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#! /usr/bin/env ruby
# -*- coding: UTF-8 -*-
require 'json'
# FIXME :
# - json should not be here
# - has_?
# - can_?
#
# check min/max bases, points, tracks
#
# delegate [syms].each do |s| define_method s delegate.instance_method(s) end
#
# scenario as JSON ?, tools to generate them
#
module ColonialTwilight
class Forces
attr_accessor :algerian_troops, :algerian_police
attr_accessor :french_troops, :french_police
attr_accessor :fln_underground, :fln_active
attr_accessor :fln_bases, :gov_bases
attr_reader :control
def initialize k
@algerian_troops = 0
@algerian_police = 0
@french_troops = 0
@french_police = 0
@gov_bases = 0
@fln_underground = 0
@fln_active = 0
@fln_bases = 0
@max_bases = 2
@control = :none
rm = nil
case k
when :available
rm = [:@control, :@fln_active]
when :casualties
rm = [:@control, :@fln_active, :@fln_bases]
when :out_of_play
rm = [:@control, :@algerian_troops, :@algerian_police, :@fln_active, :@fln_bases]
when :Country
@max_bases = 3
rm = [:@control, :@algerian_troops, :@algerian_police, :@french_troops, :@french_police, :@gov_bases]
end
rm.each do |sym|
# maybe remove :sym= instead or set @sym to nil
remove_instance_variable sym
end unless rm.nil?
end
def to_s
"
#{gov_bases} GOV bases
#{french_troops} french troops
#{french_police} french police
#{algerian_troops} algerian troops
#{algerian_police} algerian police
#{fln_bases} FLN bases
#{fln_underground} underground Guerrillas
#{fln_active} active Guerrillas"
end
def data
h={}
[:algerian_troops, :algerian_police, :french_troops, :french_police,
:fln_underground, :fln_active, :fln_bases, :gov_bases, :control].each do |sym|
h[sym] = send(sym) unless send(sym).nil?
end
h
end
def bases
@gov_bases||0 + @fln_bases||0
end
def add t, n=1
case t
when :french_troops; @french_troops += n
when :french_police; @french_police += n
when :algerian_troops; @algerian_troops += n
when :algerian_police; @algerian_police += n
when :fln_underground; @fln_underground += n
when :fln_active; @fln_active += n
else
raise "unknown force type : #{t}"
end
update_control
end
def add_base t, n=1
raise "too much bases in #@name (#{bases} + #{n}) > #@max_bases" if (bases + n) > @max_bases
@gov_bases += n if t == :gov
@fln_bases += n if t == :fln
update_control
end
private
def update_control
return if @control.nil?
gov = @algerian_troops + @algerian_police + @french_troops + @french_police + @gov_bases
fln = @fln_underground + @fln_active + @fln_bases
if gov == fln; @control = :none
elsif gov > fln; @control = :GOV
else @control = :FLN
end
end
end
class Sector
MOUNTAIN=1
COASTAL=2
BORDER=4
attr_reader :wilaya, :sector, :name, :resettled
attr_accessor :pop, :adjacents
attr_accessor :alignment
def initialize n, w, s, p, attrs=0
@name = n
@wilaya = w
@sector = s
@pop = p
@attributes = attrs
@descr = "#{self.class.name} #@name #{@wilaya == 0 ? '' : @wilaya}" + (@sector == 0 ? '' : "-#{@sector}")
@terrain = [mountain? ? 'mountain' : nil ,coastal? ? 'coastal' : nil, border? ? 'border' : nil].reject(&:nil?).join '/'
@forces = Forces.new self.class.name.split('::')[-1].to_sym
@alignment = :neutral
@resettled = false
end
def to_s
"#@descr #@terrain
control : #{@forces.control}
alignment : #@alignment
population : #{@pop}#{@resettled ? ' resettled' : ''}
forces : #{@forces}
adjs : #{@adjacents}"
end
def data
{ :name=>@name, :alignment=>@alignment, :pop=>@pop, :resettled=>@resettled }.merge(@forces.data)
end
def city?; false; end
def country?; false; end
def border?; (@attributes & BORDER) == BORDER end
def coastal?; (@attributes & COASTAL) == COASTAL end
def mountain?; (@attributes & MOUNTAIN) == MOUNTAIN end
def control; @forces.control; end
def add_gov_base n=1; @forces.add_base :gov, n; end
def add_fln_base n=1; @forces.add_base :fln, n; end
def add_french_troops n=1; @forces.add :french_troops, n; end
def add_french_police n=1; @forces.add :french_police, n; end
def add_algerian_troops n=1; @forces.add :algerian_troops, n; end
def add_algerian_police n=1; @forces.add :algerian_police, n; end
def add_fln_underground n=1; @forces.add :fln_underground, n; end
def add_fln_active n=1; @forces.add :fln_active, n; end
def french_troops; @forces.french_troops end
def french_police; @forces.french_police end
def algerian_troops; @forces.algerian_troops end
def algerian_police; @forces.algerian_police end
def fln_underground; @forces.fln_underground end
def fln_active; @forces.fln_active end
def gov_bases; @forces.gov_bases end
def fln_bases; @forces.fln_bases end
def resettle!
raise "can't resettle a country " if country?
raise "can't resettle a sector with a population > 1" if @pop != 1
@pop = 0
@resettled = true
end
end
class City < Sector
def initialize n, w, p, attrs=0
super n, w, 0, p, attrs
end
def city?; true; end
end
class Country < Sector
attr_reader :independant
def initialize n
super n, 0, 0, 1, MOUNTAIN|BORDER|COASTAL
@descr += " #{@independant ? 'Independant' : 'French'}"
end
def add_gov_base n=1; raise "no gov bases allowed in #@name" end
def country?; true; end
end
class Board
FRANCE_TRACK=['A','B','C','D','E'].freeze
attr_accessor :commitment
attr_accessor :gov_resources, :fln_resources
attr_accessor :support_commitment, :opposition_bases
attr_accessor :resettled_sectors
attr_accessor :france_track, :border_zone_track
attr_reader :spaces, :names
def initialize
@names = []
@spaces = {}
@capabilities = []
@available = Forces.new :available
@casualties = Forces.new :casualties
@out_of_play = Forces.new :out_of_play
feed
end
def load scenario
case scenario
when :short; short
when :medium; medium
when :full; full
else raise "unknown scenario : #{scenario}"
end
end
def sectors
@spaces.select{ |k,s| not s.country? }
end
def data
h = { }
[:commitment, :gov_resources, :fln_resources, :support_commitment, :opposition_bases, :resettled_sectors, :france_track, :border_zone_track].each do |sym|
h[sym] = send(sym)
end
h[:capabilities] = @capabilities
h[:available] = @available.data
h[:casualties] = @casualties.data
h[:out_of_play] = @out_of_play.data
h[:spaces] = @spaces.inject([])do |a,(k,s)| a << s.data end
h
end
def to_json
# JSON.pretty_generate(data)
JSON.generate(data)
end
def save
File.open('save.json','w') do |f|
f.write(JSON.generate(data))
end
end
def resettle sector
@spaces[sector].resettle!
@resettled_sectors += 1
end
def compute_victory
@opposition_bases = 0
@support_commitment = @commitment
@spaces.each do |n,s|
@opposition_bases += s.fln_bases
@opposition_bases += s.pop if s.alignment == :oppose
@support_commitment += s.pop if s.alignment == :support
end
end
private
def add k, *args
s = k.new *args
# puts s
@names << s.name
@spaces[s.name] = s
end
def adjacents i, *args
@spaces[@names[i]].adjacents = args
# @spaces[@names[i]].adjacents = args.map { |i| @names[i] }
# puts @spaces[@names[i]]
end
def feed
mountain=Sector::MOUNTAIN
border=Sector::BORDER
coastal=Sector::COASTAL
add Sector, 'Barika', 'I', 1, 1, mountain # 0
add Sector, 'Batna', 'I', 2, 0, mountain # 1
add Sector, 'Biskra', 'I', 3, 0, border # 2
add Sector, 'Oum El Bouaghi', 'I', 4, 0, mountain # 3
add Sector, 'Tebessa', 'I', 5, 1, mountain|border # 4
add Sector, 'Negrine', 'I', 6, 0, mountain|border # 5
add City, 'Constantine', 'II', 2 # 6
add Sector, 'Setif', 'II', 1, 1, mountain|coastal # 7
add Sector, 'Philippeville', 'II', 2, 2, mountain|coastal # 8
add Sector, 'Souk Ahras', 'II', 3, 2, coastal|border # 9
add Sector, 'Tizi Ouzou', 'III', 1, 2, mountain|coastal # 10
add Sector, 'Bordj Bou Arreridj', 'III', 2, 1, mountain # 11
add Sector, 'Bougie', 'III', 3, 2, mountain|coastal # 12
add City, 'Algiers', 'IV', 3, coastal # 13
add Sector, 'Medea', 'IV', 1, 2, mountain|coastal # 14
add Sector, 'Orleansville', 'IV', 2, 2, mountain|coastal # 15
add City, 'Oran', 'V', 2, coastal # 16
add Sector, 'Mecheria', 'V', 1, 0, mountain|border # 17
add Sector, 'Tlemcen', 'V', 2, 1, border|coastal # 18
add Sector, 'Sidi Bel Abbes', 'V', 3, 1, coastal # 19
add Sector, 'Mostaganem', 'V', 4, 2, mountain|coastal # 20
add Sector, 'Saida', 'V', 5, 0, mountain # 21
add Sector, 'Mascara', 'V', 6, 0, mountain # 22
add Sector, 'Tiaret', 'V', 7, 0, mountain # 23
add Sector, 'Ain Sefra', 'V', 8, 0, border # 24
add Sector, 'Laghouat', 'V', 9, 0 # 25
add Sector, 'Sidi Aissa', 'VI', 1, 0, mountain # 26
add Sector, 'Ain Oussera', 'VI', 2, 1, mountain # 27
add Country, 'Moroco' # 28
add Country, 'Tunisia' # 29
adjacents 0, 1, 2, 3, 7, 8, 11, 19
adjacents 1, 0, 2, 3, 5
adjacents 2, 0, 1, 5, 25, 26, 29
adjacents 3, 0, 1, 4, 5, 8, 9
adjacents 4, 3, 5, 9, 29
adjacents 5, 1, 2, 3, 4, 29
adjacents 6, 7, 8
adjacents 7, 0, 6, 8, 11, 12
adjacents 8, 0, 3, 7, 6, 9
adjacents 9, 3, 4, 8, 29
adjacents 10, 11, 12, 14
adjacents 11, 0, 7, 10, 12, 14, 26
adjacents 12, 7, 10, 11
adjacents 13, 14
adjacents 14, 10, 11, 13, 15, 26, 27
adjacents 15, 14, 20, 23, 27
adjacents 16, 19
adjacents 17, 18, 21, 24, 28
adjacents 18, 17, 19, 21, 28
adjacents 19, 16, 18, 20, 21, 22
adjacents 20, 15, 19, 22, 23
adjacents 21, 17, 18, 19, 22, 24
adjacents 22, 19, 20, 21, 23, 24
adjacents 23, 15, 20, 22, 24, 27
adjacents 24, 17, 21, 22, 23, 25, 27, 28
adjacents 25, 2, 24, 26, 27
adjacents 26, 0, 2, 11, 14, 25, 27
adjacents 27, 14, 15, 23, 24, 25, 26
adjacents 28, 17, 18, 24
adjacents 29, 2, 4, 5, 8
end
def set_sector i, h, align=nil
s = @spaces[@names[i]]
s.alignment = align unless align.nil?
s.add_gov_base h[:govb] if h.has_key? :govb
s.add_fln_base h[:flnb] if h.has_key? :flnb
s.add_french_troops h[:ft] if h.has_key? :ft
s.add_french_police h[:fp] if h.has_key? :fp
s.add_algerian_troops h[:at] if h.has_key? :at
s.add_algerian_police h[:ap] if h.has_key? :ap
s.add_fln_underground h[:fln] if h.has_key? :fln
# puts s
end
def short
self.commitment = 15
self.fln_resources = 15
self.gov_resources = 20
self.resettled_sectors = 0
self.france_track = 4
self.border_zone_track = 3
@out_of_play.fln_underground = 5
@available.gov_bases = 2
@available.french_police = 4
@available.fln_bases = 7
@available.fln_underground = 8
resettle 'Setif'
resettle 'Tlemcen'
resettle 'Bordj Bou Arreridj'
raise "resettled sectors not counted" if resettled_sectors != 3
set_sector 0, {:ap=>1, :fln=>1}, :oppose
set_sector 2, {:fp=>1}
set_sector 4, {:ap=>1, :fln=>1}, :oppose
set_sector 5, {:fp=>1}
set_sector 6, {:fp=>1}, :support
set_sector 7, {:fln=>1}
set_sector 8, {:ft=>4, :ap=>1, :govb=>1}
set_sector 9, {:ft=>1, :ap=>1, :govb=>1, :fln=>1, :flnb=>1}, :oppose
set_sector 10, {:fp=>1, :fln=>1, :flnb=>1}, :oppose
set_sector 11, {:fp=>1}
set_sector 12, {:fp=>1, :fln=>1, :flnb=>1}, :oppose
set_sector 13, {:ft=>4, :at=>1, :fp=>1}, :support
set_sector 14, {:at=>1, :govb=>1}
set_sector 15, {:fp=>1, :ap=>1, :fln=>1, :flnb=>1}, :oppose
set_sector 16, {:at=>1, :fp=>1, :ap=>1}, :support
set_sector 17, {:fp=>1, :ap=>1}
set_sector 18, {:fp=>2, :fln=>1}
set_sector 19, {:fp=>1, :govb=>1}
set_sector 20, {:fp=>1}
set_sector 22, {:fp=>1}
set_sector 23, {:fp=>1}
set_sector 24, {:fp=>1}
set_sector 27, {}, :oppose
set_sector 28, {:fln=>4, :flnb=>2}
set_sector 29, {:fln=>5, :flnb=>2}
compute_victory
raise "wrong opposition bases" if @opposition_bases != 19
raise "wrong support_commitment" if @support_commitment != 22
end
def medium
raise 'MEDIUM scenario net implemented yet'
end
def full
raise 'FULL scenario net implemented yet'
end
end
end
# class ColonialTwilight::Sector
# undef :adjacents=
# end
if $PROGRAM_NAME == __FILE__
def check b
# puts '--- Coastal'
# b.spaces.select{ |k,s| s.coastal? }.each { |k,s| puts s.name }
raise "coastal sectors error" if b.spaces.select{ |k,s| s.coastal? }.size != 14
# puts '--- not Mountain'
# b.spaces.select{ |k,s| not s.mountain? }.each { |k,s| puts s.name }
raise "not moauntain sectors error" if b.spaces.select{ |k,s| not s.mountain? }.size != 9
# puts '--- Border'
# b.spaces.select{ |k,s| s.border? }.each { |k,s| puts s.name }
raise "border sectors error" if b.spaces.select{ |k,s| s.border? }.size != 9
# puts '--- City'
# b.spaces.select{ |k,s| s.city? }.each { |k,s| puts s.name }
raise "city sectors error" if b.spaces.select{ |k,s| s.city? }.size != 3
[[0,11],[1,9],[2,9],[3,1]].each do |p,n|
# puts "--- Population #{p}"
# b.spaces.select{ |k,s| s.pop==p }.each { |k,s| puts s.name }
raise "population #{p} error" if b.spaces.select{ |k,s| s.pop==p}.size != n
end
raise "sectors count wrong" if b.sectors.size != 28
end
def check_forces what, b, v
sup, opp, gov, fln = 0, 0, 0, 0
ft, fp, at, ap, g = 0, 0, 0, 0, 0
gb, fb = 0, 0
b.spaces.each do |n,s|
sup += 1 if s.alignment == :support
opp += 1 if s.alignment == :oppose
gov += 1 if s.control == :GOV
fln += 1 if s.control == :FLN
ft += s.french_troops unless s.french_troops.nil?
fp += s.french_police unless s.french_police.nil?
at += s.algerian_troops unless s.algerian_troops.nil?
ap += s.algerian_police unless s.algerian_police.nil?
g += s.fln_underground
gb += s.gov_bases unless s.gov_bases.nil?
fb += s.fln_bases
end
raise "wrong support #{sup} != #{v[0]}" if sup != v[0]
raise "wrong oppose #{opp} != #{v[1]}" if opp != v[1]
raise "wrong GOV control #{gov} != #{v[2]}" if gov != v[2]
raise "wrong FLN control #{fln} != #{v[3]}" if fln != v[3]
raise "wrong french troops #{ft} != #{v[4]}" if ft != v[4]
raise "wrong french police #{fp} != #{v[5]}" if fp != v[5]
raise "wrong algerian troops #{at} != #{v[6]}" if at != v[6]
raise "wrong algerian police #{ap} != #{v[7]}" if ap != v[7]
raise "wrong Guerrillas #{g} != #{v[8]}" if g != v[8]
raise "wrong GOV bases #{gb} != #{v[9]}" if gb != v[9]
raise "wrong FLN bases #{fb} != #{v[10]}" if fb != v[10]
end
b = ColonialTwilight::Board.new
puts 'check'
check b
b.load :short
check_forces 'short', b, [3, 7, 16, 3, 9, 17, 3, 7, 17, 4, 8]
puts 'ok'
end
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