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|
#! /usr/bin/env ruby
# -*- coding: UTF-8 -*-
require 'json'
# FIXME :
# - json should not be here
# - has_?
# - can_?
#
# check min/max bases, points, tracks
#
# delegate [syms].each do |s| define_method s delegate.instance_method(s) end
#
# scenario as JSON ?, tools to generate them
#
module ColonialTwilight
class Forces
attr_accessor :algerian_troops, :algerian_police
attr_accessor :french_troops, :french_police
attr_accessor :fln_underground, :fln_active
attr_accessor :fln_bases, :gov_bases
attr_reader :max_bases, :control
def initialize k
@algerian_troops = 0
@algerian_police = 0
@french_troops = 0
@french_police = 0
@gov_bases = 0
@fln_underground = 0
@fln_active = 0
@fln_bases = 0
@max_bases = nil
@control = :uncontrolled
rm = nil
case k
when :available
rm = [:@control, :@fln_active]
when :casualties
rm = [:@control, :@fln_active, :@fln_bases]
when :out_of_play
rm = [:@control, :@algerian_troops, :@algerian_police, :@fln_active, :@fln_bases]
when :Country
@max_bases = 2
rm = [:@control, :@algerian_troops, :@algerian_police, :@french_troops, :@french_police, :@gov_bases]
when :Sector
@max_bases = 2
end
rm.each do |sym|
instance_variable_set(sym, nil)
end unless rm.nil?
end
def to_s
"
#{gov_bases} GOV bases
#{french_troops} french troops
#{french_police} french police
#{algerian_troops} algerian troops
#{algerian_police} algerian police
#{fln_bases} FLN bases
#{fln_underground} underground Guerrillas
#{fln_active} active Guerrillas"
end
def data
h={}
[:algerian_troops, :algerian_police, :french_troops, :french_police,
:fln_underground, :fln_active, :fln_bases, :gov_bases, :control].each do |sym|
h[sym] = send(sym) unless send(sym).nil?
end
h
end
def bases
(@gov_bases||0) + (@fln_bases||0)
end
def fln
guerrillas + (@fln_bases||0)
end
def guerrillas
(@fln_underground||0) + (@fln_active||0)
end
def gov
gov_cubes + (@gov_bases||0)
end
def gov_cubes
french_cubes + algerian_cubes
end
def french_cubes
(@french_troops||0) + (@french_police||0)
end
def algerian_cubes
(@algerian_troops||0) + (@algerian_police||0)
end
def troops
(@french_troops||0) + (@algerian_troops||0)
end
def police
(@french_police||0) + (@algerian_police||0)
end
def add t, n=1
case t
when :french_troops; @french_troops += n
when :french_police; @french_police += n
when :algerian_troops; @algerian_troops += n
when :algerian_police; @algerian_police += n
when :fln_underground; @fln_underground += n
when :fln_active; @fln_active += n
when :gov_base; add_base :gov_base, n
when :fln_base; add_base :fln_base, n
else
raise "unknown force type : #{t}"
end
update_control
end
private
def add_base t, n=1
raise "too much bases in #@name (#{bases} + #{n}) > #@max_bases" if not @max_bases.nil? and (bases + n) > @max_bases
@gov_bases += n if t == :gov_base
@fln_bases += n if t == :fln_base
end
def update_control
return if @control.nil?
@control = (
case gov <=> fln
when 0; :uncontrolled
when 1; :GOV
when -1; :FLN
end
)
end
end
class Sector
MOUNTAIN=1
COASTAL=2
BORDER=4
attr_reader :wilaya, :sector, :name, :resettled
attr_accessor :pop, :terror, :adjacents
attr_accessor :alignment
def initialize n, w, s, p, attrs=0
@name = n
@wilaya = w
@sector = s
@pop = p
@terror = 0
@attributes = attrs
@descr = "#{self.class.name} #@name #{@wilaya == 0 ? '' : @wilaya}" + (@sector == 0 ? '' : "-#{@sector}")
@terrain = [mountain? ? 'mountain' : nil ,coastal? ? 'coastal' : nil, border? ? 'border' : nil].reject(&:nil?).join '/'
@forces = Forces.new self.class.name.split('::')[-1].to_sym
@alignment = :neutral
@resettled = false
end
def to_s
"#@descr #@terrain
control : #{@forces.control}
alignment : #@alignment
terror : #@terror
population : #{@pop}#{@resettled ? ' resettled' : ''}
forces : #{@forces}
adjs : #{@adjacents}"
end
def data
{ :name=>@name, :alignment=>@alignment, :terror=>@terror, :pop=>@pop, :resettled=>@resettled }.merge(@forces.data)
end
[:gov, :gov_cubes, :french_cubes, :algerian_cubes, :troops, :police, :gov_bases, :french_troops, :french_police, :algerian_troops, :algerian_police,
:fln, :guerrillas, :fln_bases, :fln_underground, :fln_active,
:max_bases].each do |sym|
define_method sym do @forces.send(sym) end
end
def city?; false; end
def country?; false; end
def border?; (@attributes & BORDER) == BORDER end
def coastal?; (@attributes & COASTAL) == COASTAL end
def mountain?; (@attributes & MOUNTAIN) == MOUNTAIN end
def support?; @alignment == :support end
def oppose?; @alignment == :oppose end
def neutral?; @alignment == :neutral end
def control; @forces.control end
def uncontrolled?; @forces.control == :uncontrolled end
def fln_control?; @forces.control == :FLN end
def gov_control?; @forces.control == :GOV end
def has_terror?; terror > 0 end
def has_gov?; not gov_bases_0? or not gov_cubes_0? end
def has_fln?; not fln_bases_0? or fln > 0 end
def gov_bases_0?; gov_bases == 0 end
def fln_bases_0?; fln_bases == 0 end
def gov_bases_1m?; gov_bases > 0 end
def fln_bases_1m?; fln_bases > 0 end
def pop0?; pop == 0 end
def gov_cubes_0?; gov_cubes == 0 end
def add t, n=1; @forces.add t, n end
def fln_u_1l?; fln_underground < 2 end
def fln_u_0?; fln_underground == 0 end
def fln_u_1m?; fln_underground > 0 end
def fln_u_2m?; fln_underground > 1 end
def fln_u_3m?; fln_underground > 2 end
def resettle!
raise "can't resettle a country " if country?
raise "can't resettle a sector with a population > 1" if @pop != 1
@pop = 0
@resettled = true
end
def shift towards
if towards == :oppose
raise "can't shift towards oppose" if oppose?
@alignment = (support? ? :neutral : :oppose)
end
if towards == :support
raise "can't shift towards support" if support?
@alignment = (oppose? ? :neutral : :support)
end
end
end
class City < Sector
def initialize n, w, p, attrs=0
super n, w, 0, p, attrs
end
def city?; true; end
end
class Country < Sector
attr_reader :independant
def initialize n, w
super n, w, 0, 1, MOUNTAIN|BORDER|COASTAL
@descr += " #{@independant ? 'Independant' : 'French'}"
end
def add_gov_base n=1; raise "no gov bases allowed in #@name" end
def country?; true; end
end
class Board
FRANCE_TRACK=['A','B','C','D','E','F'].freeze
attr_accessor :commitment
attr_accessor :gov_resources, :fln_resources
attr_accessor :support_commitment,:opposition_bases
attr_accessor :resettled_sectors
attr_accessor :france_track, :border_zone_track
attr_reader :spaces, :sectors, :cities, :countries
attr_reader :spaces_h
def initialize
@names = []
@spaces_h = {}
@capabilities = []
@available = Forces.new :available
@casualties = Forces.new :casualties
@out_of_play = Forces.new :out_of_play
feed
@spaces = @spaces_h.values
@sectors = @spaces.select { |s| not s.country? }
@cities = @spaces.select { |s| s.city? }
@countries = @spaces.select { |s| s.country? }
end
[:gov_bases, :french_troops, :french_police, :algerian_troops, :algerian_police,
:fln_bases, :fln_underground].each do |sym|
define_method "available_#{sym}" do @available.send(sym) end
# define_method "casualties_#{sym}" do @casualties.send(sym) end
# define_method "out_of_play_#{sym}" do @out_of_play.send(sym) end
end
def transfer n, what, from, to, towhat=nil
from = (from.is_a?(Sector) ? from : get_local(from) )
to = (to.is_a?(Sector) ? to : get_local(to) )
from.add what, -n
to.add towhat, n
end
def terror where, n
where.terror += n
end
def shift where, towards, n=1
n.times do
where.shift towards
end
end
def shift_france_track dt
ft = @france_track + dt
return false if (ft < 0 or ft > 5)
@france_track = ft
true
end
def has where=:spaces, &block
r = search &block
r.length > 0
end
def search where=:spaces, &block
send(where).select &block
end
def count where=:spaces, &block
send(where).inject(0) {|i,s| i + block.call(s) }
end
def resettle sector
@spaces_h[sector].resettle!
@resettled_sectors += 1
end
def compute_victory_points
values = [@support_commitment, @opposition_bases]
@opposition_bases = 0
@support_commitment = @commitment
@spaces_h.each do |n,s|
@opposition_bases += s.fln_bases
@opposition_bases += s.pop if s.alignment == :oppose
@support_commitment += s.pop if s.alignment == :support
end
values << @support_commitment << @opposition_bases
end
def data
h = { }
[:commitment, :gov_resources, :fln_resources, :support_commitment, :opposition_bases, :resettled_sectors, :france_track, :border_zone_track].each do |sym|
h[sym] = send(sym)
end
h[:capabilities] = @capabilities
h[:available] = @available.data
h[:casualties] = @casualties.data
h[:out_of_play] = @out_of_play.data
h[:spaces] = @spaces_h.inject([])do |a,(k,s)| a << s.data end
h
end
def to_json
# JSON.pretty_generate(data)
JSON.generate(data)
end
def save
File.open('save.json','w') do |f|
f.write(JSON.generate(data))
end
end
def load scenario
case scenario
when :short; short
when :medium; medium
when :full; full
else raise "unknown scenario : #{scenario}"
end
end
private
def get_local sym
case sym
when :available; return @available
when :casualties; return @casualties
when :out_of_play; return @out_of_play
else
raise "unknown Board variable named #{sym}"
end
end
def add k, *args
s = k.new *args
# puts s
@names << s.name
@spaces_h[s.name] = s
end
def adjacents i, *args
@spaces_h[@names[i]].adjacents = args
# @spaces_h[@names[i]].adjacents = args.map { |i| @names[i] }
# puts @spaces_h[@names[i]]
end
def feed
mountain=Sector::MOUNTAIN
border=Sector::BORDER
coastal=Sector::COASTAL
add Sector, 'Barika', 'I', 1, 1, mountain # 0
add Sector, 'Batna', 'I', 2, 0, mountain # 1
add Sector, 'Biskra', 'I', 3, 0, border # 2
add Sector, 'Oum El Bouaghi', 'I', 4, 0, mountain # 3
add Sector, 'Tebessa', 'I', 5, 1, mountain|border # 4
add Sector, 'Negrine', 'I', 6, 0, mountain|border # 5
add City, 'Constantine', 'II', 2 # 6
add Sector, 'Setif', 'II', 1, 1, mountain|coastal # 7
add Sector, 'Philippeville', 'II', 2, 2, mountain|coastal # 8
add Sector, 'Souk Ahras', 'II', 3, 2, coastal|border # 9
add Sector, 'Tizi Ouzou', 'III', 1, 2, mountain|coastal # 10
add Sector, 'Bordj Bou Arreridj', 'III', 2, 1, mountain # 11
add Sector, 'Bougie', 'III', 3, 2, mountain|coastal # 12
add City, 'Algiers', 'IV', 3, coastal # 13
add Sector, 'Medea', 'IV', 1, 2, mountain|coastal # 14
add Sector, 'Orleansville', 'IV', 2, 2, mountain|coastal # 15
add City, 'Oran', 'V', 2, coastal # 16
add Sector, 'Mecheria', 'V', 1, 0, mountain|border # 17
add Sector, 'Tlemcen', 'V', 2, 1, border|coastal # 18
add Sector, 'Sidi Bel Abbes', 'V', 3, 1, coastal # 19
add Sector, 'Mostaganem', 'V', 4, 2, mountain|coastal # 20
add Sector, 'Saida', 'V', 5, 0, mountain # 21
add Sector, 'Mascara', 'V', 6, 0, mountain # 22
add Sector, 'Tiaret', 'V', 7, 0, mountain # 23
add Sector, 'Ain Sefra', 'V', 8, 0, border # 24
add Sector, 'Laghouat', 'V', 9, 0 # 25
add Sector, 'Sidi Aissa', 'VI', 1, 0, mountain # 26
add Sector, 'Ain Oussera', 'VI', 2, 1, mountain # 27
add Country, 'Moroco', 0 # 28
add Country, 'Tunisia', 1 # 29
adjacents 0, 1, 2, 3, 7, 8, 11, 19
adjacents 1, 0, 2, 3, 5
adjacents 2, 0, 1, 5, 25, 26, 29
adjacents 3, 0, 1, 4, 5, 8, 9
adjacents 4, 3, 5, 9, 29
adjacents 5, 1, 2, 3, 4, 29
adjacents 6, 7, 8
adjacents 7, 0, 6, 8, 11, 12
adjacents 8, 0, 3, 7, 6, 9
adjacents 9, 3, 4, 8, 29
adjacents 10, 11, 12, 14
adjacents 11, 0, 7, 10, 12, 14, 26
adjacents 12, 7, 10, 11
adjacents 13, 14
adjacents 14, 10, 11, 13, 15, 26, 27
adjacents 15, 14, 20, 23, 27
adjacents 16, 19
adjacents 17, 18, 21, 24, 28
adjacents 18, 17, 19, 21, 28
adjacents 19, 16, 18, 20, 21, 22
adjacents 20, 15, 19, 22, 23
adjacents 21, 17, 18, 19, 22, 24
adjacents 22, 19, 20, 21, 23, 24
adjacents 23, 15, 20, 22, 24, 27
adjacents 24, 17, 21, 22, 23, 25, 27, 28
adjacents 25, 2, 24, 26, 27
adjacents 26, 0, 2, 11, 14, 25, 27
adjacents 27, 14, 15, 23, 24, 25, 26
adjacents 28, 17, 18, 24
adjacents 29, 2, 4, 5, 8
end
def set_sector i, h, align=nil
s = @spaces_h[@names[i]]
s.alignment = align unless align.nil?
s.add :gov_base, h[:govb] if h.has_key? :govb
s.add :fln_base, h[:flnb] if h.has_key? :flnb
s.add :french_troops, h[:ft] if h.has_key? :ft
s.add :french_police, h[:fp] if h.has_key? :fp
s.add :algerian_troops, h[:at] if h.has_key? :at
s.add :algerian_police, h[:ap] if h.has_key? :ap
s.add :fln_underground, h[:fln] if h.has_key? :fln
# puts s
end
def short
self.commitment = 15
self.fln_resources = 15
self.gov_resources = 20
self.resettled_sectors = 0
self.france_track = 4
self.border_zone_track = 3
@out_of_play.fln_underground = 5
@available.gov_bases = 2
@available.french_police = 4
@available.fln_bases = 7
@available.fln_underground = 8
resettle 'Setif'
resettle 'Tlemcen'
resettle 'Bordj Bou Arreridj'
raise "resettled sectors not counted" if resettled_sectors != 3
set_sector 0, {:ap=>1, :fln=>1}, :oppose
set_sector 2, {:fp=>1}
set_sector 4, {:ap=>1, :fln=>1}, :oppose
set_sector 5, {:fp=>1}
set_sector 6, {:fp=>1}, :support
set_sector 7, {:fln=>1}
set_sector 8, {:ft=>4, :ap=>1, :govb=>1}
set_sector 9, {:ft=>1, :ap=>1, :govb=>1, :fln=>1, :flnb=>1}, :oppose
set_sector 10, {:fp=>1, :fln=>1, :flnb=>1}, :oppose
set_sector 11, {:fp=>1}
set_sector 12, {:fp=>1, :fln=>1, :flnb=>1}, :oppose
set_sector 13, {:ft=>4, :at=>1, :fp=>1}, :support
set_sector 14, {:at=>1, :govb=>1}
set_sector 15, {:fp=>1, :ap=>1, :fln=>1, :flnb=>1}, :oppose
set_sector 16, {:at=>1, :fp=>1, :ap=>1}, :support
set_sector 17, {:fp=>1, :ap=>1}
set_sector 18, {:fp=>2, :fln=>1}
set_sector 19, {:fp=>1, :govb=>1}
set_sector 20, {:fp=>1}
set_sector 22, {:fp=>1}
set_sector 23, {:fp=>1}
set_sector 24, {:fp=>1}
set_sector 27, {}, :oppose
set_sector 28, {:fln=>4, :flnb=>2}
set_sector 29, {:fln=>5, :flnb=>2}
compute_victory_points
raise "wrong opposition + bases" if @opposition_bases != 19
raise "wrong support + commitment" if @support_commitment != 22
end
def medium
raise 'MEDIUM scenario net implemented yet'
end
def full
raise 'FULL scenario net implemented yet'
end
end
end
# class ColonialTwilight::Sector
# undef :adjacents=
# end
if $PROGRAM_NAME == __FILE__
def check b
# puts '--- Coastal'
# b.spaces.select{ |s| s.coastal? }.each { |s| puts s.name }
raise "coastal sectors error" if b.spaces.select{ |s| s.coastal? }.size != 14
# puts '--- not Mountain'
# b.spaces.select{ |s| not s.mountain? }.each { |s| puts s.name }
raise "not moauntain sectors error" if b.spaces.select{ |s| not s.mountain? }.size != 9
# puts '--- Border'
# b.spaces.select{ |s| s.border? }.each { |s| puts s.name }
raise "border sectors error" if b.spaces.select{ |s| s.border? }.size != 9
# puts '--- City'
# b.spaces.select{ |s| s.city? }.each { |s| puts s.name }
raise "city sectors error" if b.spaces.select{ |s| s.city? }.size != 3
[[0,11],[1,9],[2,9],[3,1]].each do |p,n|
# puts "--- Population #{p}"
# b.spaces.select{ |s| s.pop==p }.each { |s| puts s.name }
raise "population #{p} error" if b.spaces.select{ |s| s.pop==p}.size != n
end
raise "sectors count wrong" if b.sectors.size != 28
end
def check_forces what, b, v
sup, opp, gov, fln = 0, 0, 0, 0
ft, fp, at, ap, g = 0, 0, 0, 0, 0
gb, fb = 0, 0
b.spaces.each do |s|
sup += 1 if s.alignment == :support
opp += 1 if s.alignment == :oppose
gov += 1 if s.control == :GOV
fln += 1 if s.control == :FLN
ft += s.french_troops unless s.french_troops.nil?
fp += s.french_police unless s.french_police.nil?
at += s.algerian_troops unless s.algerian_troops.nil?
ap += s.algerian_police unless s.algerian_police.nil?
g += s.fln_underground
gb += s.gov_bases unless s.gov_bases.nil?
fb += s.fln_bases
end
raise "wrong support #{sup} != #{v[0]}" if sup != v[0]
raise "wrong oppose #{opp} != #{v[1]}" if opp != v[1]
raise "wrong GOV control #{gov} != #{v[2]}" if gov != v[2]
raise "wrong FLN control #{fln} != #{v[3]}" if fln != v[3]
raise "wrong french troops #{ft} != #{v[4]}" if ft != v[4]
raise "wrong french police #{fp} != #{v[5]}" if fp != v[5]
raise "wrong algerian troops #{at} != #{v[6]}" if at != v[6]
raise "wrong algerian police #{ap} != #{v[7]}" if ap != v[7]
raise "wrong Guerrillas #{g} != #{v[8]}" if g != v[8]
raise "wrong GOV bases #{gb} != #{v[9]}" if gb != v[9]
raise "wrong FLN bases #{fb} != #{v[10]}" if fb != v[10]
end
b = ColonialTwilight::Board.new
puts 'check'
check b
b.load :short
check_forces 'short', b, [3, 7, 16, 3, 9, 17, 3, 7, 17, 4, 8]
puts 'ok'
end
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