt
# @condition = cond
# end
# end
class Deck
attr_reader :card
def initialize
@card = Card.new
@played = []
end
def pull(num)
raise "card #{num} already played" if @played.include? num
@played << num
@card.set(num)
end
end
# 1.upto(71) { |n| puts Deck.new.pull(n).inspect }
end
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