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|
#! /usr/bin/env ruby
# frozen_string_literal: true
require 'io/console'
require 'colonial_twilight/colorized_string'
module ColonialTwilight
class Sector
def cli
name.magenta
end
def towhat?; true end
end
class Box
def cli
Cli::BOXES[name].cyan
end
def towhat?; false end
end
class Cli
module ColonialTwilight
class Cli
LOGO = ' ____ _ _ _ _____ _ _ _ _ _ '"\n" \
' / ___|___ | | ___ _ __ (_) __ _| | |_ _|_ _(_) (_) __ _| |__ | |_ '"\n" \
'| | / _ \| |/ _ \| \_ `| |/ _` | | | | \ \ /\ / / | | |/ _` | \_ `| __| '"\n" \
'| |__| (_) | | (_) | | | | | (_| | | | | \ V V /| | | | (_| | | | | |_ '"\n" \
' \____\___/|_|\___/|_| |_|_|\__,_|_| |_| \_/\_/ |_|_|_|\__, |_| |_|\__| '"\n" \
' |___/ '
FRANCE_TRACK = [' A ', ' B ', ' C ', ' D ', ' E ', ' F '].map { |e| e.white.on_blue }.freeze
TRACK = {
gov_score: ' Support & Commitment '.blue.on_black,
gov_resources: ' Resources '.blue.on_black,
fln_score: ' FLN bases & Opposition '.green.on_black,
fln_resources: ' Resources '.green.on_black
}.freeze
FACTION = {
FLN: ' FLN '.black.on_green,
GOV: ' Government '.white.on_blue
}.freeze
CONTROL = {
FLN: ' FLN '.black.on_green,
GOV: ' Government '.white.on_blue,
uncontrolled: ' Uncontrolled '.black.on_light_white
}.freeze
ALIGNMENT = {
oppose: ' Oppose '.black.on_green,
support: ' Support '.white.on_blue,
neutral: ' Neutral '.black.on_light_white
}.freeze
BOXES = {
available: 'Available'.cyan,
out_of_play: 'Out Of Play'.cyan,
casualties: 'Casualties'.cyan,
france_track: 'France Track'.white.on_blue,
border_track: 'Border Track'.yellow.on_black
}.freeze
FORCES = {
fln_active: 'Active Guerrillas'.red.on_black,
fln_underground: 'Underground Guerrillas'.green.on_black,
fln_base: 'FLN Base'.white.on_black,
french_troops: 'French Troops'.on_blue,
french_police: 'French Police'.black.on_light_blue,
gov_base: 'Government Base'.on_blue,
algerian_troops: 'Algerian Troops'.black.on_green,
algerian_police: 'Algerian Police'.black.on_light_green
}.freeze
MARKERS = {
terror: 'Terror Marker'.yellow,
control: 'Control'.yellow,
alignment: 'Alignment'.yellow
}.freeze
def initialize(options)
@options = options
@game = ColonialTwilight::Game.new options
end
def start
logo
ret = []
ret << chose('Choose a scenario', @game.scenarios) { |s| a = s.split(':'); a[0] = a[0].yellow; a.join(':') }
exit(0) if ret[-1] < 0
ret << chose('Choose a ruleset', @game.rules) { |s| a = s.split('-'); a[0] = a[0].yellow; a.join('-') }
exit(0) if ret[-1] < 0
@game.start self, *ret
@game.play
end
def logo
clear_screen
puts (' ____ _ _ _ _____ _ _ _ _ _ '+
"\n"' / ___|___ | | ___ _ __ (_) __ _| | |_ _|_ _(_) (_) __ _| |__ | |_ ' +
"\n"'| | / _ \| |/ _ \| \'_ \| |/ _` | | | | \ \ /\ / / | | |/ _` | \'_ \| __| ' +
"\n"'| |__| (_) | | (_) | | | | | (_| | | | | \ V V /| | | | (_| | | | | |_ ' +
"\n"' \____\___/|_|\___/|_| |_|_|\__,_|_| |_| \_/\_/ |_|_|_|\__, |_| |_|\__| ' +
"\n"' |___/ ').white.bold.on_light_green
puts "version : #{ColonialTwilight::VERSION.red}".black.on_white
end
def clear_screen
puts String::CLS
end
def turn_start(turn, first, second)
clear_screen if @options.clearscreen
puts
puts ('=' * 80).white.bold.on_light_green
puts " Turn : #{turn.to} ".black.on_white << "\t 1st Eligible : ".black.on_white << FACTION[first.faction]
puts "\t\t 2nd Eligible : ".black.on_white + FACTION[second.faction]
end
def pull_card max
puts
printf "Enter the current #{'card number'.yellow} : "
while true
s = gets.chomp
if s.to_i.to_s == s.to_s
ret = s.to_i
return ret if ret < max
end
puts "\t\t\t\t'#{s}' is not valid, must be one of [1..#{max}]"
printf "\t$ "
end
end
def show_card card
puts
puts "Current event card : ##{card.num.to_s.yellow} #{card.title.red}"
end
def player p, first
puts
clear_screen if @options.clearscreen
puts
puts " #{FACTION[p.faction]} is #{first ? '1st Eligible' : '2nd Eligible'}".black.on_white
end
def adjust_track ar
puts
puts "\tadjust #{TRACK[:support_commitment]} from #{ar[0].to_s.cyan} to #{ar[2].to_s.red}" if ar[0] != ar[2]
puts "\tadjust #{TRACK[:opposition_bases]} from #{ar[1].to_s.cyan} to #{ar[3].to_s.red}" if ar[1] != ar[3]
end
def show_player_action player, h
selected = h[:selected]
faction = FACTION[player.faction]
puts
show_action(faction, selected, h) if h.has_key? :action
# show_activity(faction, selected, h) if h.has_key? :activity
show_transfers(selected, h[:transfers]) if h.has_key? :transfers
show_markers(selected, h[:markers]) if h.has_key? :markers
show_controls(selected, h[:controls]) if h.has_key? :controls
case selected
when :france_track
puts "\t => shift #{1.to_s.cyan} space onto #{FRANCE_TRACK[h[:france_track]]}"
when :border_track
puts "\t => shift #{1.to_s.cyan} space onto #{h[:border_track].to_s.yellow.on_black}"
end
print "\u21b5 " # carriage return
gets
print "\033[1A\033[K\u2713\n\n" # up, erase line, check
end
# def show_control selected, control
# s = "\t => shift #{'control'.cyan} to #{CONTROL[control]}"
# s += " in #{selected.magenta}" if @options.verbose
# puts s
# end
def show_controls selected, controls
controls.each do |k,v|
puts "\t => shift #{'control'.cyan} to #{CONTROL[v[1]]} in #{k.cli}" if k != selected
end
if controls.has_key? selected
s = "\t => shift #{'control'.cyan} to #{CONTROL[controls[selected][1]]}"
s += " in #{selected.cli}" if @options.verbose
puts s
end
end
def show_action faction, selected, h
action = h[:action]
rcs = h[:resources]
incr = (rcs[:cost] <=> 0)
v = rcs[:cost].abs.to_s.cyan
if action == :pass
puts "\t#{'PASS'.red} increase #{'resources'.yellow} by #{v} to #{rcs[:value].to_s.red}"
else
action = action.to_s.capitalize
sym = selected.is_a?(Symbol) # FIXME Symbol => France track or Border track
where = sym ? "on #{BOXES[selected]}" : "in #{selected.cli}"
cost = (incr == 0 ? nil : "#{incr < 0 ? 'increase' : 'decrease'} #{'resources'.yellow} by #{v} to #{rcs[:value].to_s.red}")
if @options.verbose
puts "\t#{faction} executes a #{action.yellow} Operation #{where}"
puts "\t#{cost}" unless cost.nil?
puts "\tin #{selected.cli} :" unless sym
else
s = "\t#{action.black.on_white} #{where} "
s += cost unless cost.nil?
puts s
end
end
end
def show_transfers selected, transfers
transfers.each do |tr|
n = tr[:n].to_s.cyan
from, to = tr[:from], tr[:to]
what, towhat = tr[:what], tr[:towhat]
if from == to
s = "\t => flip #{n} #{FORCES[what]} to #{FORCES[towhat]}"
s += " in #{selected.cyan}" if @options.verbose
puts s
else
s = "\t => transfer #{n} #{FORCES[what]}"
s += " from #{from.cli}" if @options.verbose or from != selected
s += " to #{to.cli}" if @options.verbose or to != selected
s += " as #{FORCES[towhat]}" if @options.verbose or (what != towhat and to.towhat?)
# puts "\t => shift #{'control'.cyan} to #{CONTROL[controls[from]]} in #{from.cli}" if from != selected and controls.has_key?(from)
# puts "\t => shift #{'control'.cyan} to #{CONTROL[controls[to]]} in #{to.cli}" if to != selected and controls.has_key?(to)
puts s
end
end
end
def show_markers selected, markers
markers.each do |mk|
what, n, towards, from, to = mk
case what
when :terror
act = (n > 0 ? 'add' : 'remove').red
s = "\t => #{act} #{n.to_s.cyan} #{'Terror'.yellow} markers"
s += " in #{selected.cli} from #{from.to_s.cyan} to #{to.to_s.red}" if @options.verbose
puts s
when :alignment
if @options.verbose
puts "\t => shift #{selected.cli} #{n.to_s.cyan} times towards #{ALIGNMENT[towards]} from #{ALIGNMENT[from]} to #{ALIGNMENT[to]}"
else
puts "\t => shift #{'Alignment'.yellow} onto #{ALIGNMENT[to]}"
end
end
end
end
def continue? bot
l = bot ? ["FLN :\t\tlet the FLN bot play", "Pivotal Event:\tplay a Pivotal Event"] : ["Play:\t\tplay your turn"]
ret = chose('Next action', l, true) { |s| a = s.split(':'); a[0] = a[0].yellow; a.join(':') }
exit(0) if ret < 0
end
def chose prompt, list, quit=false
puts
puts " => #{prompt.yellow}:"
puts ('-'*(prompt.size + 5)).white.bold
list.each_with_index do |el, i|
puts "\t#{(i+1).to_s.bold}) : #{block_given? ? yield(el): el}"
end
puts "\tq) : Quit" if quit
printf "\t$ "
ret = -1
while true
s = gets.chomp
return -1 if s == 'q'
if s.to_i.to_s == s.to_s
ret = s.to_i
return ret - 1 if ret >= 1 and ret <= list.length
end
puts "\t\t\t\t'#{s}' is not valid, must be one of [1..#{list.length}]"
printf "\t$ "
end
end
YES=['y','yes']
NO=['n','no']
def ask prompt, default=nil
puts
c = (default.nil? ? 'y/n' : (default ? 'Y/n' : 'y/N'))
print " => #{prompt.yellow} (#{c}) ? "
loop do
ret = gets.chomp.strip.downcase
return true if YES.include? ret
return false if NO.include? ret
return default unless default.nil?
puts "\t\t\t\t'#{ret}' is not valid, (y/n) ?"
print "\t$ "
end
end
end
end
if $PROGRAM_NAME == __FILE__
class O
def clearscreen; false end
end
class P
def initialize f; @faction = f end
def faction; @faction end
end
io = ColonialTwilight::Cli.new O.new
io.logo
puts
l = ['Short: 1960-1962: The End Game','Medium: 1957-1962: Midgame Development','Full: 1955-1962: Algerie Francaise!']
ret = io.chose('Choose a scenario', l) { |s| a = s.split(':'); a[0] = a[0].yellow; a.join(':') }
puts l[ret]
ret = io.ask 'Are you sure'
puts ret
ret = io.ask 'Are you sure', true
puts ret
ret = io.ask 'Are you sure', false
puts ret
puts
io.turn_start 666, P.new(:FLN), P.new(:GOV)
ColonialTwilight::Cli::FACTION.each do |k,f|
puts " #{k} => #{f}"
end
ColonialTwilight::Cli::CONTROL.each do |k,f|
puts " #{k} => #{f}"
end
ColonialTwilight::Cli::ALIGNMENT.each do |k,f|
puts " #{k} => #{f}"
end
ColonialTwilight::Cli::BOXES.each do |k,f|
puts " #{k} => #{f}"
end
ColonialTwilight::Cli::FORCES.each do |k,f|
puts " #{k} => #{f}"
end
end
|